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| author | Kelly Rauchenberger <fefferburbia@gmail.com> | 2021-02-20 13:34:04 -0500 |
|---|---|---|
| committer | Kelly Rauchenberger <fefferburbia@gmail.com> | 2021-02-20 13:34:04 -0500 |
| commit | f0eab98e417bf648261a9027bef91fe935af76cb (patch) | |
| tree | 7c212cbe8bd549d5a6229c616806095596859a8f /src/game.cpp | |
| parent | ca4935cb65325edbd45d4a3aacc921ea9ed9483b (diff) | |
| download | tanetane-f0eab98e417bf648261a9027bef91fe935af76cb.tar.gz tanetane-f0eab98e417bf648261a9027bef91fe935af76cb.tar.bz2 tanetane-f0eab98e417bf648261a9027bef91fe935af76cb.zip | |
Added variable movement speed
Ionia now moves at half Lucas's speed, which I think is good for NPCs.
Diffstat (limited to 'src/game.cpp')
| -rw-r--r-- | src/game.cpp | 8 |
1 files changed, 5 insertions, 3 deletions
| diff --git a/src/game.cpp b/src/game.cpp index 5c0017d..b5393a8 100644 --- a/src/game.cpp +++ b/src/game.cpp | |||
| @@ -62,9 +62,11 @@ void Game::loadMap(std::string filename) { | |||
| 62 | getSprite(spriteId).hasShadow = p.shadow; | 62 | getSprite(spriteId).hasShadow = p.shadow; |
| 63 | } | 63 | } |
| 64 | getSprite(spriteId).interactionScript = p.interactionScript; | 64 | getSprite(spriteId).interactionScript = p.interactionScript; |
| 65 | if (p.wander) { | 65 | if (p.movementSpeed != -1) { |
| 66 | getSystem<CharacterSystem>().initSprite(spriteId); | 66 | getSystem<CharacterSystem>().initSprite(spriteId, p.movementSpeed); |
| 67 | getSprite(spriteId).wander = true; | 67 | if (p.wander) { |
| 68 | getSprite(spriteId).wander = true; | ||
| 69 | } | ||
| 68 | } | 70 | } |
| 69 | if (!p.enclosureZone.empty()) { | 71 | if (!p.enclosureZone.empty()) { |
| 70 | getSprite(spriteId).enclosureZone = p.enclosureZone; | 72 | getSprite(spriteId).enclosureZone = p.enclosureZone; |
