diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/consts.h | 7 | ||||
-rw-r--r-- | src/main.cpp | 25 | ||||
-rw-r--r-- | src/renderer.cpp | 216 | ||||
-rw-r--r-- | src/renderer.h | 126 |
4 files changed, 373 insertions, 1 deletions
diff --git a/src/consts.h b/src/consts.h new file mode 100644 index 0000000..2088f45 --- /dev/null +++ b/src/consts.h | |||
@@ -0,0 +1,7 @@ | |||
1 | #ifndef CONSTS_H_9561E49C | ||
2 | #define CONSTS_H_9561E49C | ||
3 | |||
4 | const int GAME_WIDTH = 640; | ||
5 | const int GAME_HEIGHT = 480; | ||
6 | |||
7 | #endif /* end of include guard: CONSTS_H_9561E49C */ | ||
diff --git a/src/main.cpp b/src/main.cpp index 22bdf92..2da7d9a 100644 --- a/src/main.cpp +++ b/src/main.cpp | |||
@@ -1,6 +1,29 @@ | |||
1 | #include <iostream> | 1 | #include <iostream> |
2 | #include "renderer.h" | ||
3 | |||
4 | void loop(Renderer& renderer) { | ||
5 | for (;;) { | ||
6 | SDL_Event e; | ||
7 | while (SDL_PollEvent(&e)) | ||
8 | { | ||
9 | if (e.type == SDL_QUIT) | ||
10 | { | ||
11 | return; | ||
12 | } | ||
13 | } | ||
14 | } | ||
15 | } | ||
2 | 16 | ||
3 | int main(int, char**) { | 17 | int main(int, char**) { |
4 | std::cout << "hi" << std::endl; | 18 | try |
19 | { | ||
20 | Renderer renderer; | ||
21 | |||
22 | loop(renderer); | ||
23 | } catch (const sdl_error& ex) | ||
24 | { | ||
25 | std::cout << "SDL error (" << ex.what() << ")" << std::endl; | ||
26 | } | ||
27 | |||
5 | return 0; | 28 | return 0; |
6 | } | 29 | } |
diff --git a/src/renderer.cpp b/src/renderer.cpp new file mode 100644 index 0000000..e29d8cd --- /dev/null +++ b/src/renderer.cpp | |||
@@ -0,0 +1,216 @@ | |||
1 | #include "renderer.h" | ||
2 | #include "consts.h" | ||
3 | |||
4 | Renderer::Renderer() | ||
5 | { | ||
6 | win_ = window_ptr( | ||
7 | SDL_CreateWindow( | ||
8 | "Tanetane", | ||
9 | 100, | ||
10 | 100, | ||
11 | GAME_WIDTH, | ||
12 | GAME_HEIGHT, | ||
13 | SDL_WINDOW_SHOWN)); | ||
14 | |||
15 | if (!win_) | ||
16 | { | ||
17 | throw sdl_error(); | ||
18 | } | ||
19 | |||
20 | ren_ = renderer_ptr( | ||
21 | SDL_CreateRenderer( | ||
22 | win_.get(), | ||
23 | -1, | ||
24 | SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC)); | ||
25 | |||
26 | if (!ren_) | ||
27 | { | ||
28 | throw sdl_error(); | ||
29 | } | ||
30 | } | ||
31 | |||
32 | /*void Renderer::render() | ||
33 | { | ||
34 | texture_ptr canvas( | ||
35 | SDL_CreateTexture( | ||
36 | ren_.get(), | ||
37 | SDL_PIXELFORMAT_RGBA8888, | ||
38 | SDL_TEXTUREACCESS_TARGET, | ||
39 | TILE_WIDTH * game.map.getWidth(), | ||
40 | TILE_HEIGHT * game.map.getHeight())); | ||
41 | |||
42 | if (!canvas) | ||
43 | { | ||
44 | throw sdl_error(); | ||
45 | } | ||
46 | |||
47 | SDL_SetRenderTarget(ren_.get(), canvas.get()); | ||
48 | SDL_SetRenderDrawBlendMode(ren_.get(), SDL_BLENDMODE_NONE); | ||
49 | SDL_SetRenderDrawColor(ren_.get(), rand() % 255, rand() % 255, rand() % 255, 255); | ||
50 | SDL_RenderClear(ren_.get()); | ||
51 | |||
52 | for (int y = game.map.getTop(); y < game.map.getBottom(); y++) | ||
53 | { | ||
54 | for (int x = game.map.getLeft(); x < game.map.getRight(); x++) | ||
55 | { | ||
56 | bool draw = true; | ||
57 | |||
58 | if ((game.player_x == x && game.player_y == y) && game.renderPlayer) | ||
59 | { | ||
60 | SDL_SetRenderDrawColor(ren_.get(), 255, 255, 0, 255); | ||
61 | } else if (!game.map.at(x,y).lit) | ||
62 | { | ||
63 | if (drawDark) | ||
64 | { | ||
65 | SDL_SetRenderDrawColor(ren_.get(), 40, 40, 40, 255); | ||
66 | } else { | ||
67 | draw = false; | ||
68 | } | ||
69 | } else { | ||
70 | int alpha = 255; | ||
71 | |||
72 | switch (game.map.at(x,y).tile) | ||
73 | { | ||
74 | case Tile::Floor: | ||
75 | { | ||
76 | SDL_SetRenderDrawColor(ren_.get(), 210, 210, 210, alpha); | ||
77 | break; | ||
78 | } | ||
79 | |||
80 | case Tile::Wall: | ||
81 | { | ||
82 | SDL_SetRenderDrawColor(ren_.get(), 100, 100, 100, alpha); | ||
83 | break; | ||
84 | } | ||
85 | |||
86 | case Tile::Dust: | ||
87 | { | ||
88 | SDL_SetRenderDrawColor(ren_.get(), 128, 40, 255, alpha); | ||
89 | break; | ||
90 | } | ||
91 | |||
92 | case Tile::Lamp: | ||
93 | { | ||
94 | SDL_SetRenderDrawColor(ren_.get(), 0, 255, 255, alpha); | ||
95 | break; | ||
96 | } | ||
97 | } | ||
98 | } | ||
99 | |||
100 | if (draw) | ||
101 | { | ||
102 | SDL_Rect rect { | ||
103 | game.map.getTrueX(x) * TILE_WIDTH, | ||
104 | game.map.getTrueY(y) * TILE_HEIGHT, | ||
105 | TILE_WIDTH, | ||
106 | TILE_HEIGHT}; | ||
107 | |||
108 | SDL_RenderFillRect(ren_.get(), &rect); | ||
109 | } | ||
110 | } | ||
111 | } | ||
112 | |||
113 | texture_ptr mask( | ||
114 | SDL_CreateTexture( | ||
115 | ren_.get(), | ||
116 | SDL_PIXELFORMAT_RGBA8888, | ||
117 | SDL_TEXTUREACCESS_TARGET, | ||
118 | TILE_WIDTH * game.map.getWidth(), | ||
119 | TILE_HEIGHT * game.map.getHeight())); | ||
120 | |||
121 | if (!mask) | ||
122 | { | ||
123 | throw sdl_error(); | ||
124 | } | ||
125 | |||
126 | SDL_SetRenderTarget(ren_.get(), mask.get()); | ||
127 | SDL_SetRenderDrawColor(ren_.get(), 0, 0, 0, 0); | ||
128 | SDL_RenderClear(ren_.get()); | ||
129 | |||
130 | for (int y = game.map.getTop(); y < game.map.getBottom(); y++) | ||
131 | { | ||
132 | for (int x = game.map.getLeft(); x < game.map.getRight(); x++) | ||
133 | { | ||
134 | if (game.map.at(x,y).lightType != Source::None) | ||
135 | { | ||
136 | texture_ptr sourceMask( | ||
137 | SDL_CreateTexture( | ||
138 | ren_.get(), | ||
139 | SDL_PIXELFORMAT_RGBA8888, | ||
140 | SDL_TEXTUREACCESS_TARGET, | ||
141 | TILE_WIDTH * game.map.getWidth(), | ||
142 | TILE_HEIGHT * game.map.getHeight())); | ||
143 | |||
144 | if (!sourceMask) | ||
145 | { | ||
146 | throw sdl_error(); | ||
147 | } | ||
148 | |||
149 | SDL_SetRenderTarget(ren_.get(), sourceMask.get()); | ||
150 | SDL_SetRenderDrawBlendMode(ren_.get(), SDL_BLENDMODE_NONE); | ||
151 | SDL_SetRenderDrawColor(ren_.get(), 0, 0, 0, 0); | ||
152 | SDL_RenderClear(ren_.get()); | ||
153 | |||
154 | int fadeX = game.map.getTrueX(x) - game.map.at(x,y).lightRadius; | ||
155 | int fadeY = game.map.getTrueY(y) - game.map.at(x,y).lightRadius; | ||
156 | int fadeRight = game.map.getTrueX(x) + game.map.at(x,y).lightRadius; | ||
157 | int fadeBottom = game.map.getTrueY(y) + game.map.at(x,y).lightRadius; | ||
158 | |||
159 | SDL_Rect fadeRect { | ||
160 | fadeX * TILE_WIDTH, | ||
161 | fadeY * TILE_HEIGHT, | ||
162 | (game.map.at(x,y).lightRadius * 2 + 1) * TILE_WIDTH, | ||
163 | (game.map.at(x,y).lightRadius * 2 + 1) * TILE_HEIGHT}; | ||
164 | |||
165 | if (game.map.at(x,y).lightType == Source::Lamp) | ||
166 | { | ||
167 | SDL_SetTextureBlendMode(lampFade_.get(), SDL_BLENDMODE_NONE); | ||
168 | SDL_RenderCopy(ren_.get(), lampFade_.get(), nullptr, &fadeRect); | ||
169 | } else if (game.map.at(x,y).lightType == Source::Player) { | ||
170 | SDL_SetTextureBlendMode(playerFade_.get(), SDL_BLENDMODE_NONE); | ||
171 | SDL_RenderCopy(ren_.get(), playerFade_.get(), nullptr, &fadeRect); | ||
172 | } else if (game.map.at(x,y).lightType == Source::Dust) { | ||
173 | SDL_SetTextureBlendMode(dustFade_.get(), SDL_BLENDMODE_NONE); | ||
174 | SDL_RenderCopy(ren_.get(), dustFade_.get(), nullptr, &fadeRect); | ||
175 | } | ||
176 | |||
177 | SDL_SetRenderDrawColor(ren_.get(), 0, 0, 0, 0); | ||
178 | |||
179 | for (int sy = fadeY; sy < fadeBottom; sy++) | ||
180 | { | ||
181 | for (int sx = fadeX; sx < fadeRight; sx++) | ||
182 | { | ||
183 | if (!game.map.at(x,y).litTiles.count({sx, sy})) | ||
184 | { | ||
185 | SDL_Rect rect { | ||
186 | game.map.getTrueX(sx) * TILE_WIDTH, | ||
187 | game.map.getTrueY(sy) * TILE_HEIGHT, | ||
188 | TILE_WIDTH, | ||
189 | TILE_HEIGHT}; | ||
190 | |||
191 | SDL_RenderFillRect(ren_.get(), &rect); | ||
192 | } | ||
193 | } | ||
194 | } | ||
195 | |||
196 | SDL_SetRenderTarget(ren_.get(), mask.get()); | ||
197 | SDL_SetTextureBlendMode(sourceMask.get(), SDL_BLENDMODE_ADD); | ||
198 | SDL_RenderCopy(ren_.get(), sourceMask.get(), nullptr, nullptr); | ||
199 | } | ||
200 | } | ||
201 | } | ||
202 | |||
203 | SDL_SetRenderTarget(ren_.get(), canvas.get()); | ||
204 | SDL_SetTextureBlendMode(mask.get(), SDL_BLENDMODE_MOD); | ||
205 | SDL_RenderCopy(ren_.get(), mask.get(), nullptr, nullptr); | ||
206 | |||
207 | SDL_SetRenderTarget(ren_.get(), nullptr); | ||
208 | |||
209 | SDL_Rect zoomRect; | ||
210 | |||
211 | std::tie(zoomRect.x, zoomRect.y, zoomRect.w, zoomRect.h) = | ||
212 | calculateZoomRect(game); | ||
213 | |||
214 | SDL_RenderCopy(ren_.get(), canvas.get(), &zoomRect, nullptr); | ||
215 | SDL_RenderPresent(ren_.get()); | ||
216 | }*/ | ||
diff --git a/src/renderer.h b/src/renderer.h new file mode 100644 index 0000000..78856ed --- /dev/null +++ b/src/renderer.h | |||
@@ -0,0 +1,126 @@ | |||
1 | #ifndef RENDERER_H_6A58EC30 | ||
2 | #define RENDERER_H_6A58EC30 | ||
3 | |||
4 | #include <SDL.h> | ||
5 | #include <SDL_image.h> | ||
6 | #include <stdexcept> | ||
7 | #include <memory> | ||
8 | |||
9 | class Game; | ||
10 | |||
11 | class sdl_error : public std::logic_error { | ||
12 | public: | ||
13 | |||
14 | sdl_error() : std::logic_error(SDL_GetError()) | ||
15 | { | ||
16 | } | ||
17 | }; | ||
18 | |||
19 | class img_error : public std::logic_error { | ||
20 | public: | ||
21 | |||
22 | img_error() : std::logic_error(IMG_GetError()) | ||
23 | { | ||
24 | } | ||
25 | }; | ||
26 | |||
27 | class sdl_wrapper { | ||
28 | public: | ||
29 | |||
30 | sdl_wrapper() | ||
31 | { | ||
32 | if (SDL_Init(SDL_INIT_VIDEO) != 0) | ||
33 | { | ||
34 | sdl_error ex; | ||
35 | SDL_Quit(); | ||
36 | |||
37 | throw ex; | ||
38 | } | ||
39 | } | ||
40 | |||
41 | ~sdl_wrapper() | ||
42 | { | ||
43 | SDL_Quit(); | ||
44 | } | ||
45 | }; | ||
46 | |||
47 | class img_wrapper { | ||
48 | public: | ||
49 | |||
50 | img_wrapper() | ||
51 | { | ||
52 | if (IMG_Init(IMG_INIT_PNG) != IMG_INIT_PNG) | ||
53 | { | ||
54 | img_error ex; | ||
55 | IMG_Quit(); | ||
56 | |||
57 | throw ex; | ||
58 | } | ||
59 | } | ||
60 | |||
61 | ~img_wrapper() | ||
62 | { | ||
63 | IMG_Quit(); | ||
64 | } | ||
65 | }; | ||
66 | |||
67 | class window_deleter { | ||
68 | public: | ||
69 | |||
70 | void operator()(SDL_Window* ptr) | ||
71 | { | ||
72 | SDL_DestroyWindow(ptr); | ||
73 | } | ||
74 | }; | ||
75 | |||
76 | using window_ptr = std::unique_ptr<SDL_Window, window_deleter>; | ||
77 | |||
78 | class renderer_deleter { | ||
79 | public: | ||
80 | |||
81 | void operator()(SDL_Renderer* ptr) | ||
82 | { | ||
83 | SDL_DestroyRenderer(ptr); | ||
84 | } | ||
85 | }; | ||
86 | |||
87 | using renderer_ptr = std::unique_ptr<SDL_Renderer, renderer_deleter>; | ||
88 | |||
89 | class surface_deleter { | ||
90 | public: | ||
91 | |||
92 | void operator()(SDL_Surface* ptr) | ||
93 | { | ||
94 | SDL_FreeSurface(ptr); | ||
95 | } | ||
96 | }; | ||
97 | |||
98 | using surface_ptr = std::unique_ptr<SDL_Surface, surface_deleter>; | ||
99 | |||
100 | class texture_deleter { | ||
101 | public: | ||
102 | |||
103 | void operator()(SDL_Texture* ptr) | ||
104 | { | ||
105 | SDL_DestroyTexture(ptr); | ||
106 | } | ||
107 | }; | ||
108 | |||
109 | using texture_ptr = std::unique_ptr<SDL_Texture, texture_deleter>; | ||
110 | |||
111 | class Renderer { | ||
112 | public: | ||
113 | |||
114 | Renderer(); | ||
115 | |||
116 | //void render(); | ||
117 | |||
118 | private: | ||
119 | |||
120 | sdl_wrapper sdl_; | ||
121 | img_wrapper img_; | ||
122 | window_ptr win_; | ||
123 | renderer_ptr ren_; | ||
124 | }; | ||
125 | |||
126 | #endif /* end of include guard: RENDERER_H_6A58EC30 */ | ||