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authorKelly Rauchenberger <fefferburbia@gmail.com>2021-02-21 17:56:17 -0500
committerKelly Rauchenberger <fefferburbia@gmail.com>2021-02-21 17:56:17 -0500
commit5df0d0616ee3996add0b14e0fb0becd6257d04a2 (patch)
tree19bf067462ea04abf500e0427d3daeb3a39434ee /src/animation_system.cpp
parentecbe17b582803aaeaa9ccee88a3d093ff93a6cd3 (diff)
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Added a debug console
Open it by pressing backtick, close it by hitting escape. Pressing backtick does not open it in release builds.

Current shortcomings: opening it for the first time also types a backtick for some reason, but not on subsequent times. Also, it doesn't create a coroutine, so any script function that yields is going to fail.

This also added a "is gameplay paused" flag to Game, which will be useful for adding a pause menu.
Diffstat (limited to 'src/animation_system.cpp')
-rw-r--r--src/animation_system.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/animation_system.cpp b/src/animation_system.cpp index c43d0ca..d23eae2 100644 --- a/src/animation_system.cpp +++ b/src/animation_system.cpp
@@ -91,6 +91,8 @@ void AnimationSystem::initSprite(int spriteId, std::string_view filename) {
91} 91}
92 92
93void AnimationSystem::tick(double dt) { 93void AnimationSystem::tick(double dt) {
94 if (game_.isGameplayPaused()) return;
95
94 animTimer_.accumulate(dt); 96 animTimer_.accumulate(dt);
95 while (animTimer_.step()) { 97 while (animTimer_.step()) {
96 for (Sprite& sprite : game_.getSprites() | game_.spriteView()) { 98 for (Sprite& sprite : game_.getSprites() | game_.spriteView()) {