From ffd335aca284c286030e2b26f1a02a0441748f46 Mon Sep 17 00:00:00 2001 From: Starla Insigna Date: Tue, 27 Aug 2013 11:39:37 -0400 Subject: Started rewriting game from scratch with SDL2 Only the title screen is currently implemented --- hssubmit.h | 34 ---------------------------------- 1 file changed, 34 deletions(-) delete mode 100644 hssubmit.h (limited to 'hssubmit.h') diff --git a/hssubmit.h b/hssubmit.h deleted file mode 100644 index 243dab8..0000000 --- a/hssubmit.h +++ /dev/null @@ -1,34 +0,0 @@ -#ifndef HSSUBMIT_H -#define HSSUBMIT_H - -class SubmitHighscoreListState : public State { - public: - SubmitHighscoreListState(char* hsname, int level); - void input(SDL_keysym key); - void render(SDL_Surface* screen); - - private: - static int LoadHighscoreList(void* pParam); - - class SubmitHighscoreList : public GlobalHighscoreList { - public: - SubmitHighscoreList(char* hsname, int level); - int getNewPos(); - bool hasFailed(); - - private: - int newpos; - }; - - SDL_Surface* list; - SDL_Surface* options; - SDL_Surface* pointer; - char* hsname; - int level; - bool scoreSent; - int selection; - int newpos; - bool fail; -}; - -#endif -- cgit 1.4.1