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#include "menu_system.h"
#include "game.h"
void MenuSystem::tick(double dt) {
pauseAnimation_.tick(dt);
if (openState_ == OpenState::Animating && pauseAnimation_.isComplete()) {
if (pauseAnimation_.getProgress() == 0.0) {
openState_ = OpenState::Closed;
game_.unpauseGameplay();
} else if (pauseAnimation_.getProgress() == 1.0) {
openState_ = OpenState::Open;
}
} else if (openState_ == OpenState::Open) {
cursorBobTimer_.accumulate(dt);
while (cursorBobTimer_.step()) {
if (cursorBobDown_) {
cursorBob_++;
if (cursorBob_ >= 4) {
cursorBobDown_ = false;
}
} else {
cursorBob_--;
if (cursorBob_ <= 0) {
cursorBobDown_ = true;
}
}
}
}
}
void MenuSystem::openPauseMenu() {
pauseAnimation_.start(125, 1.0);
openState_ = OpenState::Animating;
game_.pauseGameplay();
menu_ = CreateMenu({
MenuBuilder().Command("Settings"),
MenuBuilder().Command("Return to Main Menu"),
MenuBuilder().Command("Resume Game")
});
cursor_ = 0;
}
void MenuSystem::closePauseMenu() {
pauseAnimation_.start(125, 0.0);
openState_ = OpenState::Animating;
}
void MenuSystem::pressedUp() {
cursor_--;
if (cursor_ < 0) {
cursor_ = menu_.size() - 1;
}
cursorBob_ = 0;
cursorBobDown_ = true;
game_.getMixer().playSound("../res/sfx/vertical_menu.wav");
}
void MenuSystem::pressedDown() {
cursor_++;
if (cursor_ >= menu_.size()) {
cursor_ = 0;
}
cursorBob_ = 0;
cursorBobDown_ = true;
game_.getMixer().playSound("../res/sfx/vertical_menu.wav");
}
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