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-rw-r--r--src/character_system.cpp15
1 files changed, 13 insertions, 2 deletions
diff --git a/src/character_system.cpp b/src/character_system.cpp index 3df4f9a..fcd69dd 100644 --- a/src/character_system.cpp +++ b/src/character_system.cpp
@@ -15,8 +15,19 @@ void CharacterSystem::addSpriteToParty(int leaderId, int followerId) {
15 Sprite& leader = game_.getSprite(leaderId); 15 Sprite& leader = game_.getSprite(leaderId);
16 Sprite& follower = game_.getSprite(followerId); 16 Sprite& follower = game_.getSprite(followerId);
17 17
18 int index = leader.followers.size() + 1; 18 vec2i targetPos = leader.loc;
19 follower.trail = std::deque<Movement>(PARTY_FRAME_DELAY * index, {.pos = follower.loc, .dir = follower.dir}); 19
20 if (!leader.followers.empty()) {
21 Sprite& backFollower = game_.getSprite(leader.followers.back());
22 follower.trail = backFollower.trail;
23 targetPos = backFollower.loc;
24 }
25
26 Direction toFace = directionFacingPoint(targetPos - follower.loc);
27 for (int i=0; i<PARTY_FRAME_DELAY; i++) {
28 vec2i tween = ((follower.loc - targetPos) * i) / static_cast<double>(PARTY_FRAME_DELAY) + targetPos;
29 follower.trail.push_front({.pos = tween, .dir = toFace});
30 }
20 31
21 leader.followers.push_back(followerId); 32 leader.followers.push_back(followerId);
22 33