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authorKelly Rauchenberger <fefferburbia@gmail.com>2021-02-20 13:34:04 -0500
committerKelly Rauchenberger <fefferburbia@gmail.com>2021-02-20 13:34:04 -0500
commitf0eab98e417bf648261a9027bef91fe935af76cb (patch)
tree7c212cbe8bd549d5a6229c616806095596859a8f /src/game.cpp
parentca4935cb65325edbd45d4a3aacc921ea9ed9483b (diff)
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Added variable movement speed
Ionia now moves at half Lucas's speed, which I think is good for NPCs.
Diffstat (limited to 'src/game.cpp')
-rw-r--r--src/game.cpp8
1 files changed, 5 insertions, 3 deletions
diff --git a/src/game.cpp b/src/game.cpp index 5c0017d..b5393a8 100644 --- a/src/game.cpp +++ b/src/game.cpp
@@ -62,9 +62,11 @@ void Game::loadMap(std::string filename) {
62 getSprite(spriteId).hasShadow = p.shadow; 62 getSprite(spriteId).hasShadow = p.shadow;
63 } 63 }
64 getSprite(spriteId).interactionScript = p.interactionScript; 64 getSprite(spriteId).interactionScript = p.interactionScript;
65 if (p.wander) { 65 if (p.movementSpeed != -1) {
66 getSystem<CharacterSystem>().initSprite(spriteId); 66 getSystem<CharacterSystem>().initSprite(spriteId, p.movementSpeed);
67 getSprite(spriteId).wander = true; 67 if (p.wander) {
68 getSprite(spriteId).wander = true;
69 }
68 } 70 }
69 if (!p.enclosureZone.empty()) { 71 if (!p.enclosureZone.empty()) {
70 getSprite(spriteId).enclosureZone = p.enclosureZone; 72 getSprite(spriteId).enclosureZone = p.enclosureZone;