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-rw-r--r--src/character_system.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/character_system.cpp b/src/character_system.cpp index e6dddf6..7b628b0 100644 --- a/src/character_system.cpp +++ b/src/character_system.cpp
@@ -96,7 +96,7 @@ void CharacterSystem::tick(double dt) {
96 for (int spriteId : game_.getSprites()) { 96 for (int spriteId : game_.getSprites()) {
97 Sprite& sprite = game_.getSprite(spriteId); 97 Sprite& sprite = game_.getSprite(spriteId);
98 98
99 if (sprite.orientable) { 99 if (sprite.orientable && !sprite.paused) {
100 vec2i pLoc = sprite.loc; 100 vec2i pLoc = sprite.loc;
101 101
102 if (sprite.characterState == CharacterState::Still || 102 if (sprite.characterState == CharacterState::Still ||