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-rw-r--r--src/input_system.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/input_system.cpp b/src/input_system.cpp index 1b5b56b..73a28bd 100644 --- a/src/input_system.cpp +++ b/src/input_system.cpp
@@ -49,6 +49,11 @@ void InputSystem::tick(double dt) {
49 if (!debugText_.empty()) { 49 if (!debugText_.empty()) {
50 debugText_.pop_back(); 50 debugText_.pop_back();
51 } 51 }
52 } else if (debugConsole_ && e.key.keysym.sym == SDLK_v && SDL_GetModState() & (KMOD_CTRL | KMOD_GUI)) {
53 // CTRL-V or CMD-V bc I have a Mac thanks
54 char* clipboardText = SDL_GetClipboardText();
55 debugText_.append(clipboardText);
56 SDL_free(clipboardText);
52 } else if (e.key.keysym.sym == SDLK_LSHIFT || e.key.keysym.sym == SDLK_RSHIFT) { 57 } else if (e.key.keysym.sym == SDLK_LSHIFT || e.key.keysym.sym == SDLK_RSHIFT) {
53 if (game_.isGameplayPaused()) continue; 58 if (game_.isGameplayPaused()) continue;
54 59