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author | Kelly Rauchenberger <fefferburbia@gmail.com> | 2021-02-20 13:34:04 -0500 |
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committer | Kelly Rauchenberger <fefferburbia@gmail.com> | 2021-02-20 13:34:04 -0500 |
commit | f0eab98e417bf648261a9027bef91fe935af76cb (patch) | |
tree | 7c212cbe8bd549d5a6229c616806095596859a8f /src/character_system.h | |
parent | ca4935cb65325edbd45d4a3aacc921ea9ed9483b (diff) | |
download | tanetane-f0eab98e417bf648261a9027bef91fe935af76cb.tar.gz tanetane-f0eab98e417bf648261a9027bef91fe935af76cb.tar.bz2 tanetane-f0eab98e417bf648261a9027bef91fe935af76cb.zip |
Added variable movement speed
Ionia now moves at half Lucas's speed, which I think is good for NPCs.
Diffstat (limited to 'src/character_system.h')
-rw-r--r-- | src/character_system.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/character_system.h b/src/character_system.h index 8c2ea54..79c1710 100644 --- a/src/character_system.h +++ b/src/character_system.h | |||
@@ -17,7 +17,7 @@ public: | |||
17 | 17 | ||
18 | CharacterSystem(Game& game) : game_(game) {} | 18 | CharacterSystem(Game& game) : game_(game) {} |
19 | 19 | ||
20 | void initSprite(int spriteId); | 20 | void initSprite(int spriteId, int movementSpeed); |
21 | 21 | ||
22 | void tick(double dt) override; | 22 | void tick(double dt) override; |
23 | 23 | ||