From 8aedeaf12c7dbf35f2f75f1b063b76a4fad06f30 Mon Sep 17 00:00:00 2001 From: Star Rauchenberger Date: Tue, 6 Jul 2021 10:12:59 -0400 Subject: Added "floating" sprite attribute Sprites with this flag enabled will ignore map collision. --- src/game.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'src/game.cpp') diff --git a/src/game.cpp b/src/game.cpp index dff8af0..1b2cda9 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -88,6 +88,7 @@ void Game::loadMap(std::string filename) { if (!p.backgroundScript.empty()) { backgroundScripts.push_back({spriteId, p.backgroundScript}); } + getSprite(spriteId).floating = p.floating; } for (const Trigger& t : map_->getTriggers()) { -- cgit 1.4.1