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authorKelly Rauchenberger <fefferburbia@gmail.com>2021-03-05 20:50:51 -0500
committerKelly Rauchenberger <fefferburbia@gmail.com>2021-03-05 20:50:51 -0500
commit1c462ef3780b33468ed93dde3ab6178765807ffe (patch)
tree6ee2f34ed3514c10d146c91b0e8e935cf9d1ccb6 /src/map.h
parent937875c4e1432b418f0f5051759e02c8d4c9ffa4 (diff)
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Added MirrorSystem
This is really just for letting one sprite mirror another's movement and animation. I tried doing it in the BehaviourSystem, but you get stuttering if you do it earlier in the loop than the CharacterSystem, so I ended up having to make a new system just for this thing that will not happen very often.
Diffstat (limited to 'src/map.h')
-rw-r--r--src/map.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/map.h b/src/map.h index 1167290..eb926c7 100644 --- a/src/map.h +++ b/src/map.h
@@ -32,6 +32,9 @@ struct Prototype {
32 int movementSpeed = -1; 32 int movementSpeed = -1;
33 std::string enclosureZone; 33 std::string enclosureZone;
34 bool masked = false; 34 bool masked = false;
35 MirrorType mirrorType = MirrorType::None;
36 int mirrorAxis = 0;
37 std::string spriteToMirror;
35}; 38};
36 39
37struct Trigger { 40struct Trigger {