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* Added sliding around solid tilesKelly Rauchenberger2021-03-115-3/+78
* Simplified collision detection outputKelly Rauchenberger2021-03-115-87/+75
* Fixed improperly calculated sprite hitboxesKelly Rauchenberger2021-03-113-14/+14
* Added a Masked Man that just watches youKelly Rauchenberger2021-03-104-1/+284
* Added some stuff to Claus falling off the ladderKelly Rauchenberger2021-03-091-0/+8
* Added some stuff to switch places "no" routeKelly Rauchenberger2021-03-091-0/+14
* Fixed race condition with getting Claus's attentionKelly Rauchenberger2021-03-091-0/+8
* switch_claus starts talking when he gets yaKelly Rauchenberger2021-03-098-1/+35
* Added text for "yes" path of "let's switch places"Kelly Rauchenberger2021-03-093-1/+33
* Added "let's switch places!" Claus spriteKelly Rauchenberger2021-03-096-18/+142
* Nana shouldn't use the talk animation when she's silentKelly Rauchenberger2021-03-081-1/+4
* Added more Nana dialogue if you talk to her repeatedlyKelly Rauchenberger2021-03-081-1/+19
* Split collision detection into two phases, horizontal and verticalKelly Rauchenberger2021-03-081-1/+24
* Added Nana to hallucination_cliff mapKelly Rauchenberger2021-03-082-1/+21
* Added Nana spriteKelly Rauchenberger2021-03-083-0/+70
* Added music to mirror mapKelly Rauchenberger2021-03-071-0/+1
* Fixed not being able to examine the mirrorKelly Rauchenberger2021-03-072-11/+2
* Added connection between mirror map and hallucination_interiorKelly Rauchenberger2021-03-075-15/+39
* Mirror looking doesn't happen while a message is activeKelly Rauchenberger2021-03-071-2/+2
* Added message when examining the mirrorKelly Rauchenberger2021-03-072-1/+27
* Idling in front of the mirror faces you toward itKelly Rauchenberger2021-03-064-2/+42
* The mirror reflection changes to Claus, Ionia, and WessKelly Rauchenberger2021-03-062-0/+10
* Added Wess spriteKelly Rauchenberger2021-03-063-0/+340
* Made the mirror room!Kelly Rauchenberger2021-03-067-0/+232
* Added MirrorSystemKelly Rauchenberger2021-03-0510-0/+94
* Added the mask sprite layerKelly Rauchenberger2021-03-058-7/+52
* Wrote exit area scripts for underwater and time passageKelly Rauchenberger2021-03-058-2/+58
* Implemented circle transition effect (for exit area)Kelly Rauchenberger2021-03-055-1/+90
* Fixed player losing control on first entering hallucination_interiorKelly Rauchenberger2021-03-041-2/+2
* Started "Claus falls off ladder" sceneKelly Rauchenberger2021-03-046-1/+119
* Added Claus collapsed (left) spriteKelly Rauchenberger2021-03-043-3/+4
* Added a Claus climbing animationKelly Rauchenberger2021-03-043-10/+13
* Set default collision bounds for map spritesKelly Rauchenberger2021-03-036-34/+2
* Claus vanishes into a puff of smoke when smacked by MixolydiaKelly Rauchenberger2021-03-024-1/+40
* Added confused expressionKelly Rauchenberger2021-03-023-2/+4
* Handled case where a pathfollowing sprite overshoots its destinationKelly Rauchenberger2021-03-022-0/+16
* Added smacking to the Mixolydia sceneKelly Rauchenberger2021-03-024-3/+70
* Added door opening sfxKelly Rauchenberger2021-03-023-0/+2
* Fixed inverted Y coordinate of directionFacingPoint functionsKelly Rauchenberger2021-03-011-2/+2
* Started writing the Mixolydia scene!Kelly Rauchenberger2021-03-0110-4/+255
* Added (still) tired animations for the main fourKelly Rauchenberger2021-03-014-4/+36
* Added (human) Mixolydia spriteKelly Rauchenberger2021-03-018-1/+97
* Simplified "animation" map sprite parameterKelly Rauchenberger2021-02-286-8/+8
* Added (human) OchoKelly Rauchenberger2021-02-285-1/+97
* Added music for Mixolydia's houseKelly Rauchenberger2021-02-282-0/+3
* Added inside of Mixolydia's houseKelly Rauchenberger2021-02-287-2/+479
* Added option to override palette in tileset_dumperKelly Rauchenberger2021-02-282-12/+51
* Added pink shell door opening (and fixed the sprite)Kelly Rauchenberger2021-02-283-1/+13
* Added door entryway to time passage antechamberKelly Rauchenberger2021-02-288-5/+57
* Pathfinding should be more biased toward straight lines nowKelly Rauchenberger2021-02-281-2/+4