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authorKelly Rauchenberger <fefferburbia@gmail.com>2021-02-20 13:19:15 -0500
committerKelly Rauchenberger <fefferburbia@gmail.com>2021-02-20 13:19:15 -0500
commitca4935cb65325edbd45d4a3aacc921ea9ed9483b (patch)
tree28376ffac0f817fc3f1f7290745e91d603fd59e8 /src/game.cpp
parent996076cf151a27a7a8d278aa4d15b28cfb196c46 (diff)
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Added enclosure zones
A sprite with an enclosure zone will collide with it if it attempts to leave the area defined by the zone. This is used to make sure that wandering sprites don't end up in weird places.
Diffstat (limited to 'src/game.cpp')
-rw-r--r--src/game.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/game.cpp b/src/game.cpp index 729e665..5c0017d 100644 --- a/src/game.cpp +++ b/src/game.cpp
@@ -66,6 +66,9 @@ void Game::loadMap(std::string filename) {
66 getSystem<CharacterSystem>().initSprite(spriteId); 66 getSystem<CharacterSystem>().initSprite(spriteId);
67 getSprite(spriteId).wander = true; 67 getSprite(spriteId).wander = true;
68 } 68 }
69 if (!p.enclosureZone.empty()) {
70 getSprite(spriteId).enclosureZone = p.enclosureZone;
71 }
69 } 72 }
70 73
71 for (const Trigger& t : map_->getTriggers()) { 74 for (const Trigger& t : map_->getTriggers()) {