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* Add white_ending flag to doorStar Rauchenberger37 hours7-33/+6
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* Removed 3 the_advanced checks + added 1 the_stellar checkStar Rauchenberger38 hours3-41/+10
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* Fixed connection URLs with spacesStar Rauchenberger38 hours1-0/+2
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* Update READMEStar Rauchenberger39 hours1-2/+77
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* Add logic for the other rainbow in the_sturdyStar Rauchenberger39 hours6-7/+38
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* The Stellar is playable nowStar Rauchenberger40 hours2-0/+56
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* Added the_stellarStar Rauchenberger40 hours19-0/+438
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* Add a mastery to IcarusStar Rauchenberger3 days7-0/+105
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* Fixed Trans Rights area not being accessible in unshuffled doorsStar Rauchenberger3 days5-26/+39
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* the_crystalline -> icarus is possibleStar Rauchenberger3 days1-0/+16
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* The Crystalline is playable now (sorry)Star Rauchenberger3 days2-0/+43
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* Added the_crystallineStar Rauchenberger3 days11-0/+135
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* The Charismatic is playable nowStar Rauchenberger3 days2-0/+35
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* Added the_charismaticStar Rauchenberger3 days15-0/+296
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* Rewrote gift map option descriptionStar Rauchenberger3 days1-5/+10
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* Gift maps entrance now requires cyan doorsStar Rauchenberger3 days1-1/+12
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* Allow validator to ignore custom nodesStar Rauchenberger3 days5-2/+23
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* Annotated gift maps entrance as requiring cyan doorsStar Rauchenberger3 days4-1/+28
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* Added "Enable Gift Maps" optionStar Rauchenberger3 days5-136/+228
| | | | Only supports The Advanced so far. Also added the mastery to The Advanced. Location listeners are now created after any map edits are made since some locations may require custom nodes (like The Advanced's mastery).
* Fixed typos in the_advanced locationsStar Rauchenberger3 days2-10/+16
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* Mark the_advanced as a gift mapStar Rauchenberger3 days2-0/+2
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* Added the_advancedStar Rauchenberger3 days9-0/+401
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* Latch the control center color doorsStar Rauchenberger3 days10-3/+13
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* Move The Plaza's RTE trigger outside of the turtleStar Rauchenberger3 days1-0/+5
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* Fix repetitive -> entry worldport rotationStar Rauchenberger3 days2-3/+2
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* Latch the N door in the_shopStar Rauchenberger3 days1-0/+3
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* Handle Icarus's paintingsStar Rauchenberger3 days2-0/+44
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* Implemented latched doors in the clientStar Rauchenberger3 days4-2/+108
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* Make icarus optionalStar Rauchenberger3 days6-11/+105
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* Fix datapacking for worldport_entranceStar Rauchenberger3 days1-3/+2
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* Added icarusStar Rauchenberger3 days39-2/+1825
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* Mark some doors as "latched"Star Rauchenberger5 days22-35/+35
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* Annotate "worldport entrances"Star Rauchenberger7 days24-2/+105
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* Fixed deep copy when merging requirementsStar Rauchenberger8 days1-4/+4
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* Released v7.1.0Star Rauchenberger2025-10-071-0/+22
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* Bump version v7.1.0Star Rauchenberger2025-10-071-2/+2
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* Fix minimap colors when using a texture packStar Rauchenberger2025-10-072-5/+24
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* Stop dumping region graphStar Rauchenberger2025-10-071-2/+2
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* Don't create useless connectionsStar Rauchenberger2025-10-071-0/+6
| | | | Connections that can't be used unless you already have access to the other side (e.g. being on the "wrong side" of a vanilla door) are useless because they never increase access. This change turns these into oneway connections. This has helped with ER failures significantly, reducing the fail rate from about 14% to about 3%.
* Error when no progressionStar Rauchenberger2025-10-061-0/+6
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* Shortened some location names in the_greatStar Rauchenberger2025-10-066-116/+130
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* Prevent White Ending from exiting APStar Rauchenberger2025-10-051-1/+1
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* Update A Job Well Done signStar Rauchenberger2025-10-052-0/+31
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* Fix various minor client bugsStar Rauchenberger2025-10-054-18/+19
| | | | This is what we get for not running in the editor for a while!
* Add setting for not auto-starting the gameStar Rauchenberger2025-10-052-1/+3
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* Don't resend confirmed checked locationsStar Rauchenberger2025-10-052-1/+4
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* Liberated/Literate entrance panels in logic looking upStar Rauchenberger2025-10-056-20/+50
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* Make Sun Temple -> Graveyard be in logicStar Rauchenberger2025-10-051-0/+15
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* Use port display names in connectionsStar Rauchenberger2025-10-041-3/+3
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* Added button to get logical pathStar Rauchenberger2025-10-046-32/+233
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