diff options
| author | Starla Insigna <starla4444@gmail.com> | 2013-08-28 20:00:58 -0400 |
|---|---|---|
| committer | Starla Insigna <starla4444@gmail.com> | 2013-08-28 20:00:58 -0400 |
| commit | 157457f94783d712e6af1a3e29268ab6bcfb8f99 (patch) | |
| tree | 849e58e6f35e3c3ce5c521211f8107e2070cb0b7 /titlestate.cpp | |
| parent | 887056394ce576cc2fa919f6074dda0943ff195d (diff) | |
| download | mazeoflife-157457f94783d712e6af1a3e29268ab6bcfb8f99.tar.gz mazeoflife-157457f94783d712e6af1a3e29268ab6bcfb8f99.tar.bz2 mazeoflife-157457f94783d712e6af1a3e29268ab6bcfb8f99.zip | |
Title of window changes to match level
Diffstat (limited to 'titlestate.cpp')
| -rw-r--r-- | titlestate.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
| diff --git a/titlestate.cpp b/titlestate.cpp index bf966ea..2b85fbe 100644 --- a/titlestate.cpp +++ b/titlestate.cpp | |||
| @@ -3,7 +3,7 @@ | |||
| 3 | #include "gamestate.h" | 3 | #include "gamestate.h" |
| 4 | #include "hslist.h" | 4 | #include "hslist.h" |
| 5 | 5 | ||
| 6 | State* TitleState::operator() (SDL_Renderer* renderer) | 6 | State* TitleState::operator() (SDL_Window* window, SDL_Renderer* renderer) |
| 7 | { | 7 | { |
| 8 | SDL_Texture* background = loadImage(renderer, "resources/title.bmp"); | 8 | SDL_Texture* background = loadImage(renderer, "resources/title.bmp"); |
| 9 | SDL_Texture* pointer = loadImage(renderer, "resources/pointer.bmp"); | 9 | SDL_Texture* pointer = loadImage(renderer, "resources/pointer.bmp"); |
| @@ -45,7 +45,7 @@ State* TitleState::operator() (SDL_Renderer* renderer) | |||
| 45 | } | 45 | } |
| 46 | } | 46 | } |
| 47 | 47 | ||
| 48 | State* HowToPlayState::operator() (SDL_Renderer* renderer) | 48 | State* HowToPlayState::operator() (SDL_Window* window, SDL_Renderer* renderer) |
| 49 | { | 49 | { |
| 50 | SDL_Texture* background = loadImage(renderer, "resources/htp1.bmp"); | 50 | SDL_Texture* background = loadImage(renderer, "resources/htp1.bmp"); |
| 51 | SDL_Texture* pointer = loadImage(renderer, "resources/pointer.bmp"); | 51 | SDL_Texture* pointer = loadImage(renderer, "resources/pointer.bmp"); |
| @@ -89,7 +89,7 @@ State* HowToPlayState::operator() (SDL_Renderer* renderer) | |||
| 89 | } | 89 | } |
| 90 | } | 90 | } |
| 91 | 91 | ||
| 92 | State* HowToPlayPageTwoState::operator() (SDL_Renderer* renderer) | 92 | State* HowToPlayPageTwoState::operator() (SDL_Window* window, SDL_Renderer* renderer) |
| 93 | { | 93 | { |
| 94 | SDL_Texture* background = loadImage(renderer, "resources/htp2.bmp"); | 94 | SDL_Texture* background = loadImage(renderer, "resources/htp2.bmp"); |
| 95 | SDL_Texture* pointer = loadImage(renderer, "resources/pointer.bmp"); | 95 | SDL_Texture* pointer = loadImage(renderer, "resources/pointer.bmp"); |
