diff options
-rw-r--r-- | res/maps/hallucination_mirror.tmx | 3 | ||||
-rw-r--r-- | res/scripts/common.lua | 10 | ||||
-rw-r--r-- | res/scripts/hallucination_mirror.lua | 22 | ||||
-rw-r--r-- | src/script_system.cpp | 9 |
4 files changed, 42 insertions, 2 deletions
diff --git a/res/maps/hallucination_mirror.tmx b/res/maps/hallucination_mirror.tmx index a9aadff..1c5eee2 100644 --- a/res/maps/hallucination_mirror.tmx +++ b/res/maps/hallucination_mirror.tmx | |||
@@ -1,5 +1,5 @@ | |||
1 | <?xml version="1.0" encoding="UTF-8"?> | 1 | <?xml version="1.0" encoding="UTF-8"?> |
2 | <map version="1.4" tiledversion="1.4.3" orientation="orthogonal" renderorder="right-down" width="48" height="16" tilewidth="16" tileheight="16" infinite="0" nextlayerid="8" nextobjectid="11"> | 2 | <map version="1.4" tiledversion="1.4.3" orientation="orthogonal" renderorder="right-down" width="48" height="16" tilewidth="16" tileheight="16" infinite="0" nextlayerid="8" nextobjectid="12"> |
3 | <properties> | 3 | <properties> |
4 | <property name="maskZone" value="mask"/> | 4 | <property name="maskZone" value="mask"/> |
5 | </properties> | 5 | </properties> |
@@ -113,6 +113,7 @@ | |||
113 | </properties> | 113 | </properties> |
114 | <point/> | 114 | <point/> |
115 | </object> | 115 | </object> |
116 | <object id="11" name="mirror_sight" type="zone" x="176" y="128" width="176" height="48"/> | ||
116 | </objectgroup> | 117 | </objectgroup> |
117 | <layer id="4" name="Upper" width="48" height="16"> | 118 | <layer id="4" name="Upper" width="48" height="16"> |
118 | <properties> | 119 | <properties> |
diff --git a/res/scripts/common.lua b/res/scripts/common.lua index 2a2ce35..d0ea6b5 100644 --- a/res/scripts/common.lua +++ b/res/scripts/common.lua | |||
@@ -542,3 +542,13 @@ function ExitAreaTransition() | |||
542 | effect():circleTransition(1, 0.0) | 542 | effect():circleTransition(1, 0.0) |
543 | Delay(1000) | 543 | Delay(1000) |
544 | end | 544 | end |
545 | |||
546 | --- Checks whether a sprite is in a zone. | ||
547 | -- @param spriteName the name of the sprite to locate | ||
548 | -- @param zoneName the name of the zone on the current map to use as a boundary | ||
549 | function IsSpriteInZone(spriteName, zoneName) | ||
550 | local pos = GetPosition(spriteName) | ||
551 | local zone = getMap():getZone(zoneName) | ||
552 | |||
553 | return (pos:x() >= zone.ul:x()) and (pos:x() <= zone.dr:x()) and (pos:y() >= zone.ul:y()) and (pos:y() <= zone.dr:y()) | ||
554 | end | ||
diff --git a/res/scripts/hallucination_mirror.lua b/res/scripts/hallucination_mirror.lua index 6e2ef55..bf1faba 100644 --- a/res/scripts/hallucination_mirror.lua +++ b/res/scripts/hallucination_mirror.lua | |||
@@ -1,5 +1,27 @@ | |||
1 | hallucination_mirror = {} | 1 | hallucination_mirror = {} |
2 | 2 | ||
3 | function hallucination_mirror.init() | ||
4 | coroutine.yield() | ||
5 | -- This routine makes the player's party face the mirror if they are standing | ||
6 | -- in front of it for a few (5) seconds. The fact that this has to run | ||
7 | -- continuously makes it a bit complicated, and is why we keep checking that | ||
8 | -- we're on the same map. | ||
9 | while getMap():getName() == "hallucination_mirror" do | ||
10 | if IsSpriteInZone("lucas", "mirror_sight") and IsSpriteInZone("kuma", "mirror_sight") and IsSpriteInZone("duster", "mirror_sight") and IsSpriteInZone("boney", "mirror_sight") then | ||
11 | timer = 5000 -- milliseconds | ||
12 | while timer > 0 and getSprite(getPlayerSprite()).characterState == CharacterState.STILL and getMap():getName() == "hallucination_mirror" do | ||
13 | timer = timer - coroutine.yield() | ||
14 | end | ||
15 | |||
16 | if timer <= 0 and getSprite(getPlayerSprite()).characterState == CharacterState.STILL and getMap():getName() == "hallucination_mirror" then | ||
17 | SetPartyDirection(getPlayerSprite(), Direction.UP) | ||
18 | end | ||
19 | end | ||
20 | |||
21 | coroutine.yield() | ||
22 | end | ||
23 | end | ||
24 | |||
3 | function hallucination_mirror.mailbox() | 25 | function hallucination_mirror.mailbox() |
4 | StartCutscene() | 26 | StartCutscene() |
5 | DisplayMessage("* The mailbox lid is open...\n* Peek inside?", "", SpeakerType.NONE) | 27 | DisplayMessage("* The mailbox lid is open...\n* Peek inside?", "", SpeakerType.NONE) |
diff --git a/src/script_system.cpp b/src/script_system.cpp index 3325b79..50ea60a 100644 --- a/src/script_system.cpp +++ b/src/script_system.cpp | |||
@@ -22,6 +22,11 @@ ScriptSystem::ScriptSystem(Game& game) : game_(game) { | |||
22 | "x", [] (const vec2i& v) { return v.x(); }, | 22 | "x", [] (const vec2i& v) { return v.x(); }, |
23 | "y", [] (const vec2i& v) { return v.y(); }); | 23 | "y", [] (const vec2i& v) { return v.y(); }); |
24 | 24 | ||
25 | engine_.new_usertype<Zone>( | ||
26 | "zone", | ||
27 | "ul", &Zone::ul, | ||
28 | "dr", &Zone::dr); | ||
29 | |||
25 | engine_.new_usertype<SpriteFrame>( | 30 | engine_.new_usertype<SpriteFrame>( |
26 | "spriteframe", | 31 | "spriteframe", |
27 | "center", &SpriteFrame::center, | 32 | "center", &SpriteFrame::center, |
@@ -117,9 +122,11 @@ ScriptSystem::ScriptSystem(Game& game) : game_(game) { | |||
117 | 122 | ||
118 | engine_.new_usertype<Map>( | 123 | engine_.new_usertype<Map>( |
119 | "map", | 124 | "map", |
125 | "getName", &Map::getName, | ||
120 | "getWarpPoint", &Map::getWarpPoint, | 126 | "getWarpPoint", &Map::getWarpPoint, |
121 | "hasMusic", &Map::hasMusic, | 127 | "hasMusic", &Map::hasMusic, |
122 | "getMusic", &Map::getMusic); | 128 | "getMusic", &Map::getMusic, |
129 | "getZone", &Map::getZone); | ||
123 | 130 | ||
124 | engine_.set_function( | 131 | engine_.set_function( |
125 | "message", | 132 | "message", |