diff options
Diffstat (limited to 'src')
| -rw-r--r-- | src/animation_system.cpp | 6 | ||||
| -rw-r--r-- | src/animation_system.h | 3 | ||||
| -rw-r--r-- | src/camera_system.cpp | 6 | ||||
| -rw-r--r-- | src/camera_system.h | 4 | ||||
| -rw-r--r-- | src/game.cpp | 60 | ||||
| -rw-r--r-- | src/game.h | 4 | ||||
| -rw-r--r-- | src/main.cpp | 43 | ||||
| -rw-r--r-- | src/map.cpp | 5 | ||||
| -rw-r--r-- | src/map.h | 12 | ||||
| -rw-r--r-- | src/renderer.cpp | 19 | ||||
| -rw-r--r-- | src/renderer.h | 3 | ||||
| -rw-r--r-- | src/script_system.cpp | 6 | ||||
| -rw-r--r-- | src/sprite.h | 2 | ||||
| -rw-r--r-- | src/system.h | 2 | ||||
| -rw-r--r-- | src/transform_system.cpp | 8 | ||||
| -rw-r--r-- | src/transform_system.h | 2 |
16 files changed, 119 insertions, 66 deletions
| diff --git a/src/animation_system.cpp b/src/animation_system.cpp index cf34066..997b7f7 100644 --- a/src/animation_system.cpp +++ b/src/animation_system.cpp | |||
| @@ -6,7 +6,7 @@ | |||
| 6 | #include "vector.h" | 6 | #include "vector.h" |
| 7 | #include "util.h" | 7 | #include "util.h" |
| 8 | 8 | ||
| 9 | void AnimationSystem::initSprite(int spriteId, std::string_view filename, Renderer& renderer) { | 9 | void AnimationSystem::initSprite(int spriteId, std::string_view filename) { |
| 10 | std::ifstream datafile(filename.data()); | 10 | std::ifstream datafile(filename.data()); |
| 11 | if (!datafile.is_open()) { | 11 | if (!datafile.is_open()) { |
| 12 | throw std::invalid_argument(std::string("Could not find sprite datafile: ") + std::string(filename)); | 12 | throw std::invalid_argument(std::string("Could not find sprite datafile: ") + std::string(filename)); |
| @@ -18,9 +18,7 @@ void AnimationSystem::initSprite(int spriteId, std::string_view filename, Render | |||
| 18 | char ch; | 18 | char ch; |
| 19 | std::string line; | 19 | std::string line; |
| 20 | 20 | ||
| 21 | std::string imagename; | 21 | datafile >> sprite.spritesheet; |
| 22 | datafile >> imagename; | ||
| 23 | sprite.textureId = renderer.loadImageFromFile(imagename); | ||
| 24 | 22 | ||
| 25 | std::string framefilename; | 23 | std::string framefilename; |
| 26 | datafile >> framefilename; | 24 | datafile >> framefilename; |
| diff --git a/src/animation_system.h b/src/animation_system.h index 2e13784..a116673 100644 --- a/src/animation_system.h +++ b/src/animation_system.h | |||
| @@ -7,7 +7,6 @@ | |||
| 7 | #include "timer.h" | 7 | #include "timer.h" |
| 8 | 8 | ||
| 9 | class Game; | 9 | class Game; |
| 10 | class Renderer; | ||
| 11 | 10 | ||
| 12 | class AnimationSystem : public System { | 11 | class AnimationSystem : public System { |
| 13 | public: | 12 | public: |
| @@ -18,7 +17,7 @@ public: | |||
| 18 | 17 | ||
| 19 | void tick(double dt) override; | 18 | void tick(double dt) override; |
| 20 | 19 | ||
| 21 | void initSprite(int spriteId, std::string_view filename, Renderer& renderer); | 20 | void initSprite(int spriteId, std::string_view filename); |
| 22 | 21 | ||
| 23 | void setSpriteDirection(int spriteId, Direction dir); | 22 | void setSpriteDirection(int spriteId, Direction dir); |
| 24 | 23 | ||
| diff --git a/src/camera_system.cpp b/src/camera_system.cpp index 4709d01..991d096 100644 --- a/src/camera_system.cpp +++ b/src/camera_system.cpp | |||
| @@ -4,7 +4,7 @@ | |||
| 4 | #include "map.h" | 4 | #include "map.h" |
| 5 | 5 | ||
| 6 | void CameraSystem::tick(double dt) { | 6 | void CameraSystem::tick(double dt) { |
| 7 | if (!locked_) { | 7 | if (!locked_ && followingSprite_ != -1) { |
| 8 | const Sprite& follow = game_.getSprite(followingSprite_); | 8 | const Sprite& follow = game_.getSprite(followingSprite_); |
| 9 | const Map& map = game_.getMap(); | 9 | const Map& map = game_.getMap(); |
| 10 | vec2i mapBounds = map.getMapSize() * map.getTileSize(); | 10 | vec2i mapBounds = map.getMapSize() * map.getTileSize(); |
| @@ -25,3 +25,7 @@ void CameraSystem::tick(double dt) { | |||
| 25 | } | 25 | } |
| 26 | } | 26 | } |
| 27 | } | 27 | } |
| 28 | |||
| 29 | void CameraSystem::clearSpriteCache() { | ||
| 30 | followingSprite_ = -1; | ||
| 31 | } | ||
| diff --git a/src/camera_system.h b/src/camera_system.h index 3eb8374..77d813f 100644 --- a/src/camera_system.h +++ b/src/camera_system.h | |||
| @@ -26,12 +26,14 @@ public: | |||
| 26 | 26 | ||
| 27 | void tick(double dt) override; | 27 | void tick(double dt) override; |
| 28 | 28 | ||
| 29 | void clearSpriteCache() override; | ||
| 30 | |||
| 29 | private: | 31 | private: |
| 30 | Game& game_; | 32 | Game& game_; |
| 31 | 33 | ||
| 32 | vec2i pos_; | 34 | vec2i pos_; |
| 33 | vec2i fov_ { CANVAS_WIDTH, CANVAS_HEIGHT }; | 35 | vec2i fov_ { CANVAS_WIDTH, CANVAS_HEIGHT }; |
| 34 | int followingSprite_; | 36 | int followingSprite_ = -1; |
| 35 | bool locked_ = true; | 37 | bool locked_ = true; |
| 36 | }; | 38 | }; |
| 37 | 39 | ||
| diff --git a/src/game.cpp b/src/game.cpp index 447b62a..861e8ee 100644 --- a/src/game.cpp +++ b/src/game.cpp | |||
| @@ -1,4 +1,8 @@ | |||
| 1 | #include "game.h" | 1 | #include "game.h" |
| 2 | #include "transform_system.h" | ||
| 3 | #include "animation_system.h" | ||
| 4 | #include "character_system.h" | ||
| 5 | #include "camera_system.h" | ||
| 2 | 6 | ||
| 3 | int Game::emplaceSprite(std::string alias) { | 7 | int Game::emplaceSprite(std::string alias) { |
| 4 | int id = sprites_.size(); | 8 | int id = sprites_.size(); |
| @@ -7,3 +11,59 @@ int Game::emplaceSprite(std::string alias) { | |||
| 7 | spritesByAlias_[alias] = id; | 11 | spritesByAlias_[alias] = id; |
| 8 | return id; | 12 | return id; |
| 9 | } | 13 | } |
| 14 | |||
| 15 | void Game::clearSprites() { | ||
| 16 | sprites_.clear(); | ||
| 17 | spriteIds_.clear(); | ||
| 18 | spritesByAlias_.clear(); | ||
| 19 | |||
| 20 | for (std::unique_ptr<System>& system : systems_) { | ||
| 21 | system->clearSpriteCache(); | ||
| 22 | } | ||
| 23 | } | ||
| 24 | |||
| 25 | void Game::loadMap(std::string filename, std::string warpPoint) { | ||
| 26 | clearSprites(); | ||
| 27 | |||
| 28 | map_ = std::make_unique<Map>(filename); | ||
| 29 | |||
| 30 | int lucasSprite = emplaceSprite("lucas"); | ||
| 31 | getSystem<TransformSystem>().initSprite(lucasSprite, map_->getWarpPoint(warpPoint)); | ||
| 32 | getSystem<TransformSystem>().setUpCollision(lucasSprite, {-8, -8}, {12, 8}, true); | ||
| 33 | getSystem<AnimationSystem>().initSprite(lucasSprite, "../res/sprites/lucas_anim.txt"); | ||
| 34 | getSprite(lucasSprite).controllable = true; | ||
| 35 | getSystem<CharacterSystem>().initSprite(lucasSprite); | ||
| 36 | |||
| 37 | int kumaSprite = emplaceSprite("kuma"); | ||
| 38 | getSystem<TransformSystem>().initSprite(kumaSprite, {32, 32}); | ||
| 39 | getSystem<AnimationSystem>().initSprite(kumaSprite, "../res/sprites/kuma_anim.txt"); | ||
| 40 | getSystem<CharacterSystem>().addSpriteToParty(lucasSprite, kumaSprite); | ||
| 41 | |||
| 42 | int dusterSprite = emplaceSprite("duster"); | ||
| 43 | getSystem<TransformSystem>().initSprite(dusterSprite, {32, 32}); | ||
| 44 | getSystem<AnimationSystem>().initSprite(dusterSprite, "../res/sprites/duster_anim.txt"); | ||
| 45 | getSystem<CharacterSystem>().addSpriteToParty(lucasSprite, dusterSprite); | ||
| 46 | |||
| 47 | int boneySprite = emplaceSprite("boney"); | ||
| 48 | getSystem<TransformSystem>().initSprite(boneySprite, {32, 32}); | ||
| 49 | getSystem<AnimationSystem>().initSprite(boneySprite, "../res/sprites/boney_anim.txt"); | ||
| 50 | getSystem<CharacterSystem>().addSpriteToParty(lucasSprite, boneySprite); | ||
| 51 | |||
| 52 | for (const Prototype& p : map_->getPrototypes()) { | ||
| 53 | int spriteId = emplaceSprite(p.name); | ||
| 54 | getSystem<TransformSystem>().initSprite(spriteId, p.pos); | ||
| 55 | getSystem<TransformSystem>().setUpCollision(spriteId, p.collisionOffset, p.collisionSize, true); | ||
| 56 | getSystem<AnimationSystem>().initSprite(spriteId, p.animationFilename); | ||
| 57 | getSprite(spriteId).interactionScript = p.interactionScript; | ||
| 58 | } | ||
| 59 | |||
| 60 | for (const Trigger& t : map_->getTriggers()) { | ||
| 61 | int spriteId = emplaceSprite(t.name); | ||
| 62 | getSystem<TransformSystem>().initSprite(spriteId, t.pos); | ||
| 63 | getSystem<TransformSystem>().setUpCollision(spriteId, {0, 0}, t.size, false); | ||
| 64 | getSprite(spriteId).walkthroughScript = t.script; | ||
| 65 | } | ||
| 66 | |||
| 67 | getSystem<CameraSystem>().setFollowingSprite(lucasSprite); | ||
| 68 | getSystem<CameraSystem>().unlockCamera(); | ||
| 69 | } | ||
| diff --git a/src/game.h b/src/game.h index 87e23d3..8ea7576 100644 --- a/src/game.h +++ b/src/game.h | |||
| @@ -73,7 +73,7 @@ public: | |||
| 73 | }); | 73 | }); |
| 74 | } | 74 | } |
| 75 | 75 | ||
| 76 | void setMap(std::unique_ptr<Map> map) { map_ = std::move(map); } | 76 | void loadMap(std::string filename, std::string warpPoint); |
| 77 | 77 | ||
| 78 | const Map& getMap() const { return *map_; } | 78 | const Map& getMap() const { return *map_; } |
| 79 | 79 | ||
| @@ -81,6 +81,8 @@ public: | |||
| 81 | 81 | ||
| 82 | private: | 82 | private: |
| 83 | 83 | ||
| 84 | void clearSprites(); | ||
| 85 | |||
| 84 | Mixer mixer_; | 86 | Mixer mixer_; |
| 85 | bool shouldQuit_ = false; | 87 | bool shouldQuit_ = false; |
| 86 | 88 | ||
| diff --git a/src/main.cpp b/src/main.cpp index a350c8d..5f28408 100644 --- a/src/main.cpp +++ b/src/main.cpp | |||
| @@ -22,48 +22,7 @@ void loop(Renderer& renderer) { | |||
| 22 | game.emplaceSystem<MessageSystem>(); | 22 | game.emplaceSystem<MessageSystem>(); |
| 23 | game.emplaceSystem<ScriptSystem>(); | 23 | game.emplaceSystem<ScriptSystem>(); |
| 24 | 24 | ||
| 25 | auto map = std::make_unique<Map>("../res/maps/map1.tmx", renderer); | 25 | game.loadMap("../res/maps/map1.tmx", "spawn"); |
| 26 | game.setMap(std::move(map)); | ||
| 27 | |||
| 28 | int lucasSprite = game.emplaceSprite("lucas"); | ||
| 29 | game.getSystem<TransformSystem>().initSprite(lucasSprite, game.getMap().getWarpPoint("spawn")); | ||
| 30 | game.getSystem<TransformSystem>().setUpCollision(lucasSprite, {-8, -8}, {12, 8}, true); | ||
| 31 | game.getSystem<AnimationSystem>().initSprite(lucasSprite, "../res/sprites/lucas_anim.txt", renderer); | ||
| 32 | game.getSprite(lucasSprite).controllable = true; | ||
| 33 | game.getSystem<CharacterSystem>().initSprite(lucasSprite); | ||
| 34 | |||
| 35 | int kumaSprite = game.emplaceSprite("kuma"); | ||
| 36 | game.getSystem<TransformSystem>().initSprite(kumaSprite, {32, 32}); | ||
| 37 | game.getSystem<AnimationSystem>().initSprite(kumaSprite, "../res/sprites/kuma_anim.txt", renderer); | ||
| 38 | game.getSystem<CharacterSystem>().addSpriteToParty(lucasSprite, kumaSprite); | ||
| 39 | |||
| 40 | int dusterSprite = game.emplaceSprite("duster"); | ||
| 41 | game.getSystem<TransformSystem>().initSprite(dusterSprite, {32, 32}); | ||
| 42 | game.getSystem<AnimationSystem>().initSprite(dusterSprite, "../res/sprites/duster_anim.txt", renderer); | ||
| 43 | game.getSystem<CharacterSystem>().addSpriteToParty(lucasSprite, dusterSprite); | ||
| 44 | |||
| 45 | int boneySprite = game.emplaceSprite("boney"); | ||
| 46 | game.getSystem<TransformSystem>().initSprite(boneySprite, {32, 32}); | ||
| 47 | game.getSystem<AnimationSystem>().initSprite(boneySprite, "../res/sprites/boney_anim.txt", renderer); | ||
| 48 | game.getSystem<CharacterSystem>().addSpriteToParty(lucasSprite, boneySprite); | ||
| 49 | |||
| 50 | for (const Prototype& p : game.getMap().getPrototypes()) { | ||
| 51 | int spriteId = game.emplaceSprite(p.name); | ||
| 52 | game.getSystem<TransformSystem>().initSprite(spriteId, p.pos); | ||
| 53 | game.getSystem<TransformSystem>().setUpCollision(spriteId, p.collisionOffset, p.collisionSize, true); | ||
| 54 | game.getSystem<AnimationSystem>().initSprite(spriteId, p.animationFilename, renderer); | ||
| 55 | game.getSprite(spriteId).interactionScript = p.interactionScript; | ||
| 56 | } | ||
| 57 | |||
| 58 | for (const Trigger& t : game.getMap().getTriggers()) { | ||
| 59 | int spriteId = game.emplaceSprite(t.name); | ||
| 60 | game.getSystem<TransformSystem>().initSprite(spriteId, t.pos); | ||
| 61 | game.getSystem<TransformSystem>().setUpCollision(spriteId, {0, 0}, t.size, false); | ||
| 62 | game.getSprite(spriteId).walkthroughScript = t.script; | ||
| 63 | } | ||
| 64 | |||
| 65 | game.getSystem<CameraSystem>().setFollowingSprite(lucasSprite); | ||
| 66 | game.getSystem<CameraSystem>().unlockCamera(); | ||
| 67 | 26 | ||
| 68 | renderer.render(game); | 27 | renderer.render(game); |
| 69 | 28 | ||
| diff --git a/src/map.cpp b/src/map.cpp index b6f6755..99711c6 100644 --- a/src/map.cpp +++ b/src/map.cpp | |||
| @@ -4,9 +4,8 @@ | |||
| 4 | #include <tmxlite/Property.hpp> | 4 | #include <tmxlite/Property.hpp> |
| 5 | #include <tmxlite/TileLayer.hpp> | 5 | #include <tmxlite/TileLayer.hpp> |
| 6 | #include <tmxlite/Tileset.hpp> | 6 | #include <tmxlite/Tileset.hpp> |
| 7 | #include "renderer.h" | ||
| 8 | 7 | ||
| 9 | Map::Map(std::string_view filename, Renderer& renderer) { | 8 | Map::Map(std::string_view filename) : filename_(filename) { |
| 10 | tmx::Map mapfile; | 9 | tmx::Map mapfile; |
| 11 | if (!mapfile.load(filename.data())) { | 10 | if (!mapfile.load(filename.data())) { |
| 12 | throw std::invalid_argument("Could not find map file: " + std::string(filename)); | 11 | throw std::invalid_argument("Could not find map file: " + std::string(filename)); |
| @@ -24,7 +23,7 @@ Map::Map(std::string_view filename, Renderer& renderer) { | |||
| 24 | // There should only be one tileset. | 23 | // There should only be one tileset. |
| 25 | const tmx::Tileset& tileset = mapfile.getTilesets()[0]; | 24 | const tmx::Tileset& tileset = mapfile.getTilesets()[0]; |
| 26 | firstGID = tileset.getFirstGID(); | 25 | firstGID = tileset.getFirstGID(); |
| 27 | tilesetTextureId_ = renderer.loadImageFromFile(tileset.getImagePath()); | 26 | tilesetFilename_ = tileset.getImagePath(); |
| 28 | tilesetColumns_ = tileset.getColumnCount(); | 27 | tilesetColumns_ = tileset.getColumnCount(); |
| 29 | 28 | ||
| 30 | for (const auto& layer : mapfile.getLayers()) { | 29 | for (const auto& layer : mapfile.getLayers()) { |
| diff --git a/src/map.h b/src/map.h index 4c5d6d4..adf9b80 100644 --- a/src/map.h +++ b/src/map.h | |||
| @@ -5,12 +5,9 @@ | |||
| 5 | #include <string> | 5 | #include <string> |
| 6 | #include <string_view> | 6 | #include <string_view> |
| 7 | #include <vector> | 7 | #include <vector> |
| 8 | #include "renderer.h" | ||
| 9 | #include "vector.h" | 8 | #include "vector.h" |
| 10 | #include "step_type.h" | 9 | #include "step_type.h" |
| 11 | 10 | ||
| 12 | class Renderer; | ||
| 13 | |||
| 14 | struct Tile { | 11 | struct Tile { |
| 15 | unsigned int id = 0; | 12 | unsigned int id = 0; |
| 16 | bool flipHorizontal = false; | 13 | bool flipHorizontal = false; |
| @@ -38,7 +35,9 @@ struct Trigger { | |||
| 38 | class Map { | 35 | class Map { |
| 39 | public: | 36 | public: |
| 40 | 37 | ||
| 41 | Map(std::string_view filename, Renderer& renderer); | 38 | explicit Map(std::string_view filename); |
| 39 | |||
| 40 | const std::string& getName() const { return filename_; } | ||
| 42 | 41 | ||
| 43 | const vec2i& getMapSize() const { return mapSize_; } | 42 | const vec2i& getMapSize() const { return mapSize_; } |
| 44 | 43 | ||
| @@ -46,7 +45,7 @@ public: | |||
| 46 | 45 | ||
| 47 | const std::vector<std::vector<Tile>>& getLayers() const { return layers_; } | 46 | const std::vector<std::vector<Tile>>& getLayers() const { return layers_; } |
| 48 | 47 | ||
| 49 | int getTilesetTextureId() const { return tilesetTextureId_; } | 48 | const std::string& getTilesetFilename() const { return tilesetFilename_; } |
| 50 | 49 | ||
| 51 | int getTilesetColumns() const { return tilesetColumns_; } | 50 | int getTilesetColumns() const { return tilesetColumns_; } |
| 52 | 51 | ||
| @@ -62,10 +61,11 @@ public: | |||
| 62 | 61 | ||
| 63 | private: | 62 | private: |
| 64 | 63 | ||
| 64 | std::string filename_; | ||
| 65 | vec2i mapSize_; | 65 | vec2i mapSize_; |
| 66 | vec2i tileSize_; | 66 | vec2i tileSize_; |
| 67 | std::vector<std::vector<Tile>> layers_; | 67 | std::vector<std::vector<Tile>> layers_; |
| 68 | int tilesetTextureId_; | 68 | std::string tilesetFilename_; |
| 69 | int tilesetColumns_; | 69 | int tilesetColumns_; |
| 70 | std::vector<Prototype> prototypes_; | 70 | std::vector<Prototype> prototypes_; |
| 71 | std::map<std::string, vec2i> warpPoints_; | 71 | std::map<std::string, vec2i> warpPoints_; |
| diff --git a/src/renderer.cpp b/src/renderer.cpp index 87bbbcd..e9db413 100644 --- a/src/renderer.cpp +++ b/src/renderer.cpp | |||
| @@ -35,6 +35,16 @@ Renderer::Renderer() { | |||
| 35 | } | 35 | } |
| 36 | 36 | ||
| 37 | texture_ptr Renderer::renderMapLayer(const Map& map, int layer) { | 37 | texture_ptr Renderer::renderMapLayer(const Map& map, int layer) { |
| 38 | if (cachedTilesetName_ != map.getTilesetFilename()) { | ||
| 39 | surface_ptr pfs(IMG_Load(map.getTilesetFilename().c_str())); | ||
| 40 | if (!pfs) { | ||
| 41 | throw img_error(); | ||
| 42 | } | ||
| 43 | |||
| 44 | tilesetTex_ = texture_ptr(SDL_CreateTextureFromSurface(ren_.get(), pfs.get())); | ||
| 45 | cachedTilesetName_ = map.getTilesetFilename(); | ||
| 46 | } | ||
| 47 | |||
| 38 | vec2i mapBounds = map.getMapSize() * map.getTileSize(); | 48 | vec2i mapBounds = map.getMapSize() * map.getTileSize(); |
| 39 | 49 | ||
| 40 | texture_ptr canvas( | 50 | texture_ptr canvas( |
| @@ -77,7 +87,7 @@ texture_ptr Renderer::renderMapLayer(const Map& map, int layer) { | |||
| 77 | } else if (tile.flipVertical) { | 87 | } else if (tile.flipVertical) { |
| 78 | flip = SDL_FLIP_VERTICAL; | 88 | flip = SDL_FLIP_VERTICAL; |
| 79 | } | 89 | } |
| 80 | SDL_RenderCopyEx(ren_.get(), textures_[map.getTilesetTextureId()].get(), &srcRect, &destRect, 0, nullptr, flip); | 90 | SDL_RenderCopyEx(ren_.get(), tilesetTex_.get(), &srcRect, &destRect, 0, nullptr, flip); |
| 81 | } | 91 | } |
| 82 | } | 92 | } |
| 83 | 93 | ||
| @@ -85,10 +95,9 @@ texture_ptr Renderer::renderMapLayer(const Map& map, int layer) { | |||
| 85 | } | 95 | } |
| 86 | 96 | ||
| 87 | void Renderer::render(Game& game) { | 97 | void Renderer::render(Game& game) { |
| 88 | if (!renLay1_) { | 98 | if (cachedMapName_ != game.getMap().getName()) { |
| 99 | cachedMapName_ = game.getMap().getName(); | ||
| 89 | renLay1_ = renderMapLayer(game.getMap(), 0); | 100 | renLay1_ = renderMapLayer(game.getMap(), 0); |
| 90 | } | ||
| 91 | if (!renLay0_) { | ||
| 92 | renLay0_ = renderMapLayer(game.getMap(), 1); | 101 | renLay0_ = renderMapLayer(game.getMap(), 1); |
| 93 | } | 102 | } |
| 94 | 103 | ||
| @@ -118,7 +127,7 @@ void Renderer::render(Game& game) { | |||
| 118 | const SpriteFrame& frame = sprite.frames.at(sprite.animations.at(sprite.animationId).at(sprite.animationFrame)); | 127 | const SpriteFrame& frame = sprite.frames.at(sprite.animations.at(sprite.animationId).at(sprite.animationFrame)); |
| 119 | const SDL_Rect& src = frame.srcRect; | 128 | const SDL_Rect& src = frame.srcRect; |
| 120 | SDL_Rect dest { sprite.loc.x() - frame.center.x(), sprite.loc.y() - frame.center.y(), frame.size.w(), frame.size.h() }; | 129 | SDL_Rect dest { sprite.loc.x() - frame.center.x(), sprite.loc.y() - frame.center.y(), frame.size.w(), frame.size.h() }; |
| 121 | SDL_RenderCopy(ren_.get(), textures_.at(sprite.textureId).get(), &src, &dest); | 130 | SDL_RenderCopy(ren_.get(), textures_.at(loadImageFromFile(sprite.spritesheet)).get(), &src, &dest); |
| 122 | } | 131 | } |
| 123 | } | 132 | } |
| 124 | 133 | ||
| diff --git a/src/renderer.h b/src/renderer.h index 2d7f93b..6d512c2 100644 --- a/src/renderer.h +++ b/src/renderer.h | |||
| @@ -136,6 +136,9 @@ private: | |||
| 136 | // Map rendering | 136 | // Map rendering |
| 137 | texture_ptr renderMapLayer(const Map& map, int layer); | 137 | texture_ptr renderMapLayer(const Map& map, int layer); |
| 138 | 138 | ||
| 139 | std::string cachedMapName_; | ||
| 140 | std::string cachedTilesetName_; | ||
| 141 | texture_ptr tilesetTex_; | ||
| 139 | texture_ptr renLay0_; | 142 | texture_ptr renLay0_; |
| 140 | texture_ptr renLay1_; | 143 | texture_ptr renLay1_; |
| 141 | 144 | ||
| diff --git a/src/script_system.cpp b/src/script_system.cpp index e2b117a..6e38905 100644 --- a/src/script_system.cpp +++ b/src/script_system.cpp | |||
| @@ -50,6 +50,12 @@ ScriptSystem::ScriptSystem(Game& game) : game_(game) { | |||
| 50 | return game_.getSpriteByAlias(alias); | 50 | return game_.getSpriteByAlias(alias); |
| 51 | }); | 51 | }); |
| 52 | 52 | ||
| 53 | engine_.set_function( | ||
| 54 | "loadMap", | ||
| 55 | [&] (std::string filename, std::string warpPoint) { | ||
| 56 | game_.loadMap(filename, warpPoint); | ||
| 57 | }); | ||
| 58 | |||
| 53 | engine_.script_file("../res/scripts/common.lua"); | 59 | engine_.script_file("../res/scripts/common.lua"); |
| 54 | } | 60 | } |
| 55 | 61 | ||
| diff --git a/src/sprite.h b/src/sprite.h index 4a65763..283fb65 100644 --- a/src/sprite.h +++ b/src/sprite.h | |||
| @@ -42,7 +42,7 @@ public: | |||
| 42 | 42 | ||
| 43 | // Animation | 43 | // Animation |
| 44 | bool isAnimated = false; | 44 | bool isAnimated = false; |
| 45 | int textureId; | 45 | std::string spritesheet; |
| 46 | Direction dir = Direction::down; | 46 | Direction dir = Direction::down; |
| 47 | std::string animationName = "still"; | 47 | std::string animationName = "still"; |
| 48 | int animationId = 0; | 48 | int animationId = 0; |
| diff --git a/src/system.h b/src/system.h index 218dc60..93b903e 100644 --- a/src/system.h +++ b/src/system.h | |||
| @@ -15,6 +15,8 @@ class System { | |||
| 15 | public: | 15 | public: |
| 16 | 16 | ||
| 17 | virtual void tick(double dt) {} | 17 | virtual void tick(double dt) {} |
| 18 | |||
| 19 | virtual void clearSpriteCache() {} | ||
| 18 | }; | 20 | }; |
| 19 | 21 | ||
| 20 | #endif /* end of include guard: SYSTEM_H_6B40E1B9 */ | 22 | #endif /* end of include guard: SYSTEM_H_6B40E1B9 */ |
| diff --git a/src/transform_system.cpp b/src/transform_system.cpp index 2ec133e..8a09c20 100644 --- a/src/transform_system.cpp +++ b/src/transform_system.cpp | |||
| @@ -209,3 +209,11 @@ void TransformSystem::removeCollidable(int spriteId) { | |||
| 209 | upCollidables_.erase({ colDR.y(), spriteId }); | 209 | upCollidables_.erase({ colDR.y(), spriteId }); |
| 210 | downCollidables_.erase({ colUL.y(), spriteId }); | 210 | downCollidables_.erase({ colUL.y(), spriteId }); |
| 211 | } | 211 | } |
| 212 | |||
| 213 | void TransformSystem::clearSpriteCache() { | ||
| 214 | spritesByY_.clear(); | ||
| 215 | leftCollidables_.clear(); | ||
| 216 | rightCollidables_.clear(); | ||
| 217 | upCollidables_.clear(); | ||
| 218 | downCollidables_.clear(); | ||
| 219 | } | ||
| diff --git a/src/transform_system.h b/src/transform_system.h index 10e33db..46b6877 100644 --- a/src/transform_system.h +++ b/src/transform_system.h | |||
| @@ -43,6 +43,8 @@ public: | |||
| 43 | 43 | ||
| 44 | CollisionResult checkCollision(int spriteId, vec2i newLoc, Direction dir); | 44 | CollisionResult checkCollision(int spriteId, vec2i newLoc, Direction dir); |
| 45 | 45 | ||
| 46 | void clearSpriteCache() override; | ||
| 47 | |||
| 46 | private: | 48 | private: |
| 47 | 49 | ||
| 48 | Game& game_; | 50 | Game& game_; |
