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author | Kelly Rauchenberger <fefferburbia@gmail.com> | 2021-02-26 19:12:45 -0500 |
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committer | Kelly Rauchenberger <fefferburbia@gmail.com> | 2021-02-26 19:12:45 -0500 |
commit | e644f5c0d769989bd3b0665312c6949d76f5e388 (patch) | |
tree | 7a9c448267e80f73da7b8bf20c228081932618be /res/scripts/underwater.lua | |
parent | c304defdd7b0c5a8bea83f2540c009ededd450cb (diff) | |
download | tanetane-e644f5c0d769989bd3b0665312c6949d76f5e388.tar.gz tanetane-e644f5c0d769989bd3b0665312c6949d76f5e388.tar.bz2 tanetane-e644f5c0d769989bd3b0665312c6949d76f5e388.zip |
Exposed loadMapScripts to scripting engine
This allows common functions to be stored in not per-map script files. Which is useful for code that we're going to want in a lot of places -- i.e. how every underwater map is going to have a copy of the same exit area function.
Diffstat (limited to 'res/scripts/underwater.lua')
-rw-r--r-- | res/scripts/underwater.lua | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/res/scripts/underwater.lua b/res/scripts/underwater.lua index 8e1ae1a..0b62ff5 100644 --- a/res/scripts/underwater.lua +++ b/res/scripts/underwater.lua | |||
@@ -1,5 +1,11 @@ | |||
1 | underwater = {} | 1 | underwater = {} |
2 | 2 | ||
3 | function underwater.make_lucas_underwater() | ||
4 | PreventCrouching() | ||
5 | StartBobbing("lucas") | ||
6 | SetAnimationSlowdown("lucas", 2) | ||
7 | end | ||
8 | |||
3 | function underwater.leave() | 9 | function underwater.leave() |
4 | AllowCrouching() | 10 | AllowCrouching() |
5 | StopBobbing("lucas") | 11 | StopBobbing("lucas") |