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authorStarla Insigna <starla4444@gmail.com>2013-08-27 11:39:37 -0400
committerStarla Insigna <starla4444@gmail.com>2013-08-27 11:39:37 -0400
commitffd335aca284c286030e2b26f1a02a0441748f46 (patch)
treebcc1c241621fe159ae7ef178122fb41c5f23eb00 /hssubmit.h
parentd47da18958b5214def5127e201f60668c566d9bb (diff)
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Started rewriting game from scratch with SDL2
Only the title screen is currently implemented
Diffstat (limited to 'hssubmit.h')
-rw-r--r--hssubmit.h34
1 files changed, 0 insertions, 34 deletions
diff --git a/hssubmit.h b/hssubmit.h deleted file mode 100644 index 243dab8..0000000 --- a/hssubmit.h +++ /dev/null
@@ -1,34 +0,0 @@
1#ifndef HSSUBMIT_H
2#define HSSUBMIT_H
3
4class SubmitHighscoreListState : public State {
5 public:
6 SubmitHighscoreListState(char* hsname, int level);
7 void input(SDL_keysym key);
8 void render(SDL_Surface* screen);
9
10 private:
11 static int LoadHighscoreList(void* pParam);
12
13 class SubmitHighscoreList : public GlobalHighscoreList {
14 public:
15 SubmitHighscoreList(char* hsname, int level);
16 int getNewPos();
17 bool hasFailed();
18
19 private:
20 int newpos;
21 };
22
23 SDL_Surface* list;
24 SDL_Surface* options;
25 SDL_Surface* pointer;
26 char* hsname;
27 int level;
28 bool scoreSent;
29 int selection;
30 int newpos;
31 bool fail;
32};
33
34#endif