summary refs log tree commit diff stats
path: root/src/character_system.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/character_system.cpp')
-rw-r--r--src/character_system.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/character_system.cpp b/src/character_system.cpp index 87407af..9b91716 100644 --- a/src/character_system.cpp +++ b/src/character_system.cpp
@@ -332,12 +332,14 @@ void CharacterSystem::setAnimationFor(int spriteId, CharacterState state) {
332 332
333 game_.getSystem<AnimationSystem>().setSpriteAnimation(spriteId, animName); 333 game_.getSystem<AnimationSystem>().setSpriteAnimation(spriteId, animName);
334 sprite.hasShadow = sprite.normallyHasShadow; 334 sprite.hasShadow = sprite.normallyHasShadow;
335 sprite.bobbing = sprite.bobsWhenNormal;
335 336
336 break; 337 break;
337 } 338 }
338 case CharacterMedium::Ladder: { 339 case CharacterMedium::Ladder: {
339 game_.getSystem<AnimationSystem>().setSpriteAnimation(spriteId, "climb"); 340 game_.getSystem<AnimationSystem>().setSpriteAnimation(spriteId, "climb");
340 sprite.hasShadow = false; 341 sprite.hasShadow = false;
342 sprite.bobbing = false;
341 343
342 if (state == CharacterState::Still || state == CharacterState::Crouching) { 344 if (state == CharacterState::Still || state == CharacterState::Crouching) {
343 sprite.animPaused = true; 345 sprite.animPaused = true;
@@ -355,6 +357,7 @@ void CharacterSystem::setAnimationFor(int spriteId, CharacterState state) {
355 357
356 game_.getSystem<AnimationSystem>().setSpriteAnimation(spriteId, animName); 358 game_.getSystem<AnimationSystem>().setSpriteAnimation(spriteId, animName);
357 sprite.hasShadow = false; 359 sprite.hasShadow = false;
360 sprite.bobbing = false;
358 361
359 break; 362 break;
360 } 363 }