1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
|
hallucination_mirror = {}
function hallucination_mirror.mailbox()
StartCutscene()
DisplayMessage("* The mailbox lid is open...\n* Peek inside?", "", SpeakerType.NONE)
ShowChoice("Yes", "No")
WaitForEndOfMessage()
if GetChoiceSelection() == 1 then
HideCutsceneBars()
return
end
DisplayMessage("* Inside the mailbox is a poem.\n* Read it?", "", SpeakerType.NONE)
ShowChoice("Yes", "No")
WaitForEndOfMessage()
if GetChoiceSelection() == 1 then
HideCutsceneBars()
return
end
if not gamestate.read_mirror_message then
animation():initSprite(getSpriteByAlias("double_lucas"), "../res/sprites/claus_anim.txt")
animation():initSprite(getSpriteByAlias("double_kuma"), "../res/sprites/ionia_anim.txt")
animation():initSprite(getSpriteByAlias("double_duster"), "../res/sprites/wess_anim.txt")
--animation():initSprite(getSpriteByAlias("double_boney"), "../res/sprites/claus_anim.txt")
end
gamestate.read_mirror_message = true
DisplayMessage("* <Your eyes that watch me walking by\nYour ears that listen to me cry\nYour mouth, alit with laughter strong\nYour forehead creased to say I'm wrong>\n* <They think you're dead, but here you stare\nReflected in the mirror's glare\nWith pounding fists and fevered moans\nThat shake me to my very bones>\n* <One day I know you'll fall right through\nTo haunt me in my life anew>\n\f...\n\f* You get the feeling you're being watched.", "", SpeakerType.NONE)
WaitForEndOfMessage()
HideCutsceneBars()
end
|