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-rw-r--r--src/character_system.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/character_system.cpp b/src/character_system.cpp index 9b91716..53debb2 100644 --- a/src/character_system.cpp +++ b/src/character_system.cpp
@@ -150,7 +150,7 @@ void CharacterSystem::tick(double dt) {
150 pLoc += (unitVecInDirection(sprite.movementDir) * speed); 150 pLoc += (unitVecInDirection(sprite.movementDir) * speed);
151 151
152 // Check collision. 152 // Check collision.
153 CollisionResult collision = game_.getSystem<TransformSystem>().checkCollision(spriteId, pLoc, sprite.movementDir); 153 CollisionResult collision = game_.getSystem<TransformSystem>().checkCollision(spriteId, sprite.loc, pLoc, sprite.movementDir);
154 bool blocked = collision.horiz.blocked || collision.vert.blocked; 154 bool blocked = collision.horiz.blocked || collision.vert.blocked;
155 155
156 if (collision.horiz.blocked && !sprite.clipping) { 156 if (collision.horiz.blocked && !sprite.clipping) {