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* Fixed not being able to examine the mirrorKelly Rauchenberger2021-03-072-11/+2
* Added connection between mirror map and hallucination_interiorKelly Rauchenberger2021-03-075-15/+39
* Mirror looking doesn't happen while a message is activeKelly Rauchenberger2021-03-071-2/+2
* Added message when examining the mirrorKelly Rauchenberger2021-03-072-1/+27
* Idling in front of the mirror faces you toward itKelly Rauchenberger2021-03-064-2/+42
* The mirror reflection changes to Claus, Ionia, and WessKelly Rauchenberger2021-03-062-0/+10
* Added Wess spriteKelly Rauchenberger2021-03-063-0/+340
* Made the mirror room!Kelly Rauchenberger2021-03-067-0/+232
* Added MirrorSystemKelly Rauchenberger2021-03-0510-0/+94
* Added the mask sprite layerKelly Rauchenberger2021-03-058-7/+52
* Wrote exit area scripts for underwater and time passageKelly Rauchenberger2021-03-058-2/+58
* Implemented circle transition effect (for exit area)Kelly Rauchenberger2021-03-055-1/+90
* Fixed player losing control on first entering hallucination_interiorKelly Rauchenberger2021-03-041-2/+2
* Started "Claus falls off ladder" sceneKelly Rauchenberger2021-03-046-1/+119
* Added Claus collapsed (left) spriteKelly Rauchenberger2021-03-043-3/+4
* Added a Claus climbing animationKelly Rauchenberger2021-03-043-10/+13
* Set default collision bounds for map spritesKelly Rauchenberger2021-03-036-34/+2
* Claus vanishes into a puff of smoke when smacked by MixolydiaKelly Rauchenberger2021-03-024-1/+40
* Added confused expressionKelly Rauchenberger2021-03-023-2/+4
* Handled case where a pathfollowing sprite overshoots its destinationKelly Rauchenberger2021-03-022-0/+16
* Added smacking to the Mixolydia sceneKelly Rauchenberger2021-03-024-3/+70
* Added door opening sfxKelly Rauchenberger2021-03-023-0/+2
* Fixed inverted Y coordinate of directionFacingPoint functionsKelly Rauchenberger2021-03-011-2/+2
* Started writing the Mixolydia scene!Kelly Rauchenberger2021-03-0110-4/+255
* Added (still) tired animations for the main fourKelly Rauchenberger2021-03-014-4/+36
* Added (human) Mixolydia spriteKelly Rauchenberger2021-03-018-1/+97
* Simplified "animation" map sprite parameterKelly Rauchenberger2021-02-286-8/+8
* Added (human) OchoKelly Rauchenberger2021-02-285-1/+97
* Added music for Mixolydia's houseKelly Rauchenberger2021-02-282-0/+3
* Added inside of Mixolydia's houseKelly Rauchenberger2021-02-287-2/+479
* Added option to override palette in tileset_dumperKelly Rauchenberger2021-02-282-12/+51
* Added pink shell door opening (and fixed the sprite)Kelly Rauchenberger2021-02-283-1/+13
* Added door entryway to time passage antechamberKelly Rauchenberger2021-02-288-5/+57
* Pathfinding should be more biased toward straight lines nowKelly Rauchenberger2021-02-281-2/+4
* Abstracted changes of sprite.controllable in scriptsKelly Rauchenberger2021-02-281-3/+3
* Added time passage mailbox eventKelly Rauchenberger2021-02-283-8/+80
* Added time passage roomsKelly Rauchenberger2021-02-277-0/+622
* Added A* pathfindingKelly Rauchenberger2021-02-2713-10/+300
* Added underwater music and fixed music not changing bugKelly Rauchenberger2021-02-273-1/+4
* Pressing M mutes/unmutes musicKelly Rauchenberger2021-02-271-0/+6
* Added background music (defined on a per-map basis)Kelly Rauchenberger2021-02-2712-5/+142
* Exposed loadMapScripts to scripting engineKelly Rauchenberger2021-02-263-3/+14
* Added animation slowdown effect (for Lucas underwater)Kelly Rauchenberger2021-02-266-1/+26
* Added sprite bobbing (for Lucas underwater)Kelly Rauchenberger2021-02-269-2/+52
* Disabled crouching/running in the underwater mapKelly Rauchenberger2021-02-266-2/+27
* Added first underwater mapKelly Rauchenberger2021-02-269-21/+1377
* Added fish spriteKelly Rauchenberger2021-02-253-0/+32
* Lucas wades into hot spring alone when Ionia is thereKelly Rauchenberger2021-02-255-11/+43
* Ionia randomly appears in the waterKelly Rauchenberger2021-02-252-1/+12
* Fixed animations changing wrong at the start of submerge cutsceneKelly Rauchenberger2021-02-251-2/+1