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author | Kelly Rauchenberger <fefferburbia@gmail.com> | 2021-01-30 09:41:31 -0500 |
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committer | Kelly Rauchenberger <fefferburbia@gmail.com> | 2021-01-30 09:41:31 -0500 |
commit | 410f971972bde37fb852420ea2ca0e2f69f27256 (patch) | |
tree | 73262614d4688e4f9a26c97557db5720b049029e /src/main.cpp | |
parent | 78e5bd2e622204d0deab252d9b2ab90c3095b67d (diff) | |
download | tanetane-410f971972bde37fb852420ea2ca0e2f69f27256.tar.gz tanetane-410f971972bde37fb852420ea2ca0e2f69f27256.tar.bz2 tanetane-410f971972bde37fb852420ea2ca0e2f69f27256.zip |
Encapsulated some player movement stuff
Imported vector from therapy5
Diffstat (limited to 'src/main.cpp')
-rw-r--r-- | src/main.cpp | 27 |
1 files changed, 11 insertions, 16 deletions
diff --git a/src/main.cpp b/src/main.cpp index 8bd7f89..b282a2e 100644 --- a/src/main.cpp +++ b/src/main.cpp | |||
@@ -1,11 +1,17 @@ | |||
1 | #include <iostream> | 1 | #include <iostream> |
2 | #include "renderer.h" | 2 | #include "renderer.h" |
3 | #include "game.h" | 3 | #include "game.h" |
4 | #include "party.h" | ||
4 | 5 | ||
5 | void loop(Renderer& renderer) { | 6 | void loop(Renderer& renderer) { |
6 | Game game; | 7 | Game game; |
7 | int playerSpriteId = game.addSprite(Sprite("../res/lucas.png", renderer)); | 8 | int playerSpriteId = game.addSprite(Sprite("../res/lucas.png", renderer)); |
8 | 9 | ||
10 | Input keystate; | ||
11 | |||
12 | Party party; | ||
13 | party.addMember(playerSpriteId); | ||
14 | |||
9 | renderer.render(game); | 15 | renderer.render(game); |
10 | 16 | ||
11 | size_t inputDt = 50; | 17 | size_t inputDt = 50; |
@@ -25,28 +31,17 @@ void loop(Renderer& renderer) { | |||
25 | } | 31 | } |
26 | } | 32 | } |
27 | 33 | ||
28 | Sprite& playerSprite = game.getSprite(playerSpriteId); | ||
29 | const Uint8* state = SDL_GetKeyboardState(NULL); | 34 | const Uint8* state = SDL_GetKeyboardState(NULL); |
35 | keystate.left = state[SDL_SCANCODE_LEFT]; | ||
36 | keystate.right = state[SDL_SCANCODE_RIGHT]; | ||
37 | keystate.up = state[SDL_SCANCODE_UP]; | ||
38 | keystate.down = state[SDL_SCANCODE_DOWN]; | ||
30 | 39 | ||
31 | inputAcc += frameTime; | 40 | inputAcc += frameTime; |
32 | while (inputAcc > inputDt) { | 41 | while (inputAcc > inputDt) { |
33 | inputAcc -= inputDt; | 42 | inputAcc -= inputDt; |
34 | 43 | ||
35 | if (state[SDL_SCANCODE_LEFT]) { | 44 | party.move(game, keystate); |
36 | playerSprite.setX(playerSprite.getX()-8); | ||
37 | } | ||
38 | |||
39 | if (state[SDL_SCANCODE_RIGHT]) { | ||
40 | playerSprite.setX(playerSprite.getX()+8); | ||
41 | } | ||
42 | |||
43 | if (state[SDL_SCANCODE_UP]) { | ||
44 | playerSprite.setY(playerSprite.getY()-8); | ||
45 | } | ||
46 | |||
47 | if (state[SDL_SCANCODE_DOWN]) { | ||
48 | playerSprite.setY(playerSprite.getY()+8); | ||
49 | } | ||
50 | } | 45 | } |
51 | 46 | ||
52 | renderer.render(game); | 47 | renderer.render(game); |