diff options
Diffstat (limited to 'src/character_system.cpp')
| -rw-r--r-- | src/character_system.cpp | 12 | 
1 files changed, 12 insertions, 0 deletions
| diff --git a/src/character_system.cpp b/src/character_system.cpp index 781b50d..aad8c1b 100644 --- a/src/character_system.cpp +++ b/src/character_system.cpp | |||
| @@ -248,6 +248,18 @@ void CharacterSystem::stopRunningSound(Sprite& sprite) { | |||
| 248 | } | 248 | } | 
| 249 | } | 249 | } | 
| 250 | 250 | ||
| 251 | void CharacterSystem::halt(int spriteId) { | ||
| 252 | // Because special stuff happens when we stop running, we have to handle the | ||
| 253 | // running case here. | ||
| 254 | Sprite& sprite = game_.getSprite(spriteId); | ||
| 255 | if (sprite.characterState == CharacterState::Running) { | ||
| 256 | stopRunning(spriteId); | ||
| 257 | } else { | ||
| 258 | // Other than that, it is simple to go to Still from Walking or Crouching. | ||
| 259 | setPartyState(spriteId, CharacterState::Still); | ||
| 260 | } | ||
| 261 | } | ||
| 262 | |||
| 251 | void CharacterSystem::clearSpriteCache() { | 263 | void CharacterSystem::clearSpriteCache() { | 
| 252 | for (Sprite& sprite : game_.getSprites() | game_.spriteView()) { | 264 | for (Sprite& sprite : game_.getSprites() | game_.spriteView()) { | 
| 253 | if (sprite.runningSfxChannel != -1) { | 265 | if (sprite.runningSfxChannel != -1) { | 
