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#include <SDL.h>

#include "state.h"

#ifndef TITLESTATE_H
#define TITLESTATE_H

class TitleState : public State {
 public:
  State* operator()(SDL_Window* window, SDL_Renderer* renderer);
};

class HowToPlayState : public State {
 public:
  State* operator()(SDL_Window* window, SDL_Renderer* renderer);
};

class HowToPlayPageTwoState : public State {
 public:
  State* operator()(SDL_Window* window, SDL_Renderer* renderer);
};

#endif