diff options
| -rw-r--r-- | src/consts.h | 7 | ||||
| -rw-r--r-- | src/renderer.cpp | 6 |
2 files changed, 8 insertions, 5 deletions
| diff --git a/src/consts.h b/src/consts.h index d6bf90b..fcfdff2 100644 --- a/src/consts.h +++ b/src/consts.h | |||
| @@ -4,7 +4,10 @@ | |||
| 4 | const int GAME_WIDTH = 640; | 4 | const int GAME_WIDTH = 640; |
| 5 | const int GAME_HEIGHT = 480; | 5 | const int GAME_HEIGHT = 480; |
| 6 | 6 | ||
| 7 | const int MOVEMENT_SPEED = 4; | 7 | const int CANVAS_WIDTH = 320; |
| 8 | const int PARTY_FRAME_DELAY = 20;// / MOVEMENT_SPEED; | 8 | const int CANVAS_HEIGHT = 240; |
| 9 | |||
| 10 | const int MOVEMENT_SPEED = 2; | ||
| 11 | const int PARTY_FRAME_DELAY = 10;// / MOVEMENT_SPEED; | ||
| 9 | 12 | ||
| 10 | #endif /* end of include guard: CONSTS_H_9561E49C */ | 13 | #endif /* end of include guard: CONSTS_H_9561E49C */ |
| diff --git a/src/renderer.cpp b/src/renderer.cpp index 77f0a0c..18b8ed8 100644 --- a/src/renderer.cpp +++ b/src/renderer.cpp | |||
| @@ -35,8 +35,8 @@ void Renderer::render(Game& game) { | |||
| 35 | ren_.get(), | 35 | ren_.get(), |
| 36 | SDL_PIXELFORMAT_RGBA8888, | 36 | SDL_PIXELFORMAT_RGBA8888, |
| 37 | SDL_TEXTUREACCESS_TARGET, | 37 | SDL_TEXTUREACCESS_TARGET, |
| 38 | GAME_WIDTH, | 38 | CANVAS_WIDTH, |
| 39 | GAME_HEIGHT)); | 39 | CANVAS_HEIGHT)); |
| 40 | 40 | ||
| 41 | if (!canvas) | 41 | if (!canvas) |
| 42 | { | 42 | { |
| @@ -50,7 +50,7 @@ void Renderer::render(Game& game) { | |||
| 50 | 50 | ||
| 51 | for (const Sprite& sprite : game.getSpritesByY() | game.spriteView()) { | 51 | for (const Sprite& sprite : game.getSpritesByY() | game.spriteView()) { |
| 52 | SDL_Rect src { sprite.getFrame() * sprite.size().w(), 0, sprite.size().w(), sprite.size().h() }; | 52 | SDL_Rect src { sprite.getFrame() * sprite.size().w(), 0, sprite.size().w(), sprite.size().h() }; |
| 53 | SDL_Rect dest { sprite.loc().x(), sprite.loc().y(), sprite.size().w() * 4, sprite.size().h() * 4 }; | 53 | SDL_Rect dest { sprite.loc().x(), sprite.loc().y(), sprite.size().w(), sprite.size().h() }; |
| 54 | SDL_RenderCopy(ren_.get(), textures_.at(sprite.getTextureId()).get(), &src, &dest); | 54 | SDL_RenderCopy(ren_.get(), textures_.at(sprite.getTextureId()).get(), &src, &dest); |
| 55 | } | 55 | } |
| 56 | 56 | ||
