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author | Kelly Rauchenberger <fefferburbia@gmail.com> | 2021-02-21 17:56:17 -0500 |
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committer | Kelly Rauchenberger <fefferburbia@gmail.com> | 2021-02-21 17:56:17 -0500 |
commit | 5df0d0616ee3996add0b14e0fb0becd6257d04a2 (patch) | |
tree | 19bf067462ea04abf500e0427d3daeb3a39434ee /src/script_system.h | |
parent | ecbe17b582803aaeaa9ccee88a3d093ff93a6cd3 (diff) | |
download | tanetane-5df0d0616ee3996add0b14e0fb0becd6257d04a2.tar.gz tanetane-5df0d0616ee3996add0b14e0fb0becd6257d04a2.tar.bz2 tanetane-5df0d0616ee3996add0b14e0fb0becd6257d04a2.zip |
Added a debug console
Open it by pressing backtick, close it by hitting escape. Pressing backtick does not open it in release builds. Current shortcomings: opening it for the first time also types a backtick for some reason, but not on subsequent times. Also, it doesn't create a coroutine, so any script function that yields is going to fail. This also added a "is gameplay paused" flag to Game, which will be useful for adding a pause menu.
Diffstat (limited to 'src/script_system.h')
-rw-r--r-- | src/script_system.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/script_system.h b/src/script_system.h index 9c901b7..686415c 100644 --- a/src/script_system.h +++ b/src/script_system.h | |||
@@ -20,6 +20,8 @@ public: | |||
20 | 20 | ||
21 | void runScript(std::string mapName, std::string scriptName); | 21 | void runScript(std::string mapName, std::string scriptName); |
22 | 22 | ||
23 | void runDebugScript(std::string script); | ||
24 | |||
23 | private: | 25 | private: |
24 | 26 | ||
25 | Game& game_; | 27 | Game& game_; |