diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/main.cpp | 8 | ||||
-rw-r--r-- | src/map.h | 2 | ||||
-rw-r--r-- | src/transform_system.cpp | 18 |
3 files changed, 14 insertions, 14 deletions
diff --git a/src/main.cpp b/src/main.cpp index 051c4d1..dcf96e5 100644 --- a/src/main.cpp +++ b/src/main.cpp | |||
@@ -35,7 +35,7 @@ void loop(Renderer& renderer, std::mt19937& rng) { | |||
35 | 35 | ||
36 | int lucasSprite = game.emplaceSprite("lucas"); | 36 | int lucasSprite = game.emplaceSprite("lucas"); |
37 | game.getSystem<TransformSystem>().initSprite(lucasSprite, warpLoc); | 37 | game.getSystem<TransformSystem>().initSprite(lucasSprite, warpLoc); |
38 | game.getSystem<TransformSystem>().setUpCollision(lucasSprite, {-8, -8}, {12, 8}, true); | 38 | game.getSystem<TransformSystem>().setUpCollision(lucasSprite, {-8, -8}, {16, 8}, true); |
39 | game.getSystem<AnimationSystem>().initSprite(lucasSprite, "../res/sprites/lucas_anim.txt"); | 39 | game.getSystem<AnimationSystem>().initSprite(lucasSprite, "../res/sprites/lucas_anim.txt"); |
40 | game.getSystem<AnimationSystem>().setSpriteDirection(lucasSprite, Direction::down); | 40 | game.getSystem<AnimationSystem>().setSpriteDirection(lucasSprite, Direction::down); |
41 | game.getSprite(lucasSprite).normallyHasShadow = true; | 41 | game.getSprite(lucasSprite).normallyHasShadow = true; |
@@ -48,7 +48,7 @@ void loop(Renderer& renderer, std::mt19937& rng) { | |||
48 | 48 | ||
49 | int kumaSprite = game.emplaceSprite("kuma"); | 49 | int kumaSprite = game.emplaceSprite("kuma"); |
50 | game.getSystem<TransformSystem>().initSprite(kumaSprite, warpLoc); | 50 | game.getSystem<TransformSystem>().initSprite(kumaSprite, warpLoc); |
51 | game.getSystem<TransformSystem>().setUpCollision(kumaSprite, {-8, -8}, {12, 8}, false); | 51 | game.getSystem<TransformSystem>().setUpCollision(kumaSprite, {-8, -8}, {16, 8}, false); |
52 | game.getSystem<AnimationSystem>().initSprite(kumaSprite, "../res/sprites/kuma_anim.txt"); | 52 | game.getSystem<AnimationSystem>().initSprite(kumaSprite, "../res/sprites/kuma_anim.txt"); |
53 | game.getSystem<AnimationSystem>().setSpriteDirection(kumaSprite, Direction::down); | 53 | game.getSystem<AnimationSystem>().setSpriteDirection(kumaSprite, Direction::down); |
54 | game.getSprite(kumaSprite).normallyHasShadow = true; | 54 | game.getSprite(kumaSprite).normallyHasShadow = true; |
@@ -57,7 +57,7 @@ void loop(Renderer& renderer, std::mt19937& rng) { | |||
57 | 57 | ||
58 | int dusterSprite = game.emplaceSprite("duster"); | 58 | int dusterSprite = game.emplaceSprite("duster"); |
59 | game.getSystem<TransformSystem>().initSprite(dusterSprite, warpLoc); | 59 | game.getSystem<TransformSystem>().initSprite(dusterSprite, warpLoc); |
60 | game.getSystem<TransformSystem>().setUpCollision(dusterSprite, {-8, -8}, {12, 8}, false); | 60 | game.getSystem<TransformSystem>().setUpCollision(dusterSprite, {-8, -8}, {16, 8}, false); |
61 | game.getSystem<AnimationSystem>().initSprite(dusterSprite, "../res/sprites/duster_anim.txt"); | 61 | game.getSystem<AnimationSystem>().initSprite(dusterSprite, "../res/sprites/duster_anim.txt"); |
62 | game.getSystem<AnimationSystem>().setSpriteDirection(dusterSprite, Direction::down); | 62 | game.getSystem<AnimationSystem>().setSpriteDirection(dusterSprite, Direction::down); |
63 | game.getSprite(dusterSprite).normallyHasShadow = true; | 63 | game.getSprite(dusterSprite).normallyHasShadow = true; |
@@ -66,7 +66,7 @@ void loop(Renderer& renderer, std::mt19937& rng) { | |||
66 | 66 | ||
67 | int boneySprite = game.emplaceSprite("boney"); | 67 | int boneySprite = game.emplaceSprite("boney"); |
68 | game.getSystem<TransformSystem>().initSprite(boneySprite, warpLoc); | 68 | game.getSystem<TransformSystem>().initSprite(boneySprite, warpLoc); |
69 | game.getSystem<TransformSystem>().setUpCollision(boneySprite, {-8, -8}, {12, 8}, false); | 69 | game.getSystem<TransformSystem>().setUpCollision(boneySprite, {-8, -8}, {16, 8}, false); |
70 | game.getSystem<AnimationSystem>().initSprite(boneySprite, "../res/sprites/boney_anim.txt"); | 70 | game.getSystem<AnimationSystem>().initSprite(boneySprite, "../res/sprites/boney_anim.txt"); |
71 | game.getSystem<AnimationSystem>().setSpriteDirection(boneySprite, Direction::down); | 71 | game.getSystem<AnimationSystem>().setSpriteDirection(boneySprite, Direction::down); |
72 | game.getSprite(boneySprite).normallyHasShadow = true; | 72 | game.getSprite(boneySprite).normallyHasShadow = true; |
diff --git a/src/map.h b/src/map.h index 9418aad..8b79d7b 100644 --- a/src/map.h +++ b/src/map.h | |||
@@ -22,7 +22,7 @@ struct Prototype { | |||
22 | std::string name; | 22 | std::string name; |
23 | vec2i pos; | 23 | vec2i pos; |
24 | vec2i collisionOffset {-8, -8}; | 24 | vec2i collisionOffset {-8, -8}; |
25 | vec2i collisionSize {12, 8}; | 25 | vec2i collisionSize {16, 8}; |
26 | std::string animationFilename; | 26 | std::string animationFilename; |
27 | std::string animName; | 27 | std::string animName; |
28 | Direction dir = Direction::down; | 28 | Direction dir = Direction::down; |
diff --git a/src/transform_system.cpp b/src/transform_system.cpp index 055f546..4ed47c0 100644 --- a/src/transform_system.cpp +++ b/src/transform_system.cpp | |||
@@ -61,9 +61,9 @@ CollisionResult TransformSystem::checkCollision(int spriteId, vec2i curLoc, vec2 | |||
61 | vec2i horizMovement = { newLoc.x(), curLoc.y() }; | 61 | vec2i horizMovement = { newLoc.x(), curLoc.y() }; |
62 | 62 | ||
63 | vec2i oldColUL = curLoc + sprite.collisionOffset; | 63 | vec2i oldColUL = curLoc + sprite.collisionOffset; |
64 | vec2i oldColDR = oldColUL + sprite.collisionSize; | 64 | vec2i oldColDR = oldColUL + sprite.collisionSize - vec2i{1,1}; |
65 | vec2i newColUL = horizMovement + sprite.collisionOffset; | 65 | vec2i newColUL = horizMovement + sprite.collisionOffset; |
66 | vec2i newColDR = newColUL + sprite.collisionSize; | 66 | vec2i newColDR = newColUL + sprite.collisionSize - vec2i{1,1}; |
67 | 67 | ||
68 | vec2i oldTileUL = oldColUL / map.getTileSize(); | 68 | vec2i oldTileUL = oldColUL / map.getTileSize(); |
69 | vec2i newTileUL = newColUL / map.getTileSize(); | 69 | vec2i newTileUL = newColUL / map.getTileSize(); |
@@ -89,8 +89,8 @@ CollisionResult TransformSystem::checkCollision(int spriteId, vec2i curLoc, vec2 | |||
89 | } | 89 | } |
90 | 90 | ||
91 | if (!result.horiz.blocked && enclosureZone) { | 91 | if (!result.horiz.blocked && enclosureZone) { |
92 | if (oldColDR.x() <= enclosureZone->dr.x() && | 92 | if (oldColDR.x() <= enclosureZone->dr.x()-1 && |
93 | newColDR.x() > enclosureZone->dr.x()) { | 93 | newColDR.x() > enclosureZone->dr.x()-1) { |
94 | result.horiz.blocked = true; | 94 | result.horiz.blocked = true; |
95 | result.horiz.dir = Direction::right; | 95 | result.horiz.dir = Direction::right; |
96 | } | 96 | } |
@@ -168,9 +168,9 @@ CollisionResult TransformSystem::checkCollision(int spriteId, vec2i curLoc, vec2 | |||
168 | } | 168 | } |
169 | 169 | ||
170 | oldColUL = effectiveCurLoc + sprite.collisionOffset; | 170 | oldColUL = effectiveCurLoc + sprite.collisionOffset; |
171 | oldColDR = oldColUL + sprite.collisionSize; | 171 | oldColDR = oldColUL + sprite.collisionSize - vec2i{1,1}; |
172 | newColUL = vertMovement + sprite.collisionOffset; | 172 | newColUL = vertMovement + sprite.collisionOffset; |
173 | newColDR = newColUL + sprite.collisionSize; | 173 | newColDR = newColUL + sprite.collisionSize - vec2i{1,1}; |
174 | 174 | ||
175 | oldTileUL = oldColUL / map.getTileSize(); | 175 | oldTileUL = oldColUL / map.getTileSize(); |
176 | newTileUL = newColUL / map.getTileSize(); | 176 | newTileUL = newColUL / map.getTileSize(); |
@@ -191,8 +191,8 @@ CollisionResult TransformSystem::checkCollision(int spriteId, vec2i curLoc, vec2 | |||
191 | } | 191 | } |
192 | 192 | ||
193 | if (!result.vert.blocked && enclosureZone) { | 193 | if (!result.vert.blocked && enclosureZone) { |
194 | if (oldColDR.y() <= enclosureZone->dr.y() && | 194 | if (oldColDR.y() <= enclosureZone->dr.y()-1 && |
195 | newColDR.y() > enclosureZone->dr.y()) { | 195 | newColDR.y() > enclosureZone->dr.y()-1) { |
196 | result.vert.blocked = true; | 196 | result.vert.blocked = true; |
197 | result.vert.dir = Direction::down; | 197 | result.vert.dir = Direction::down; |
198 | } | 198 | } |
@@ -268,7 +268,7 @@ CharacterMedium TransformSystem::getMediumAtPosition(int spriteId, vec2i newLoc) | |||
268 | const Map& map = game_.getMap(); | 268 | const Map& map = game_.getMap(); |
269 | 269 | ||
270 | vec2i newColUL = newLoc + sprite.collisionOffset; | 270 | vec2i newColUL = newLoc + sprite.collisionOffset; |
271 | vec2i newColDR = newColUL + sprite.collisionSize; | 271 | vec2i newColDR = newColUL + sprite.collisionSize - vec2i{1,1}; |
272 | vec2i newTileUL = newColUL / map.getTileSize(); | 272 | vec2i newTileUL = newColUL / map.getTileSize(); |
273 | vec2i newTileDR = newColDR / map.getTileSize(); | 273 | vec2i newTileDR = newColDR / map.getTileSize(); |
274 | 274 | ||