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| author | Star Rauchenberger <fefferburbia@gmail.com> | 2021-03-13 09:51:24 -0500 |
|---|---|---|
| committer | Star Rauchenberger <fefferburbia@gmail.com> | 2021-03-13 15:34:50 -0500 |
| commit | f9dd0fbabe5348fcd9841978cdd9d3a5824a5dec (patch) | |
| tree | 2d27fd932135254f8cc7f73146f78a283f4038a4 /src/menu_system.cpp | |
| parent | 7b0ac7fc096b2dadb47780e9afd141395b6a111b (diff) | |
| download | tanetane-f9dd0fbabe5348fcd9841978cdd9d3a5824a5dec.tar.gz tanetane-f9dd0fbabe5348fcd9841978cdd9d3a5824a5dec.tar.bz2 tanetane-f9dd0fbabe5348fcd9841978cdd9d3a5824a5dec.zip | |
Pause menu commands can do something
#7
Diffstat (limited to 'src/menu_system.cpp')
| -rw-r--r-- | src/menu_system.cpp | 16 |
1 files changed, 15 insertions, 1 deletions
| diff --git a/src/menu_system.cpp b/src/menu_system.cpp index a6fd566..34616a6 100644 --- a/src/menu_system.cpp +++ b/src/menu_system.cpp | |||
| @@ -40,8 +40,14 @@ void MenuSystem::openPauseMenu() { | |||
| 40 | 40 | ||
| 41 | menu_ = CreateMenu({ | 41 | menu_ = CreateMenu({ |
| 42 | MenuBuilder().Command("Settings"), | 42 | MenuBuilder().Command("Settings"), |
| 43 | MenuBuilder().Command("Return to Main Menu"), | ||
| 44 | MenuBuilder().Command("Resume Game") | 43 | MenuBuilder().Command("Resume Game") |
| 44 | .ActivationFunction([] (Game& game) { | ||
| 45 | game.getSystem<MenuSystem>().closePauseMenu(); | ||
| 46 | }), | ||
| 47 | MenuBuilder().Command("Quit") | ||
| 48 | .ActivationFunction([] (Game& game) { | ||
| 49 | game.quit(); | ||
| 50 | }) | ||
| 45 | }); | 51 | }); |
| 46 | 52 | ||
| 47 | cursor_ = 0; | 53 | cursor_ = 0; |
| @@ -77,3 +83,11 @@ void MenuSystem::pressedDown() { | |||
| 77 | 83 | ||
| 78 | game_.getMixer().playSound("../res/sfx/vertical_menu.wav"); | 84 | game_.getMixer().playSound("../res/sfx/vertical_menu.wav"); |
| 79 | } | 85 | } |
| 86 | |||
| 87 | void MenuSystem::activateOption() { | ||
| 88 | game_.getMixer().playSound("../res/sfx/menu_activate.wav"); | ||
| 89 | |||
| 90 | if (menu_[cursor_].type == MenuType::Command && menu_[cursor_].activationFunction) { | ||
| 91 | menu_[cursor_].activationFunction(game_); | ||
| 92 | } | ||
| 93 | } | ||
