diff options
Diffstat (limited to 'src')
| -rw-r--r-- | src/consts.h | 7 | ||||
| -rw-r--r-- | src/main.cpp | 25 | ||||
| -rw-r--r-- | src/renderer.cpp | 216 | ||||
| -rw-r--r-- | src/renderer.h | 126 |
4 files changed, 373 insertions, 1 deletions
| diff --git a/src/consts.h b/src/consts.h new file mode 100644 index 0000000..2088f45 --- /dev/null +++ b/src/consts.h | |||
| @@ -0,0 +1,7 @@ | |||
| 1 | #ifndef CONSTS_H_9561E49C | ||
| 2 | #define CONSTS_H_9561E49C | ||
| 3 | |||
| 4 | const int GAME_WIDTH = 640; | ||
| 5 | const int GAME_HEIGHT = 480; | ||
| 6 | |||
| 7 | #endif /* end of include guard: CONSTS_H_9561E49C */ | ||
| diff --git a/src/main.cpp b/src/main.cpp index 22bdf92..2da7d9a 100644 --- a/src/main.cpp +++ b/src/main.cpp | |||
| @@ -1,6 +1,29 @@ | |||
| 1 | #include <iostream> | 1 | #include <iostream> |
| 2 | #include "renderer.h" | ||
| 3 | |||
| 4 | void loop(Renderer& renderer) { | ||
| 5 | for (;;) { | ||
| 6 | SDL_Event e; | ||
| 7 | while (SDL_PollEvent(&e)) | ||
| 8 | { | ||
| 9 | if (e.type == SDL_QUIT) | ||
| 10 | { | ||
| 11 | return; | ||
| 12 | } | ||
| 13 | } | ||
| 14 | } | ||
| 15 | } | ||
| 2 | 16 | ||
| 3 | int main(int, char**) { | 17 | int main(int, char**) { |
| 4 | std::cout << "hi" << std::endl; | 18 | try |
| 19 | { | ||
| 20 | Renderer renderer; | ||
| 21 | |||
| 22 | loop(renderer); | ||
| 23 | } catch (const sdl_error& ex) | ||
| 24 | { | ||
| 25 | std::cout << "SDL error (" << ex.what() << ")" << std::endl; | ||
| 26 | } | ||
| 27 | |||
| 5 | return 0; | 28 | return 0; |
| 6 | } | 29 | } |
| diff --git a/src/renderer.cpp b/src/renderer.cpp new file mode 100644 index 0000000..e29d8cd --- /dev/null +++ b/src/renderer.cpp | |||
| @@ -0,0 +1,216 @@ | |||
| 1 | #include "renderer.h" | ||
| 2 | #include "consts.h" | ||
| 3 | |||
| 4 | Renderer::Renderer() | ||
| 5 | { | ||
| 6 | win_ = window_ptr( | ||
| 7 | SDL_CreateWindow( | ||
| 8 | "Tanetane", | ||
| 9 | 100, | ||
| 10 | 100, | ||
| 11 | GAME_WIDTH, | ||
| 12 | GAME_HEIGHT, | ||
| 13 | SDL_WINDOW_SHOWN)); | ||
| 14 | |||
| 15 | if (!win_) | ||
| 16 | { | ||
| 17 | throw sdl_error(); | ||
| 18 | } | ||
| 19 | |||
| 20 | ren_ = renderer_ptr( | ||
| 21 | SDL_CreateRenderer( | ||
| 22 | win_.get(), | ||
| 23 | -1, | ||
| 24 | SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC)); | ||
| 25 | |||
| 26 | if (!ren_) | ||
| 27 | { | ||
| 28 | throw sdl_error(); | ||
| 29 | } | ||
| 30 | } | ||
| 31 | |||
| 32 | /*void Renderer::render() | ||
| 33 | { | ||
| 34 | texture_ptr canvas( | ||
| 35 | SDL_CreateTexture( | ||
| 36 | ren_.get(), | ||
| 37 | SDL_PIXELFORMAT_RGBA8888, | ||
| 38 | SDL_TEXTUREACCESS_TARGET, | ||
| 39 | TILE_WIDTH * game.map.getWidth(), | ||
| 40 | TILE_HEIGHT * game.map.getHeight())); | ||
| 41 | |||
| 42 | if (!canvas) | ||
| 43 | { | ||
| 44 | throw sdl_error(); | ||
| 45 | } | ||
| 46 | |||
| 47 | SDL_SetRenderTarget(ren_.get(), canvas.get()); | ||
| 48 | SDL_SetRenderDrawBlendMode(ren_.get(), SDL_BLENDMODE_NONE); | ||
| 49 | SDL_SetRenderDrawColor(ren_.get(), rand() % 255, rand() % 255, rand() % 255, 255); | ||
| 50 | SDL_RenderClear(ren_.get()); | ||
| 51 | |||
| 52 | for (int y = game.map.getTop(); y < game.map.getBottom(); y++) | ||
| 53 | { | ||
| 54 | for (int x = game.map.getLeft(); x < game.map.getRight(); x++) | ||
| 55 | { | ||
| 56 | bool draw = true; | ||
| 57 | |||
| 58 | if ((game.player_x == x && game.player_y == y) && game.renderPlayer) | ||
| 59 | { | ||
| 60 | SDL_SetRenderDrawColor(ren_.get(), 255, 255, 0, 255); | ||
| 61 | } else if (!game.map.at(x,y).lit) | ||
| 62 | { | ||
| 63 | if (drawDark) | ||
| 64 | { | ||
| 65 | SDL_SetRenderDrawColor(ren_.get(), 40, 40, 40, 255); | ||
| 66 | } else { | ||
| 67 | draw = false; | ||
| 68 | } | ||
| 69 | } else { | ||
| 70 | int alpha = 255; | ||
| 71 | |||
| 72 | switch (game.map.at(x,y).tile) | ||
| 73 | { | ||
| 74 | case Tile::Floor: | ||
| 75 | { | ||
| 76 | SDL_SetRenderDrawColor(ren_.get(), 210, 210, 210, alpha); | ||
| 77 | break; | ||
| 78 | } | ||
| 79 | |||
| 80 | case Tile::Wall: | ||
| 81 | { | ||
| 82 | SDL_SetRenderDrawColor(ren_.get(), 100, 100, 100, alpha); | ||
| 83 | break; | ||
| 84 | } | ||
| 85 | |||
| 86 | case Tile::Dust: | ||
| 87 | { | ||
| 88 | SDL_SetRenderDrawColor(ren_.get(), 128, 40, 255, alpha); | ||
| 89 | break; | ||
| 90 | } | ||
| 91 | |||
| 92 | case Tile::Lamp: | ||
| 93 | { | ||
| 94 | SDL_SetRenderDrawColor(ren_.get(), 0, 255, 255, alpha); | ||
| 95 | break; | ||
| 96 | } | ||
| 97 | } | ||
| 98 | } | ||
| 99 | |||
| 100 | if (draw) | ||
| 101 | { | ||
| 102 | SDL_Rect rect { | ||
| 103 | game.map.getTrueX(x) * TILE_WIDTH, | ||
| 104 | game.map.getTrueY(y) * TILE_HEIGHT, | ||
| 105 | TILE_WIDTH, | ||
| 106 | TILE_HEIGHT}; | ||
| 107 | |||
| 108 | SDL_RenderFillRect(ren_.get(), &rect); | ||
| 109 | } | ||
| 110 | } | ||
| 111 | } | ||
| 112 | |||
| 113 | texture_ptr mask( | ||
| 114 | SDL_CreateTexture( | ||
| 115 | ren_.get(), | ||
| 116 | SDL_PIXELFORMAT_RGBA8888, | ||
| 117 | SDL_TEXTUREACCESS_TARGET, | ||
| 118 | TILE_WIDTH * game.map.getWidth(), | ||
| 119 | TILE_HEIGHT * game.map.getHeight())); | ||
| 120 | |||
| 121 | if (!mask) | ||
| 122 | { | ||
| 123 | throw sdl_error(); | ||
| 124 | } | ||
| 125 | |||
| 126 | SDL_SetRenderTarget(ren_.get(), mask.get()); | ||
| 127 | SDL_SetRenderDrawColor(ren_.get(), 0, 0, 0, 0); | ||
| 128 | SDL_RenderClear(ren_.get()); | ||
| 129 | |||
| 130 | for (int y = game.map.getTop(); y < game.map.getBottom(); y++) | ||
| 131 | { | ||
| 132 | for (int x = game.map.getLeft(); x < game.map.getRight(); x++) | ||
| 133 | { | ||
| 134 | if (game.map.at(x,y).lightType != Source::None) | ||
| 135 | { | ||
| 136 | texture_ptr sourceMask( | ||
| 137 | SDL_CreateTexture( | ||
| 138 | ren_.get(), | ||
| 139 | SDL_PIXELFORMAT_RGBA8888, | ||
| 140 | SDL_TEXTUREACCESS_TARGET, | ||
| 141 | TILE_WIDTH * game.map.getWidth(), | ||
| 142 | TILE_HEIGHT * game.map.getHeight())); | ||
| 143 | |||
| 144 | if (!sourceMask) | ||
| 145 | { | ||
| 146 | throw sdl_error(); | ||
| 147 | } | ||
| 148 | |||
| 149 | SDL_SetRenderTarget(ren_.get(), sourceMask.get()); | ||
| 150 | SDL_SetRenderDrawBlendMode(ren_.get(), SDL_BLENDMODE_NONE); | ||
| 151 | SDL_SetRenderDrawColor(ren_.get(), 0, 0, 0, 0); | ||
| 152 | SDL_RenderClear(ren_.get()); | ||
| 153 | |||
| 154 | int fadeX = game.map.getTrueX(x) - game.map.at(x,y).lightRadius; | ||
| 155 | int fadeY = game.map.getTrueY(y) - game.map.at(x,y).lightRadius; | ||
| 156 | int fadeRight = game.map.getTrueX(x) + game.map.at(x,y).lightRadius; | ||
| 157 | int fadeBottom = game.map.getTrueY(y) + game.map.at(x,y).lightRadius; | ||
| 158 | |||
| 159 | SDL_Rect fadeRect { | ||
| 160 | fadeX * TILE_WIDTH, | ||
| 161 | fadeY * TILE_HEIGHT, | ||
| 162 | (game.map.at(x,y).lightRadius * 2 + 1) * TILE_WIDTH, | ||
| 163 | (game.map.at(x,y).lightRadius * 2 + 1) * TILE_HEIGHT}; | ||
| 164 | |||
| 165 | if (game.map.at(x,y).lightType == Source::Lamp) | ||
| 166 | { | ||
| 167 | SDL_SetTextureBlendMode(lampFade_.get(), SDL_BLENDMODE_NONE); | ||
| 168 | SDL_RenderCopy(ren_.get(), lampFade_.get(), nullptr, &fadeRect); | ||
| 169 | } else if (game.map.at(x,y).lightType == Source::Player) { | ||
| 170 | SDL_SetTextureBlendMode(playerFade_.get(), SDL_BLENDMODE_NONE); | ||
| 171 | SDL_RenderCopy(ren_.get(), playerFade_.get(), nullptr, &fadeRect); | ||
| 172 | } else if (game.map.at(x,y).lightType == Source::Dust) { | ||
| 173 | SDL_SetTextureBlendMode(dustFade_.get(), SDL_BLENDMODE_NONE); | ||
| 174 | SDL_RenderCopy(ren_.get(), dustFade_.get(), nullptr, &fadeRect); | ||
| 175 | } | ||
| 176 | |||
| 177 | SDL_SetRenderDrawColor(ren_.get(), 0, 0, 0, 0); | ||
| 178 | |||
| 179 | for (int sy = fadeY; sy < fadeBottom; sy++) | ||
| 180 | { | ||
| 181 | for (int sx = fadeX; sx < fadeRight; sx++) | ||
| 182 | { | ||
| 183 | if (!game.map.at(x,y).litTiles.count({sx, sy})) | ||
| 184 | { | ||
| 185 | SDL_Rect rect { | ||
| 186 | game.map.getTrueX(sx) * TILE_WIDTH, | ||
| 187 | game.map.getTrueY(sy) * TILE_HEIGHT, | ||
| 188 | TILE_WIDTH, | ||
| 189 | TILE_HEIGHT}; | ||
| 190 | |||
| 191 | SDL_RenderFillRect(ren_.get(), &rect); | ||
| 192 | } | ||
| 193 | } | ||
| 194 | } | ||
| 195 | |||
| 196 | SDL_SetRenderTarget(ren_.get(), mask.get()); | ||
| 197 | SDL_SetTextureBlendMode(sourceMask.get(), SDL_BLENDMODE_ADD); | ||
| 198 | SDL_RenderCopy(ren_.get(), sourceMask.get(), nullptr, nullptr); | ||
| 199 | } | ||
| 200 | } | ||
| 201 | } | ||
| 202 | |||
| 203 | SDL_SetRenderTarget(ren_.get(), canvas.get()); | ||
| 204 | SDL_SetTextureBlendMode(mask.get(), SDL_BLENDMODE_MOD); | ||
| 205 | SDL_RenderCopy(ren_.get(), mask.get(), nullptr, nullptr); | ||
| 206 | |||
| 207 | SDL_SetRenderTarget(ren_.get(), nullptr); | ||
| 208 | |||
| 209 | SDL_Rect zoomRect; | ||
| 210 | |||
| 211 | std::tie(zoomRect.x, zoomRect.y, zoomRect.w, zoomRect.h) = | ||
| 212 | calculateZoomRect(game); | ||
| 213 | |||
| 214 | SDL_RenderCopy(ren_.get(), canvas.get(), &zoomRect, nullptr); | ||
| 215 | SDL_RenderPresent(ren_.get()); | ||
| 216 | }*/ | ||
| diff --git a/src/renderer.h b/src/renderer.h new file mode 100644 index 0000000..78856ed --- /dev/null +++ b/src/renderer.h | |||
| @@ -0,0 +1,126 @@ | |||
| 1 | #ifndef RENDERER_H_6A58EC30 | ||
| 2 | #define RENDERER_H_6A58EC30 | ||
| 3 | |||
| 4 | #include <SDL.h> | ||
| 5 | #include <SDL_image.h> | ||
| 6 | #include <stdexcept> | ||
| 7 | #include <memory> | ||
| 8 | |||
| 9 | class Game; | ||
| 10 | |||
| 11 | class sdl_error : public std::logic_error { | ||
| 12 | public: | ||
| 13 | |||
| 14 | sdl_error() : std::logic_error(SDL_GetError()) | ||
| 15 | { | ||
| 16 | } | ||
| 17 | }; | ||
| 18 | |||
| 19 | class img_error : public std::logic_error { | ||
| 20 | public: | ||
| 21 | |||
| 22 | img_error() : std::logic_error(IMG_GetError()) | ||
| 23 | { | ||
| 24 | } | ||
| 25 | }; | ||
| 26 | |||
| 27 | class sdl_wrapper { | ||
| 28 | public: | ||
| 29 | |||
| 30 | sdl_wrapper() | ||
| 31 | { | ||
| 32 | if (SDL_Init(SDL_INIT_VIDEO) != 0) | ||
| 33 | { | ||
| 34 | sdl_error ex; | ||
| 35 | SDL_Quit(); | ||
| 36 | |||
| 37 | throw ex; | ||
| 38 | } | ||
| 39 | } | ||
| 40 | |||
| 41 | ~sdl_wrapper() | ||
| 42 | { | ||
| 43 | SDL_Quit(); | ||
| 44 | } | ||
| 45 | }; | ||
| 46 | |||
| 47 | class img_wrapper { | ||
| 48 | public: | ||
| 49 | |||
| 50 | img_wrapper() | ||
| 51 | { | ||
| 52 | if (IMG_Init(IMG_INIT_PNG) != IMG_INIT_PNG) | ||
| 53 | { | ||
| 54 | img_error ex; | ||
| 55 | IMG_Quit(); | ||
| 56 | |||
| 57 | throw ex; | ||
| 58 | } | ||
| 59 | } | ||
| 60 | |||
| 61 | ~img_wrapper() | ||
| 62 | { | ||
| 63 | IMG_Quit(); | ||
| 64 | } | ||
| 65 | }; | ||
| 66 | |||
| 67 | class window_deleter { | ||
| 68 | public: | ||
| 69 | |||
| 70 | void operator()(SDL_Window* ptr) | ||
| 71 | { | ||
| 72 | SDL_DestroyWindow(ptr); | ||
| 73 | } | ||
| 74 | }; | ||
| 75 | |||
| 76 | using window_ptr = std::unique_ptr<SDL_Window, window_deleter>; | ||
| 77 | |||
| 78 | class renderer_deleter { | ||
| 79 | public: | ||
| 80 | |||
| 81 | void operator()(SDL_Renderer* ptr) | ||
| 82 | { | ||
| 83 | SDL_DestroyRenderer(ptr); | ||
| 84 | } | ||
| 85 | }; | ||
| 86 | |||
| 87 | using renderer_ptr = std::unique_ptr<SDL_Renderer, renderer_deleter>; | ||
| 88 | |||
| 89 | class surface_deleter { | ||
| 90 | public: | ||
| 91 | |||
| 92 | void operator()(SDL_Surface* ptr) | ||
| 93 | { | ||
| 94 | SDL_FreeSurface(ptr); | ||
| 95 | } | ||
| 96 | }; | ||
| 97 | |||
| 98 | using surface_ptr = std::unique_ptr<SDL_Surface, surface_deleter>; | ||
| 99 | |||
| 100 | class texture_deleter { | ||
| 101 | public: | ||
| 102 | |||
| 103 | void operator()(SDL_Texture* ptr) | ||
| 104 | { | ||
| 105 | SDL_DestroyTexture(ptr); | ||
| 106 | } | ||
| 107 | }; | ||
| 108 | |||
| 109 | using texture_ptr = std::unique_ptr<SDL_Texture, texture_deleter>; | ||
| 110 | |||
| 111 | class Renderer { | ||
| 112 | public: | ||
| 113 | |||
| 114 | Renderer(); | ||
| 115 | |||
| 116 | //void render(); | ||
| 117 | |||
| 118 | private: | ||
| 119 | |||
| 120 | sdl_wrapper sdl_; | ||
| 121 | img_wrapper img_; | ||
| 122 | window_ptr win_; | ||
| 123 | renderer_ptr ren_; | ||
| 124 | }; | ||
| 125 | |||
| 126 | #endif /* end of include guard: RENDERER_H_6A58EC30 */ | ||
