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authorKelly Rauchenberger <fefferburbia@gmail.com>2021-02-26 19:12:45 -0500
committerKelly Rauchenberger <fefferburbia@gmail.com>2021-02-26 19:12:45 -0500
commite644f5c0d769989bd3b0665312c6949d76f5e388 (patch)
tree7a9c448267e80f73da7b8bf20c228081932618be /res/scripts/underwater.lua
parentc304defdd7b0c5a8bea83f2540c009ededd450cb (diff)
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Exposed loadMapScripts to scripting engine
This allows common functions to be stored in not per-map script files. Which is useful for code that we're going to want in a lot of places -- i.e. how every underwater map is going to have a copy of the same exit area function.
Diffstat (limited to 'res/scripts/underwater.lua')
-rw-r--r--res/scripts/underwater.lua6
1 files changed, 6 insertions, 0 deletions
diff --git a/res/scripts/underwater.lua b/res/scripts/underwater.lua index 8e1ae1a..0b62ff5 100644 --- a/res/scripts/underwater.lua +++ b/res/scripts/underwater.lua
@@ -1,5 +1,11 @@
1underwater = {} 1underwater = {}
2 2
3function underwater.make_lucas_underwater()
4 PreventCrouching()
5 StartBobbing("lucas")
6 SetAnimationSlowdown("lucas", 2)
7end
8
3function underwater.leave() 9function underwater.leave()
4 AllowCrouching() 10 AllowCrouching()
5 StopBobbing("lucas") 11 StopBobbing("lucas")