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authorKelly Rauchenberger <fefferburbia@gmail.com>2021-02-24 10:42:31 -0500
committerStar Rauchenberger <fefferburbia@gmail.com>2021-02-24 16:00:53 -0500
commit5faac69bb14dc1d064b108c5109ab1a53200549f (patch)
treefad672f07ea28accdbc368b514b8d06b1814bd7a /src/game.cpp
parentdf093323e48426e8d54a504aeae4155fa3c8e605 (diff)
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Removed sprite shadow while on a ladder
Diffstat (limited to 'src/game.cpp')
-rw-r--r--src/game.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game.cpp b/src/game.cpp index b5393a8..2a4308f 100644 --- a/src/game.cpp +++ b/src/game.cpp
@@ -59,7 +59,7 @@ void Game::loadMap(std::string filename) {
59 getSystem<TransformSystem>().setUpCollision(spriteId, p.collisionOffset, p.collisionSize, true); 59 getSystem<TransformSystem>().setUpCollision(spriteId, p.collisionOffset, p.collisionSize, true);
60 if (!p.animationFilename.empty()) { 60 if (!p.animationFilename.empty()) {
61 getSystem<AnimationSystem>().initSprite(spriteId, p.animationFilename); 61 getSystem<AnimationSystem>().initSprite(spriteId, p.animationFilename);
62 getSprite(spriteId).hasShadow = p.shadow; 62 getSprite(spriteId).normallyHasShadow = p.shadow;
63 } 63 }
64 getSprite(spriteId).interactionScript = p.interactionScript; 64 getSprite(spriteId).interactionScript = p.interactionScript;
65 if (p.movementSpeed != -1) { 65 if (p.movementSpeed != -1) {