diff options
Diffstat (limited to 'src/character_system.cpp')
| -rw-r--r-- | src/character_system.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
| diff --git a/src/character_system.cpp b/src/character_system.cpp index 87407af..9b91716 100644 --- a/src/character_system.cpp +++ b/src/character_system.cpp | |||
| @@ -332,12 +332,14 @@ void CharacterSystem::setAnimationFor(int spriteId, CharacterState state) { | |||
| 332 | 332 | ||
| 333 | game_.getSystem<AnimationSystem>().setSpriteAnimation(spriteId, animName); | 333 | game_.getSystem<AnimationSystem>().setSpriteAnimation(spriteId, animName); |
| 334 | sprite.hasShadow = sprite.normallyHasShadow; | 334 | sprite.hasShadow = sprite.normallyHasShadow; |
| 335 | sprite.bobbing = sprite.bobsWhenNormal; | ||
| 335 | 336 | ||
| 336 | break; | 337 | break; |
| 337 | } | 338 | } |
| 338 | case CharacterMedium::Ladder: { | 339 | case CharacterMedium::Ladder: { |
| 339 | game_.getSystem<AnimationSystem>().setSpriteAnimation(spriteId, "climb"); | 340 | game_.getSystem<AnimationSystem>().setSpriteAnimation(spriteId, "climb"); |
| 340 | sprite.hasShadow = false; | 341 | sprite.hasShadow = false; |
| 342 | sprite.bobbing = false; | ||
| 341 | 343 | ||
| 342 | if (state == CharacterState::Still || state == CharacterState::Crouching) { | 344 | if (state == CharacterState::Still || state == CharacterState::Crouching) { |
| 343 | sprite.animPaused = true; | 345 | sprite.animPaused = true; |
| @@ -355,6 +357,7 @@ void CharacterSystem::setAnimationFor(int spriteId, CharacterState state) { | |||
| 355 | 357 | ||
| 356 | game_.getSystem<AnimationSystem>().setSpriteAnimation(spriteId, animName); | 358 | game_.getSystem<AnimationSystem>().setSpriteAnimation(spriteId, animName); |
| 357 | sprite.hasShadow = false; | 359 | sprite.hasShadow = false; |
| 360 | sprite.bobbing = false; | ||
| 358 | 361 | ||
| 359 | break; | 362 | break; |
| 360 | } | 363 | } |
