diff options
-rw-r--r-- | src/main.cpp | 8 | ||||
-rw-r--r-- | src/map.h | 4 |
2 files changed, 6 insertions, 6 deletions
diff --git a/src/main.cpp b/src/main.cpp index b515891..56d4301 100644 --- a/src/main.cpp +++ b/src/main.cpp | |||
@@ -35,7 +35,7 @@ void loop(Renderer& renderer, std::mt19937& rng) { | |||
35 | 35 | ||
36 | int lucasSprite = game.emplaceSprite("lucas"); | 36 | int lucasSprite = game.emplaceSprite("lucas"); |
37 | game.getSystem<TransformSystem>().initSprite(lucasSprite, warpLoc); | 37 | game.getSystem<TransformSystem>().initSprite(lucasSprite, warpLoc); |
38 | game.getSystem<TransformSystem>().setUpCollision(lucasSprite, {-8, -8}, {16, 8}, true); | 38 | game.getSystem<TransformSystem>().setUpCollision(lucasSprite, {-7, -8}, {14, 8}, true); |
39 | game.getSystem<AnimationSystem>().initSprite(lucasSprite, "../res/sprites/lucas_anim.txt"); | 39 | game.getSystem<AnimationSystem>().initSprite(lucasSprite, "../res/sprites/lucas_anim.txt"); |
40 | game.getSystem<AnimationSystem>().setSpriteDirection(lucasSprite, Direction::down); | 40 | game.getSystem<AnimationSystem>().setSpriteDirection(lucasSprite, Direction::down); |
41 | game.getSprite(lucasSprite).normallyHasShadow = true; | 41 | game.getSprite(lucasSprite).normallyHasShadow = true; |
@@ -49,7 +49,7 @@ void loop(Renderer& renderer, std::mt19937& rng) { | |||
49 | 49 | ||
50 | int kumaSprite = game.emplaceSprite("kuma"); | 50 | int kumaSprite = game.emplaceSprite("kuma"); |
51 | game.getSystem<TransformSystem>().initSprite(kumaSprite, warpLoc); | 51 | game.getSystem<TransformSystem>().initSprite(kumaSprite, warpLoc); |
52 | game.getSystem<TransformSystem>().setUpCollision(kumaSprite, {-8, -8}, {16, 8}, false); | 52 | game.getSystem<TransformSystem>().setUpCollision(kumaSprite, {-7, -8}, {14, 8}, false); |
53 | game.getSystem<AnimationSystem>().initSprite(kumaSprite, "../res/sprites/kuma_anim.txt"); | 53 | game.getSystem<AnimationSystem>().initSprite(kumaSprite, "../res/sprites/kuma_anim.txt"); |
54 | game.getSystem<AnimationSystem>().setSpriteDirection(kumaSprite, Direction::down); | 54 | game.getSystem<AnimationSystem>().setSpriteDirection(kumaSprite, Direction::down); |
55 | game.getSprite(kumaSprite).normallyHasShadow = true; | 55 | game.getSprite(kumaSprite).normallyHasShadow = true; |
@@ -58,7 +58,7 @@ void loop(Renderer& renderer, std::mt19937& rng) { | |||
58 | 58 | ||
59 | int dusterSprite = game.emplaceSprite("duster"); | 59 | int dusterSprite = game.emplaceSprite("duster"); |
60 | game.getSystem<TransformSystem>().initSprite(dusterSprite, warpLoc); | 60 | game.getSystem<TransformSystem>().initSprite(dusterSprite, warpLoc); |
61 | game.getSystem<TransformSystem>().setUpCollision(dusterSprite, {-8, -8}, {16, 8}, false); | 61 | game.getSystem<TransformSystem>().setUpCollision(dusterSprite, {-7, -8}, {14, 8}, false); |
62 | game.getSystem<AnimationSystem>().initSprite(dusterSprite, "../res/sprites/duster_anim.txt"); | 62 | game.getSystem<AnimationSystem>().initSprite(dusterSprite, "../res/sprites/duster_anim.txt"); |
63 | game.getSystem<AnimationSystem>().setSpriteDirection(dusterSprite, Direction::down); | 63 | game.getSystem<AnimationSystem>().setSpriteDirection(dusterSprite, Direction::down); |
64 | game.getSprite(dusterSprite).normallyHasShadow = true; | 64 | game.getSprite(dusterSprite).normallyHasShadow = true; |
@@ -67,7 +67,7 @@ void loop(Renderer& renderer, std::mt19937& rng) { | |||
67 | 67 | ||
68 | int boneySprite = game.emplaceSprite("boney"); | 68 | int boneySprite = game.emplaceSprite("boney"); |
69 | game.getSystem<TransformSystem>().initSprite(boneySprite, warpLoc); | 69 | game.getSystem<TransformSystem>().initSprite(boneySprite, warpLoc); |
70 | game.getSystem<TransformSystem>().setUpCollision(boneySprite, {-8, -8}, {16, 8}, false); | 70 | game.getSystem<TransformSystem>().setUpCollision(boneySprite, {-7, -8}, {14, 8}, false); |
71 | game.getSystem<AnimationSystem>().initSprite(boneySprite, "../res/sprites/boney_anim.txt"); | 71 | game.getSystem<AnimationSystem>().initSprite(boneySprite, "../res/sprites/boney_anim.txt"); |
72 | game.getSystem<AnimationSystem>().setSpriteDirection(boneySprite, Direction::down); | 72 | game.getSystem<AnimationSystem>().setSpriteDirection(boneySprite, Direction::down); |
73 | game.getSprite(boneySprite).normallyHasShadow = true; | 73 | game.getSprite(boneySprite).normallyHasShadow = true; |
diff --git a/src/map.h b/src/map.h index 8b79d7b..7398d66 100644 --- a/src/map.h +++ b/src/map.h | |||
@@ -21,8 +21,8 @@ struct Tile { | |||
21 | struct Prototype { | 21 | struct Prototype { |
22 | std::string name; | 22 | std::string name; |
23 | vec2i pos; | 23 | vec2i pos; |
24 | vec2i collisionOffset {-8, -8}; | 24 | vec2i collisionOffset {-7, -8}; |
25 | vec2i collisionSize {16, 8}; | 25 | vec2i collisionSize {14, 8}; |
26 | std::string animationFilename; | 26 | std::string animationFilename; |
27 | std::string animName; | 27 | std::string animName; |
28 | Direction dir = Direction::down; | 28 | Direction dir = Direction::down; |