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-rw-r--r--src/renderer.cpp11
1 files changed, 10 insertions, 1 deletions
diff --git a/src/renderer.cpp b/src/renderer.cpp index 3b2bd21..1196e50 100644 --- a/src/renderer.cpp +++ b/src/renderer.cpp
@@ -228,6 +228,7 @@ void Renderer::render(Game& game) {
228 SDL_RenderCopy(ren_.get(), canvas.get(), &cameraField, nullptr); 228 SDL_RenderCopy(ren_.get(), canvas.get(), &cameraField, nullptr);
229 229
230 if (game.getSystem<MessageSystem>().getCutsceneBarsProgress() > 0) { 230 if (game.getSystem<MessageSystem>().getCutsceneBarsProgress() > 0) {
231 SDL_SetRenderTarget(ren_.get(), cameraTex.get());
231 SDL_SetRenderDrawBlendMode(ren_.get(), SDL_BLENDMODE_NONE); 232 SDL_SetRenderDrawBlendMode(ren_.get(), SDL_BLENDMODE_NONE);
232 SDL_SetRenderDrawColor(ren_.get(), 0, 0, 0, 255); 233 SDL_SetRenderDrawColor(ren_.get(), 0, 0, 0, 255);
233 234
@@ -248,6 +249,7 @@ void Renderer::render(Game& game) {
248 249
249 { 250 {
250 SDL_Rect destRect { 0, 111, 57, 13 }; 251 SDL_Rect destRect { 0, 111, 57, 13 };
252 SDL_SetRenderTarget(ren_.get(), cameraTex.get());
251 SDL_RenderCopy(ren_.get(), textures_.at(speakerHeaderTex_).get(), nullptr, &destRect); 253 SDL_RenderCopy(ren_.get(), textures_.at(speakerHeaderTex_).get(), nullptr, &destRect);
252 } 254 }
253 255
@@ -262,6 +264,7 @@ void Renderer::render(Game& game) {
262 MESSAGE_TEXT_WIDTH, 264 MESSAGE_TEXT_WIDTH,
263 game.getFont().getCharacterHeight() }; 265 game.getFont().getCharacterHeight() };
264 266
267 SDL_SetRenderTarget(ren_.get(), cameraTex.get());
265 SDL_RenderCopy(ren_.get(), speakerHeaderLine_.renderedTex.get(), nullptr, &destRect); 268 SDL_RenderCopy(ren_.get(), speakerHeaderLine_.renderedTex.get(), nullptr, &destRect);
266 } 269 }
267 } 270 }
@@ -285,6 +288,7 @@ void Renderer::render(Game& game) {
285 srcRect.w, 288 srcRect.w,
286 srcRect.h }; 289 srcRect.h };
287 290
291 SDL_SetRenderTarget(ren_.get(), cameraTex.get());
288 SDL_RenderCopy(ren_.get(), messageLines_[lineIndex].renderedTex.get(), &srcRect, &destRect); 292 SDL_RenderCopy(ren_.get(), messageLines_[lineIndex].renderedTex.get(), &srcRect, &destRect);
289 } 293 }
290 294
@@ -294,6 +298,7 @@ void Renderer::render(Game& game) {
294 SDL_Rect srcRect { charLoc.x(), charLoc.y(), charSize.w(), charSize.h() }; 298 SDL_Rect srcRect { charLoc.x(), charLoc.y(), charSize.w(), charSize.h() };
295 SDL_Rect destRect { 13, 127 + 16 * lineIndex, charSize.w(), charSize.h() }; 299 SDL_Rect destRect { 13, 127 + 16 * lineIndex, charSize.w(), charSize.h() };
296 300
301 SDL_SetRenderTarget(ren_.get(), cameraTex.get());
297 SDL_RenderCopy(ren_.get(), textures_.at(game.getFont().getTextureId()).get(), &srcRect, &destRect); 302 SDL_RenderCopy(ren_.get(), textures_.at(game.getFont().getTextureId()).get(), &srcRect, &destRect);
298 } 303 }
299 } 304 }
@@ -318,6 +323,7 @@ void Renderer::render(Game& game) {
318 8, 323 8,
319 8 }; 324 8 };
320 325
326 SDL_SetRenderTarget(ren_.get(), cameraTex.get());
321 SDL_RenderCopy(ren_.get(), textures_.at(choiceArrowTex_).get(), nullptr, &destRect); 327 SDL_RenderCopy(ren_.get(), textures_.at(choiceArrowTex_).get(), nullptr, &destRect);
322 } else { 328 } else {
323 if (advMsgArrowTex_ == -1) { 329 if (advMsgArrowTex_ == -1) {
@@ -330,6 +336,7 @@ void Renderer::render(Game& game) {
330 8, 336 8,
331 8 }; 337 8 };
332 338
339 SDL_SetRenderTarget(ren_.get(), cameraTex.get());
333 SDL_RenderCopy(ren_.get(), textures_.at(advMsgArrowTex_).get(), nullptr, &destRect); 340 SDL_RenderCopy(ren_.get(), textures_.at(advMsgArrowTex_).get(), nullptr, &destRect);
334 } 341 }
335 } 342 }
@@ -337,6 +344,7 @@ void Renderer::render(Game& game) {
337 } 344 }
338 345
339 if (effects.isScreenFaded()) { 346 if (effects.isScreenFaded()) {
347 SDL_SetRenderTarget(ren_.get(), cameraTex.get());
340 SDL_SetRenderDrawBlendMode(ren_.get(), SDL_BLENDMODE_BLEND); 348 SDL_SetRenderDrawBlendMode(ren_.get(), SDL_BLENDMODE_BLEND);
341 SDL_SetRenderDrawColor(ren_.get(), 0, 0, 0, effects.getScreenFadeProgress() * 255); 349 SDL_SetRenderDrawColor(ren_.get(), 0, 0, 0, effects.getScreenFadeProgress() * 255);
342 SDL_RenderFillRect(ren_.get(), nullptr); 350 SDL_RenderFillRect(ren_.get(), nullptr);
@@ -345,6 +353,7 @@ void Renderer::render(Game& game) {
345 if (game.getSystem<InputSystem>().isDebugConsoleOpen()) { 353 if (game.getSystem<InputSystem>().isDebugConsoleOpen()) {
346 // Not sure why I'm supposed to copy the cached texture to the screen 354 // Not sure why I'm supposed to copy the cached texture to the screen
347 // BEFORE rendering it, but we get flickering if we don't, so. 355 // BEFORE rendering it, but we get flickering if we don't, so.
356 SDL_SetRenderTarget(ren_.get(), cameraTex.get());
348 SDL_RenderCopy(ren_.get(), debugConsoleTex_.get(), nullptr, &debugDestRect_); 357 SDL_RenderCopy(ren_.get(), debugConsoleTex_.get(), nullptr, &debugDestRect_);
349 358
350 if (!debugConsoleTex_ || cachedDebugText_ != game.getSystem<InputSystem>().getDebugText()) { 359 if (!debugConsoleTex_ || cachedDebugText_ != game.getSystem<InputSystem>().getDebugText()) {
@@ -391,7 +400,7 @@ void Renderer::render(Game& game) {
391 SDL_RenderCopy(ren_.get(), textLines[i].get(), nullptr, &destRect); 400 SDL_RenderCopy(ren_.get(), textLines[i].get(), nullptr, &destRect);
392 } 401 }
393 402
394 SDL_SetRenderTarget(ren_.get(), nullptr); 403 //SDL_SetRenderTarget(ren_.get(), nullptr);
395 404
396 debugDestRect_ = SDL_Rect { 0, 0, CANVAS_WIDTH, height }; 405 debugDestRect_ = SDL_Rect { 0, 0, CANVAS_WIDTH, height };
397 } 406 }