diff options
Diffstat (limited to 'res/scripts/hallucination_mirror.lua')
-rw-r--r-- | res/scripts/hallucination_mirror.lua | 22 |
1 files changed, 22 insertions, 0 deletions
diff --git a/res/scripts/hallucination_mirror.lua b/res/scripts/hallucination_mirror.lua index 6e2ef55..bf1faba 100644 --- a/res/scripts/hallucination_mirror.lua +++ b/res/scripts/hallucination_mirror.lua | |||
@@ -1,5 +1,27 @@ | |||
1 | hallucination_mirror = {} | 1 | hallucination_mirror = {} |
2 | 2 | ||
3 | function hallucination_mirror.init() | ||
4 | coroutine.yield() | ||
5 | -- This routine makes the player's party face the mirror if they are standing | ||
6 | -- in front of it for a few (5) seconds. The fact that this has to run | ||
7 | -- continuously makes it a bit complicated, and is why we keep checking that | ||
8 | -- we're on the same map. | ||
9 | while getMap():getName() == "hallucination_mirror" do | ||
10 | if IsSpriteInZone("lucas", "mirror_sight") and IsSpriteInZone("kuma", "mirror_sight") and IsSpriteInZone("duster", "mirror_sight") and IsSpriteInZone("boney", "mirror_sight") then | ||
11 | timer = 5000 -- milliseconds | ||
12 | while timer > 0 and getSprite(getPlayerSprite()).characterState == CharacterState.STILL and getMap():getName() == "hallucination_mirror" do | ||
13 | timer = timer - coroutine.yield() | ||
14 | end | ||
15 | |||
16 | if timer <= 0 and getSprite(getPlayerSprite()).characterState == CharacterState.STILL and getMap():getName() == "hallucination_mirror" then | ||
17 | SetPartyDirection(getPlayerSprite(), Direction.UP) | ||
18 | end | ||
19 | end | ||
20 | |||
21 | coroutine.yield() | ||
22 | end | ||
23 | end | ||
24 | |||
3 | function hallucination_mirror.mailbox() | 25 | function hallucination_mirror.mailbox() |
4 | StartCutscene() | 26 | StartCutscene() |
5 | DisplayMessage("* The mailbox lid is open...\n* Peek inside?", "", SpeakerType.NONE) | 27 | DisplayMessage("* The mailbox lid is open...\n* Peek inside?", "", SpeakerType.NONE) |