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-rw-r--r--src/character_system.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/character_system.cpp b/src/character_system.cpp index 10cb06f..368505e 100644 --- a/src/character_system.cpp +++ b/src/character_system.cpp
@@ -153,7 +153,7 @@ void CharacterSystem::tick(double dt) {
153 pLoc += (unitVecInDirection(sprite.movementDir) * speed); 153 pLoc += (unitVecInDirection(sprite.movementDir) * speed);
154 154
155 // Check collision. 155 // Check collision.
156 CollisionResult collision = game_.getSystem<TransformSystem>().checkCollision(spriteId, sprite.loc, pLoc, sprite.movementDir); 156 CollisionResult collision = game_.getSystem<TransformSystem>().checkCollision(spriteId, sprite.loc, pLoc, sprite.movementDir, CheckCollisionOptions::AllowSliding);
157 157
158 if (!(collision.blocked && sprite.clipping)) { 158 if (!(collision.blocked && sprite.clipping)) {
159 pLoc = collision.adjustedLoc; 159 pLoc = collision.adjustedLoc;