diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/game.h | 12 | ||||
-rw-r--r-- | src/main.cpp | 5 | ||||
-rw-r--r-- | src/map.cpp | 46 | ||||
-rw-r--r-- | src/map.h | 41 | ||||
-rw-r--r-- | src/renderer.cpp | 67 | ||||
-rw-r--r-- | src/renderer.h | 5 | ||||
-rw-r--r-- | src/vector.h | 4 |
7 files changed, 140 insertions, 40 deletions
diff --git a/src/game.h b/src/game.h index e5976b1..2c1680a 100644 --- a/src/game.h +++ b/src/game.h | |||
@@ -4,8 +4,9 @@ | |||
4 | #include <set> | 4 | #include <set> |
5 | #include <range/v3/all.hpp> | 5 | #include <range/v3/all.hpp> |
6 | #include <vector> | 6 | #include <vector> |
7 | #include <tileson.hpp> | 7 | #include <memory> |
8 | #include "sprite.h" | 8 | #include "sprite.h" |
9 | #include "map.h" | ||
9 | 10 | ||
10 | struct Input { | 11 | struct Input { |
11 | bool left = false; | 12 | bool left = false; |
@@ -55,18 +56,15 @@ public: | |||
55 | } | 56 | } |
56 | } | 57 | } |
57 | 58 | ||
58 | void loadMapFromFile(std::string_view filename) { | 59 | void setMap(std::unique_ptr<Map> map) { map_ = std::move(map); } |
59 | tson::Tileson t; | ||
60 | map_ = t.parse(fs::path(filename)); | ||
61 | } | ||
62 | 60 | ||
63 | tson::Map* getMap() const { return map_.get(); } | 61 | const Map& getMap() const { return *map_; } |
64 | 62 | ||
65 | private: | 63 | private: |
66 | 64 | ||
67 | std::vector<Sprite> sprites_; | 65 | std::vector<Sprite> sprites_; |
68 | std::set<std::tuple<int, int>> spritesByY_; | 66 | std::set<std::tuple<int, int>> spritesByY_; |
69 | std::unique_ptr<tson::Map> map_; | 67 | std::unique_ptr<Map> map_; |
70 | }; | 68 | }; |
71 | 69 | ||
72 | #endif /* end of include guard: GAME_H_E6F1396E */ | 70 | #endif /* end of include guard: GAME_H_E6F1396E */ |
diff --git a/src/main.cpp b/src/main.cpp index df0bfff..587ae15 100644 --- a/src/main.cpp +++ b/src/main.cpp | |||
@@ -1,14 +1,17 @@ | |||
1 | #include <iostream> | 1 | #include <iostream> |
2 | #include <memory> | ||
2 | #include "renderer.h" | 3 | #include "renderer.h" |
3 | #include "game.h" | 4 | #include "game.h" |
4 | #include "party.h" | 5 | #include "party.h" |
5 | #include "timer.h" | 6 | #include "timer.h" |
7 | #include "map.h" | ||
6 | 8 | ||
7 | void loop(Renderer& renderer) { | 9 | void loop(Renderer& renderer) { |
8 | Game game; | 10 | Game game; |
9 | Input keystate; | 11 | Input keystate; |
10 | 12 | ||
11 | game.loadMapFromFile("../res/map1.json"); | 13 | auto map = std::make_unique<Map>("../res/map1.tmx", renderer); |
14 | game.setMap(std::move(map)); | ||
12 | 15 | ||
13 | int lucasSprite = game.addSprite(Sprite("../res/lucas_anim.txt", renderer)); | 16 | int lucasSprite = game.addSprite(Sprite("../res/lucas_anim.txt", renderer)); |
14 | int kumaSprite = game.addSprite(Sprite("../res/kuma_anim.txt", renderer)); | 17 | int kumaSprite = game.addSprite(Sprite("../res/kuma_anim.txt", renderer)); |
diff --git a/src/map.cpp b/src/map.cpp new file mode 100644 index 0000000..a60cbba --- /dev/null +++ b/src/map.cpp | |||
@@ -0,0 +1,46 @@ | |||
1 | #include "map.h" | ||
2 | #include <tmxlite/Map.hpp> | ||
3 | #include <tmxlite/Layer.hpp> | ||
4 | #include <tmxlite/TileLayer.hpp> | ||
5 | #include <tmxlite/Tileset.hpp> | ||
6 | #include "renderer.h" | ||
7 | |||
8 | Map::Map(std::string_view filename, Renderer& renderer) { | ||
9 | tmx::Map mapfile; | ||
10 | if (!mapfile.load(filename.data())) { | ||
11 | throw std::invalid_argument("Could not find map file: " + std::string(filename)); | ||
12 | } | ||
13 | |||
14 | const tmx::Vector2u& mapSize = mapfile.getTileCount(); | ||
15 | mapSize_.x() = mapSize.x; | ||
16 | mapSize_.y() = mapSize.y; | ||
17 | |||
18 | const tmx::Vector2u& tileSize = mapfile.getTileSize(); | ||
19 | tileSize_.x() = tileSize.x; | ||
20 | tileSize_.y() = tileSize.y; | ||
21 | |||
22 | int firstGID = 0; | ||
23 | // There should only be one tileset. | ||
24 | for (const tmx::Tileset& tileset : mapfile.getTilesets()) { | ||
25 | firstGID = tileset.getFirstGID(); | ||
26 | tilesetTextureId_ = renderer.loadImageFromFile(tileset.getImagePath()); | ||
27 | tilesetColumns_ = tileset.getColumnCount(); | ||
28 | } | ||
29 | |||
30 | for (const auto& layer : mapfile.getLayers()) { | ||
31 | if (layer->getType() == tmx::Layer::Type::Tile) { | ||
32 | const auto& tileLayer = layer->getLayerAs<tmx::TileLayer>(); | ||
33 | |||
34 | std::vector<Tile> tilesToStore; | ||
35 | |||
36 | for (const auto& maptile : tileLayer.getTiles()) { | ||
37 | tilesToStore.push_back(Tile { | ||
38 | .id = maptile.ID - firstGID, | ||
39 | .flipHorizontal = (maptile.flipFlags & tmx::TileLayer::Horizontal) != 0, | ||
40 | .flipVertical = (maptile.flipFlags & tmx::TileLayer::Vertical) != 0 }); | ||
41 | } | ||
42 | |||
43 | layers_.push_back(std::move(tilesToStore)); | ||
44 | } | ||
45 | } | ||
46 | } | ||
diff --git a/src/map.h b/src/map.h new file mode 100644 index 0000000..1031996 --- /dev/null +++ b/src/map.h | |||
@@ -0,0 +1,41 @@ | |||
1 | #ifndef MAP_H_D95D6D47 | ||
2 | #define MAP_H_D95D6D47 | ||
3 | |||
4 | #include <string_view> | ||
5 | #include <vector> | ||
6 | #include "renderer.h" | ||
7 | #include "vector.h" | ||
8 | |||
9 | class Renderer; | ||
10 | |||
11 | struct Tile { | ||
12 | unsigned int id = 0; | ||
13 | bool flipHorizontal = false; | ||
14 | bool flipVertical = false; | ||
15 | }; | ||
16 | |||
17 | class Map { | ||
18 | public: | ||
19 | |||
20 | Map(std::string_view filename, Renderer& renderer); | ||
21 | |||
22 | const vec2i& getMapSize() const { return mapSize_; } | ||
23 | |||
24 | const vec2i& getTileSize() const { return tileSize_; } | ||
25 | |||
26 | const std::vector<std::vector<Tile>>& getLayers() const { return layers_; } | ||
27 | |||
28 | int getTilesetTextureId() const { return tilesetTextureId_; } | ||
29 | |||
30 | int getTilesetColumns() const { return tilesetColumns_; } | ||
31 | |||
32 | private: | ||
33 | |||
34 | vec2i mapSize_; | ||
35 | vec2i tileSize_; | ||
36 | std::vector<std::vector<Tile>> layers_; | ||
37 | int tilesetTextureId_; | ||
38 | int tilesetColumns_; | ||
39 | }; | ||
40 | |||
41 | #endif /* end of include guard: MAP_H_D95D6D47 */ | ||
diff --git a/src/renderer.cpp b/src/renderer.cpp index 45b9045..9d20fee 100644 --- a/src/renderer.cpp +++ b/src/renderer.cpp | |||
@@ -1,6 +1,7 @@ | |||
1 | #include "renderer.h" | 1 | #include "renderer.h" |
2 | #include "consts.h" | 2 | #include "consts.h" |
3 | #include "game.h" | 3 | #include "game.h" |
4 | #include "map.h" | ||
4 | 5 | ||
5 | Renderer::Renderer() { | 6 | Renderer::Renderer() { |
6 | win_ = window_ptr( | 7 | win_ = window_ptr( |
@@ -29,14 +30,16 @@ Renderer::Renderer() { | |||
29 | } | 30 | } |
30 | } | 31 | } |
31 | 32 | ||
32 | texture_ptr Renderer::renderMapLayer(const tson::Layer& layer) { | 33 | texture_ptr Renderer::renderMapLayer(const Map& map, int layer) { |
34 | vec2i mapBounds = map.getMapSize() * map.getTileSize(); | ||
35 | |||
33 | texture_ptr canvas( | 36 | texture_ptr canvas( |
34 | SDL_CreateTexture( | 37 | SDL_CreateTexture( |
35 | ren_.get(), | 38 | ren_.get(), |
36 | SDL_PIXELFORMAT_RGBA8888, | 39 | SDL_PIXELFORMAT_RGBA8888, |
37 | SDL_TEXTUREACCESS_TARGET, | 40 | SDL_TEXTUREACCESS_TARGET, |
38 | layer.getMap()->getSize().x * layer.getMap()->getTileSize().x, | 41 | mapBounds.w(), |
39 | layer.getMap()->getSize().y * layer.getMap()->getTileSize().y)); | 42 | mapBounds.h())); |
40 | 43 | ||
41 | SDL_SetTextureBlendMode(canvas.get(), SDL_BLENDMODE_BLEND); | 44 | SDL_SetTextureBlendMode(canvas.get(), SDL_BLENDMODE_BLEND); |
42 | 45 | ||
@@ -45,38 +48,44 @@ texture_ptr Renderer::renderMapLayer(const tson::Layer& layer) { | |||
45 | SDL_SetRenderDrawColor(ren_.get(), 255, 255, 255, 0); | 48 | SDL_SetRenderDrawColor(ren_.get(), 255, 255, 255, 0); |
46 | SDL_RenderClear(ren_.get()); | 49 | SDL_RenderClear(ren_.get()); |
47 | 50 | ||
48 | for (auto& [pos, tileObject] : layer.getTileObjects()) { | 51 | const std::vector<Tile>& tiles = map.getLayers().at(layer); |
49 | int x = tileObject.getPosition().x; | 52 | for (int y = 0; y < map.getMapSize().h(); y++) { |
50 | int y = tileObject.getPosition().y; | 53 | for (int x = 0; x < map.getMapSize().w(); x++) { |
51 | tson::Rect tileDestRect = tileObject.getDrawingRect(); | 54 | const Tile& tile = tiles.at(x + y * map.getMapSize().w()); |
52 | SDL_Rect srcRect { tileDestRect.x, tileDestRect.y, tileDestRect.width, tileDestRect.height }; | 55 | |
53 | SDL_Rect destRect { | 56 | SDL_Rect srcRect { |
54 | x, y, tileObject.getTile()->getTileSize().x, tileObject.getTile()->getTileSize().y }; | 57 | static_cast<int>((tile.id % map.getTilesetColumns()) * map.getTileSize().w()), |
55 | 58 | static_cast<int>((tile.id / map.getTilesetColumns()) * map.getTileSize().h()), | |
56 | SDL_RendererFlip flip = SDL_FLIP_NONE; | 59 | map.getTileSize().w(), |
57 | if (tileObject.getTile()->hasFlipFlags(tson::TileFlipFlags::Horizontally | tson::TileFlipFlags::Vertically)) { | 60 | map.getTileSize().h() }; |
58 | flip = static_cast<SDL_RendererFlip>(SDL_FLIP_HORIZONTAL | SDL_FLIP_VERTICAL); | 61 | |
59 | } else if (tileObject.getTile()->hasFlipFlags(tson::TileFlipFlags::Horizontally)) { | 62 | SDL_Rect destRect { |
60 | flip = SDL_FLIP_HORIZONTAL; | 63 | x * map.getTileSize().w(), |
61 | } else if (tileObject.getTile()->hasFlipFlags(tson::TileFlipFlags::Vertically)) { | 64 | y * map.getTileSize().h(), |
62 | flip = SDL_FLIP_VERTICAL; | 65 | map.getTileSize().w(), |
66 | map.getTileSize().h() }; | ||
67 | |||
68 | SDL_RendererFlip flip = SDL_FLIP_NONE; | ||
69 | if (tile.flipHorizontal && tile.flipVertical) { | ||
70 | flip = static_cast<SDL_RendererFlip>(SDL_FLIP_HORIZONTAL | SDL_FLIP_VERTICAL); | ||
71 | } else if (tile.flipHorizontal) { | ||
72 | flip = SDL_FLIP_HORIZONTAL; | ||
73 | } else if (tile.flipVertical) { | ||
74 | flip = SDL_FLIP_VERTICAL; | ||
75 | } | ||
76 | SDL_RenderCopyEx(ren_.get(), textures_[map.getTilesetTextureId()].get(), &srcRect, &destRect, 0, nullptr, flip); | ||
63 | } | 77 | } |
64 | SDL_RenderCopyEx(ren_.get(), textures_[tilesetTexId_].get(), &srcRect, &destRect, 0, nullptr, flip); | ||
65 | } | 78 | } |
66 | 79 | ||
67 | return canvas; | 80 | return canvas; |
68 | } | 81 | } |
69 | 82 | ||
70 | void Renderer::render(Game& game) { | 83 | void Renderer::render(Game& game) { |
71 | if (tilesetTexId_ == -1) { | ||
72 | tilesetTexId_ = loadImageFromFile(game.getMap()->getTileset("fromRom")->getImage().c_str()); | ||
73 | } | ||
74 | |||
75 | if (!renLay1_) { | 84 | if (!renLay1_) { |
76 | renLay1_ = renderMapLayer(*game.getMap()->getLayer("Layer 1")); | 85 | renLay1_ = renderMapLayer(game.getMap(), 0); |
77 | } | 86 | } |
78 | if (!renLay0_) { | 87 | if (!renLay0_) { |
79 | renLay0_ = renderMapLayer(*game.getMap()->getLayer("Layer 0")); | 88 | renLay0_ = renderMapLayer(game.getMap(), 1); |
80 | } | 89 | } |
81 | 90 | ||
82 | texture_ptr canvas( | 91 | texture_ptr canvas( |
@@ -91,15 +100,15 @@ void Renderer::render(Game& game) { | |||
91 | throw sdl_error(); | 100 | throw sdl_error(); |
92 | } | 101 | } |
93 | 102 | ||
94 | |||
95 | |||
96 | SDL_SetRenderTarget(ren_.get(), canvas.get()); | 103 | SDL_SetRenderTarget(ren_.get(), canvas.get()); |
97 | SDL_SetRenderDrawBlendMode(ren_.get(), SDL_BLENDMODE_NONE); | 104 | SDL_SetRenderDrawBlendMode(ren_.get(), SDL_BLENDMODE_NONE); |
98 | SDL_SetRenderDrawColor(ren_.get(), 255, 255, 255, 255); | 105 | SDL_SetRenderDrawColor(ren_.get(), 255, 255, 255, 255); |
99 | SDL_RenderClear(ren_.get()); | 106 | SDL_RenderClear(ren_.get()); |
100 | 107 | ||
108 | vec2i mapBounds = game.getMap().getMapSize() * game.getMap().getTileSize(); | ||
109 | |||
101 | { | 110 | { |
102 | SDL_Rect dest { -80, -80, game.getMap()->getSize().x * game.getMap()->getTileSize().x, game.getMap()->getSize().y * game.getMap()->getTileSize().y }; | 111 | SDL_Rect dest { -80, -80, mapBounds.w(), mapBounds.h() }; |
103 | SDL_RenderCopy(ren_.get(), renLay1_.get(), nullptr, &dest); | 112 | SDL_RenderCopy(ren_.get(), renLay1_.get(), nullptr, &dest); |
104 | } | 113 | } |
105 | 114 | ||
@@ -111,7 +120,7 @@ void Renderer::render(Game& game) { | |||
111 | } | 120 | } |
112 | 121 | ||
113 | { | 122 | { |
114 | SDL_Rect dest { -80, -80, game.getMap()->getSize().x * game.getMap()->getTileSize().x, game.getMap()->getSize().y * game.getMap()->getTileSize().y }; | 123 | SDL_Rect dest { -80, -80, mapBounds.w(), mapBounds.h() }; |
115 | SDL_RenderCopy(ren_.get(), renLay0_.get(), nullptr, &dest); | 124 | SDL_RenderCopy(ren_.get(), renLay0_.get(), nullptr, &dest); |
116 | } | 125 | } |
117 | 126 | ||
diff --git a/src/renderer.h b/src/renderer.h index 9573d8c..f952ab3 100644 --- a/src/renderer.h +++ b/src/renderer.h | |||
@@ -7,9 +7,9 @@ | |||
7 | #include <memory> | 7 | #include <memory> |
8 | #include <string_view> | 8 | #include <string_view> |
9 | #include <vector> | 9 | #include <vector> |
10 | #include <tileson.hpp> | ||
11 | 10 | ||
12 | class Game; | 11 | class Game; |
12 | class Map; | ||
13 | 13 | ||
14 | class sdl_error : public std::logic_error { | 14 | class sdl_error : public std::logic_error { |
15 | public: | 15 | public: |
@@ -122,7 +122,7 @@ public: | |||
122 | 122 | ||
123 | private: | 123 | private: |
124 | 124 | ||
125 | texture_ptr renderMapLayer(const tson::Layer& layer); | 125 | texture_ptr renderMapLayer(const Map& map, int layer); |
126 | 126 | ||
127 | sdl_wrapper sdl_; | 127 | sdl_wrapper sdl_; |
128 | img_wrapper img_; | 128 | img_wrapper img_; |
@@ -130,7 +130,6 @@ private: | |||
130 | renderer_ptr ren_; | 130 | renderer_ptr ren_; |
131 | 131 | ||
132 | std::vector<texture_ptr> textures_; | 132 | std::vector<texture_ptr> textures_; |
133 | int tilesetTexId_ = -1; | ||
134 | texture_ptr renLay0_; | 133 | texture_ptr renLay0_; |
135 | texture_ptr renLay1_; | 134 | texture_ptr renLay1_; |
136 | }; | 135 | }; |
diff --git a/src/vector.h b/src/vector.h index bf38bb2..d54fdbb 100644 --- a/src/vector.h +++ b/src/vector.h | |||
@@ -91,6 +91,10 @@ public: | |||
91 | return *this; | 91 | return *this; |
92 | } | 92 | } |
93 | 93 | ||
94 | vec2 operator*(const vec2& other) const { | ||
95 | return vec2(x() * other.x(), y() * other.y()); | ||
96 | } | ||
97 | |||
94 | bool operator==(const vec2& other) const { | 98 | bool operator==(const vec2& other) const { |
95 | return std::tie(x(), other.x()) == std::tie(y(), other.y()); | 99 | return std::tie(x(), other.x()) == std::tie(y(), other.y()); |
96 | } | 100 | } |