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authorKelly Rauchenberger <fefferburbia@gmail.com>2021-02-20 13:04:41 -0500
committerKelly Rauchenberger <fefferburbia@gmail.com>2021-02-20 13:04:41 -0500
commit996076cf151a27a7a8d278aa4d15b28cfb196c46 (patch)
tree96a2fdcf3fd5a22394313d140cacc0257a821543 /src/game.cpp
parentee802c01d3008e6019bc55a02fcc2e6d68b288d1 (diff)
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Added a randomly wandering Ionia to the map
Diffstat (limited to 'src/game.cpp')
-rw-r--r--src/game.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/game.cpp b/src/game.cpp index dbd314a..729e665 100644 --- a/src/game.cpp +++ b/src/game.cpp
@@ -62,6 +62,10 @@ void Game::loadMap(std::string filename) {
62 getSprite(spriteId).hasShadow = p.shadow; 62 getSprite(spriteId).hasShadow = p.shadow;
63 } 63 }
64 getSprite(spriteId).interactionScript = p.interactionScript; 64 getSprite(spriteId).interactionScript = p.interactionScript;
65 if (p.wander) {
66 getSystem<CharacterSystem>().initSprite(spriteId);
67 getSprite(spriteId).wander = true;
68 }
65 } 69 }
66 70
67 for (const Trigger& t : map_->getTriggers()) { 71 for (const Trigger& t : map_->getTriggers()) {