summary refs log tree commit diff stats
path: root/src
diff options
context:
space:
mode:
authorKelly Rauchenberger <fefferburbia@gmail.com>2021-03-04 22:26:43 -0500
committerKelly Rauchenberger <fefferburbia@gmail.com>2021-03-04 22:26:43 -0500
commit379f1f8bd8da856a142deb5781c8e9ab15393452 (patch)
tree0e187f607127331880cf3a893542a1bf513477bc /src
parentdbc28c87fefbceb4eaec522b535f9034b05fe3f2 (diff)
downloadtanetane-379f1f8bd8da856a142deb5781c8e9ab15393452.tar.gz
tanetane-379f1f8bd8da856a142deb5781c8e9ab15393452.tar.bz2
tanetane-379f1f8bd8da856a142deb5781c8e9ab15393452.zip
Fixed player losing control on first entering hallucination_interior
The issue was that the large number of sprites on the map causes the game sprite vector to resize itself during the map load, which invalidates all sprite object pointers, including the one to the player sprite that is used to give the player control again after a map change.
Diffstat (limited to 'src')
0 files changed, 0 insertions, 0 deletions