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authorStar Rauchenberger <fefferburbia@gmail.com>2021-07-06 10:12:59 -0400
committerStar Rauchenberger <fefferburbia@gmail.com>2021-07-06 10:12:59 -0400
commit8aedeaf12c7dbf35f2f75f1b063b76a4fad06f30 (patch)
treeb90a7f804631d1921be64666e5ddc9bce31df371 /src/game.cpp
parentb57aa99e101c7cf59fd59d2f8df9fe3547d91acc (diff)
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Added "floating" sprite attribute
Sprites with this flag enabled will ignore map collision.
Diffstat (limited to 'src/game.cpp')
-rw-r--r--src/game.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game.cpp b/src/game.cpp index dff8af0..1b2cda9 100644 --- a/src/game.cpp +++ b/src/game.cpp
@@ -88,6 +88,7 @@ void Game::loadMap(std::string filename) {
88 if (!p.backgroundScript.empty()) { 88 if (!p.backgroundScript.empty()) {
89 backgroundScripts.push_back({spriteId, p.backgroundScript}); 89 backgroundScripts.push_back({spriteId, p.backgroundScript});
90 } 90 }
91 getSprite(spriteId).floating = p.floating;
91 } 92 }
92 93
93 for (const Trigger& t : map_->getTriggers()) { 94 for (const Trigger& t : map_->getTriggers()) {