From 5df0d0616ee3996add0b14e0fb0becd6257d04a2 Mon Sep 17 00:00:00 2001 From: Kelly Rauchenberger Date: Sun, 21 Feb 2021 17:56:17 -0500 Subject: Added a debug console Open it by pressing backtick, close it by hitting escape. Pressing backtick does not open it in release builds. Current shortcomings: opening it for the first time also types a backtick for some reason, but not on subsequent times. Also, it doesn't create a coroutine, so any script function that yields is going to fail. This also added a "is gameplay paused" flag to Game, which will be useful for adding a pause menu. --- src/script_system.h | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/script_system.h') diff --git a/src/script_system.h b/src/script_system.h index 9c901b7..686415c 100644 --- a/src/script_system.h +++ b/src/script_system.h @@ -20,6 +20,8 @@ public: void runScript(std::string mapName, std::string scriptName); + void runDebugScript(std::string script); + private: Game& game_; -- cgit 1.4.1