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author | Kelly Rauchenberger <fefferburbia@gmail.com> | 2021-03-05 20:50:51 -0500 |
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committer | Kelly Rauchenberger <fefferburbia@gmail.com> | 2021-03-05 20:50:51 -0500 |
commit | 1c462ef3780b33468ed93dde3ab6178765807ffe (patch) | |
tree | 6ee2f34ed3514c10d146c91b0e8e935cf9d1ccb6 /CMakeLists.txt | |
parent | 937875c4e1432b418f0f5051759e02c8d4c9ffa4 (diff) | |
download | tanetane-1c462ef3780b33468ed93dde3ab6178765807ffe.tar.gz tanetane-1c462ef3780b33468ed93dde3ab6178765807ffe.tar.bz2 tanetane-1c462ef3780b33468ed93dde3ab6178765807ffe.zip |
Added MirrorSystem
This is really just for letting one sprite mirror another's movement and animation. I tried doing it in the BehaviourSystem, but you get stuttering if you do it earlier in the loop than the CharacterSystem, so I ended up having to make a new system just for this thing that will not happen very often.
Diffstat (limited to 'CMakeLists.txt')
-rw-r--r-- | CMakeLists.txt | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/CMakeLists.txt b/CMakeLists.txt index f42260e..5427efc 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt | |||
@@ -55,6 +55,7 @@ add_executable(tanetane | |||
55 | src/script_system.cpp | 55 | src/script_system.cpp |
56 | src/effect_system.cpp | 56 | src/effect_system.cpp |
57 | src/behaviour_system.cpp | 57 | src/behaviour_system.cpp |
58 | src/mirror_system.cpp | ||
58 | ) | 59 | ) |
59 | 60 | ||
60 | set_property(TARGET tanetane PROPERTY CXX_STANDARD 17) | 61 | set_property(TARGET tanetane PROPERTY CXX_STANDARD 17) |