diff options
Diffstat (limited to 'src/transform_system.cpp')
| -rw-r--r-- | src/transform_system.cpp | 67 |
1 files changed, 67 insertions, 0 deletions
| diff --git a/src/transform_system.cpp b/src/transform_system.cpp index 0e602e0..ad7947f 100644 --- a/src/transform_system.cpp +++ b/src/transform_system.cpp | |||
| @@ -1,5 +1,6 @@ | |||
| 1 | #include "transform_system.h" | 1 | #include "transform_system.h" |
| 2 | #include "game.h" | 2 | #include "game.h" |
| 3 | #include "map.h" | ||
| 3 | 4 | ||
| 4 | void TransformSystem::initSprite(int spriteId, vec2i loc) { | 5 | void TransformSystem::initSprite(int spriteId, vec2i loc) { |
| 5 | Sprite& sprite = game_.getSprite(spriteId); | 6 | Sprite& sprite = game_.getSprite(spriteId); |
| @@ -18,3 +19,69 @@ void TransformSystem::moveSprite(int spriteId, vec2i newLoc) { | |||
| 18 | spritesByY_.emplace(newLoc.y(), spriteId); | 19 | spritesByY_.emplace(newLoc.y(), spriteId); |
| 19 | } | 20 | } |
| 20 | } | 21 | } |
| 22 | |||
| 23 | CollisionResult TransformSystem::checkCollision(int spriteId, vec2i newLoc, Direction dir) { | ||
| 24 | CollisionResult result; | ||
| 25 | |||
| 26 | Sprite& sprite = game_.getSprite(spriteId); | ||
| 27 | |||
| 28 | const Map& map = game_.getMap(); | ||
| 29 | bool blocked = false; | ||
| 30 | |||
| 31 | const vec2i UL_COL_BOX = { 8, 8 }; | ||
| 32 | const vec2i DR_COL_BOX = { 4, 0 }; | ||
| 33 | vec2i oldColPosUL = (sprite.loc - UL_COL_BOX) / map.getTileSize(); | ||
| 34 | vec2i newColPosUL = (newLoc - UL_COL_BOX) / map.getTileSize(); | ||
| 35 | vec2i oldColPosDR = (sprite.loc + DR_COL_BOX) / map.getTileSize(); | ||
| 36 | vec2i newColPosDR = (newLoc + DR_COL_BOX) / map.getTileSize(); | ||
| 37 | |||
| 38 | if (dirHasDir(sprite.dir, Direction::right) && | ||
| 39 | newColPosDR.x() > oldColPosDR.x()) { | ||
| 40 | for (int y = newColPosUL.y(); y <= newColPosDR.y(); y++) { | ||
| 41 | if (map.isBlocked(newColPosDR.x(), y)) { | ||
| 42 | result.horiz.blocked = true; | ||
| 43 | result.horiz.dir = Direction::right; | ||
| 44 | |||
| 45 | break; | ||
| 46 | } | ||
| 47 | } | ||
| 48 | } | ||
| 49 | |||
| 50 | if (dirHasDir(sprite.dir, Direction::left) && | ||
| 51 | newColPosUL.x() < oldColPosUL.x()) { | ||
| 52 | for (int y = newColPosUL.y(); y <= newColPosDR.y(); y++) { | ||
| 53 | if (map.isBlocked(newColPosUL.x(), y)) { | ||
| 54 | result.horiz.blocked = true; | ||
| 55 | result.horiz.dir = Direction::left; | ||
| 56 | |||
| 57 | break; | ||
| 58 | } | ||
| 59 | } | ||
| 60 | } | ||
| 61 | |||
| 62 | if (dirHasDir(sprite.dir, Direction::down) && | ||
| 63 | newColPosDR.y() > oldColPosDR.y()) { | ||
| 64 | for (int x = newColPosUL.x(); x <= newColPosDR.x(); x++) { | ||
| 65 | if (map.isBlocked(x, newColPosDR.y())) { | ||
| 66 | result.vert.blocked = true; | ||
| 67 | result.vert.dir = Direction::down; | ||
| 68 | |||
| 69 | break; | ||
| 70 | } | ||
| 71 | } | ||
| 72 | } | ||
| 73 | |||
| 74 | if (dirHasDir(sprite.dir, Direction::up) && | ||
| 75 | newColPosUL.y() < oldColPosUL.y()) { | ||
| 76 | for (int x = newColPosUL.x(); x <= newColPosDR.x(); x++) { | ||
| 77 | if (map.isBlocked(x, newColPosUL.y())) { | ||
| 78 | result.vert.blocked = true; | ||
| 79 | result.vert.dir = Direction::up; | ||
| 80 | |||
| 81 | break; | ||
| 82 | } | ||
| 83 | } | ||
| 84 | } | ||
| 85 | |||
| 86 | return result; | ||
| 87 | } | ||
