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authorKelly Rauchenberger <fefferburbia@gmail.com>2021-02-20 13:34:04 -0500
committerKelly Rauchenberger <fefferburbia@gmail.com>2021-02-20 13:34:04 -0500
commitf0eab98e417bf648261a9027bef91fe935af76cb (patch)
tree7c212cbe8bd549d5a6229c616806095596859a8f /src/character_system.h
parentca4935cb65325edbd45d4a3aacc921ea9ed9483b (diff)
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Added variable movement speed
Ionia now moves at half Lucas's speed, which I think is good for NPCs.
Diffstat (limited to 'src/character_system.h')
-rw-r--r--src/character_system.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/character_system.h b/src/character_system.h index 8c2ea54..79c1710 100644 --- a/src/character_system.h +++ b/src/character_system.h
@@ -17,7 +17,7 @@ public:
17 17
18 CharacterSystem(Game& game) : game_(game) {} 18 CharacterSystem(Game& game) : game_(game) {}
19 19
20 void initSprite(int spriteId); 20 void initSprite(int spriteId, int movementSpeed);
21 21
22 void tick(double dt) override; 22 void tick(double dt) override;
23 23