From 5df0d0616ee3996add0b14e0fb0becd6257d04a2 Mon Sep 17 00:00:00 2001 From: Kelly Rauchenberger Date: Sun, 21 Feb 2021 17:56:17 -0500 Subject: Added a debug console Open it by pressing backtick, close it by hitting escape. Pressing backtick does not open it in release builds. Current shortcomings: opening it for the first time also types a backtick for some reason, but not on subsequent times. Also, it doesn't create a coroutine, so any script function that yields is going to fail. This also added a "is gameplay paused" flag to Game, which will be useful for adding a pause menu. --- src/animation_system.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/animation_system.cpp') diff --git a/src/animation_system.cpp b/src/animation_system.cpp index c43d0ca..d23eae2 100644 --- a/src/animation_system.cpp +++ b/src/animation_system.cpp @@ -91,6 +91,8 @@ void AnimationSystem::initSprite(int spriteId, std::string_view filename) { } void AnimationSystem::tick(double dt) { + if (game_.isGameplayPaused()) return; + animTimer_.accumulate(dt); while (animTimer_.step()) { for (Sprite& sprite : game_.getSprites() | game_.spriteView()) { -- cgit 1.4.1