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author | Kelly Rauchenberger <fefferburbia@gmail.com> | 2021-02-03 12:33:03 -0500 |
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committer | Kelly Rauchenberger <fefferburbia@gmail.com> | 2021-02-03 12:33:03 -0500 |
commit | 683e22c419757744ce853c35d732f607ddb9af16 (patch) | |
tree | bc31c1c08f19d270f70b27737d4f6944d30759b7 /src/character_system.h | |
parent | 8d7ef2b2ae3ddff204f5934fe67c535d7f1345e9 (diff) | |
download | tanetane-683e22c419757744ce853c35d732f607ddb9af16.tar.gz tanetane-683e22c419757744ce853c35d732f607ddb9af16.tar.bz2 tanetane-683e22c419757744ce853c35d732f607ddb9af16.zip |
Added input system
Diffstat (limited to 'src/character_system.h')
-rw-r--r-- | src/character_system.h | 14 |
1 files changed, 13 insertions, 1 deletions
diff --git a/src/character_system.h b/src/character_system.h index ff5db02..2eea233 100644 --- a/src/character_system.h +++ b/src/character_system.h | |||
@@ -2,6 +2,9 @@ | |||
2 | #define PARTY_H_826F91BA | 2 | #define PARTY_H_826F91BA |
3 | 3 | ||
4 | #include "system.h" | 4 | #include "system.h" |
5 | #include "direction.h" | ||
6 | #include "timer.h" | ||
7 | #include "sprite.h" | ||
5 | 8 | ||
6 | class Mixer; | 9 | class Mixer; |
7 | class Game; | 10 | class Game; |
@@ -14,9 +17,15 @@ public: | |||
14 | 17 | ||
15 | CharacterSystem(Game& game) : game_(game) {} | 18 | CharacterSystem(Game& game) : game_(game) {} |
16 | 19 | ||
20 | void initSprite(int spriteId); | ||
21 | |||
22 | void tick(double dt) override; | ||
23 | |||
17 | void addSpriteToParty(int leaderId, int followerId); | 24 | void addSpriteToParty(int leaderId, int followerId); |
18 | 25 | ||
19 | void moveSprite(int spriteId, Mixer& mixer, const Input& keystate); | 26 | void moveInDirection(int spriteId, Direction dir); |
27 | |||
28 | void stopDirecting(int spriteId); | ||
20 | 29 | ||
21 | void beginCrouch(int spriteId); | 30 | void beginCrouch(int spriteId); |
22 | 31 | ||
@@ -26,7 +35,10 @@ private: | |||
26 | 35 | ||
27 | void stopRunning(int spriteId); | 36 | void stopRunning(int spriteId); |
28 | 37 | ||
38 | void setPartyState(int spriteId, CharacterState state); | ||
39 | |||
29 | Game& game_; | 40 | Game& game_; |
41 | Timer inputTimer_ {33}; | ||
30 | }; | 42 | }; |
31 | 43 | ||
32 | #endif /* end of include guard: PARTY_H_826F91BA */ | 44 | #endif /* end of include guard: PARTY_H_826F91BA */ |