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* Add white_ending flag to doorStar Rauchenberger33 hours7-33/+6
* Removed 3 the_advanced checks + added 1 the_stellar checkStar Rauchenberger34 hours3-41/+10
* Fixed connection URLs with spacesStar Rauchenberger35 hours1-0/+2
* Update READMEStar Rauchenberger35 hours1-2/+77
* Add logic for the other rainbow in the_sturdyStar Rauchenberger35 hours6-7/+38
* The Stellar is playable nowStar Rauchenberger36 hours2-0/+56
* Added the_stellarStar Rauchenberger36 hours19-0/+438
* Add a mastery to IcarusStar Rauchenberger2 days7-0/+105
* Fixed Trans Rights area not being accessible in unshuffled doorsStar Rauchenberger2 days5-26/+39
* the_crystalline -> icarus is possibleStar Rauchenberger2 days1-0/+16
* The Crystalline is playable now (sorry)Star Rauchenberger2 days2-0/+43
* Added the_crystallineStar Rauchenberger2 days11-0/+135
* The Charismatic is playable nowStar Rauchenberger2 days2-0/+35
* Added the_charismaticStar Rauchenberger2 days15-0/+296
* Rewrote gift map option descriptionStar Rauchenberger2 days1-5/+10
* Gift maps entrance now requires cyan doorsStar Rauchenberger3 days1-1/+12
* Allow validator to ignore custom nodesStar Rauchenberger3 days5-2/+23
* Annotated gift maps entrance as requiring cyan doorsStar Rauchenberger3 days4-1/+28
* Added "Enable Gift Maps" optionStar Rauchenberger3 days5-136/+228
* Fixed typos in the_advanced locationsStar Rauchenberger3 days2-10/+16
* Mark the_advanced as a gift mapStar Rauchenberger3 days2-0/+2
* Added the_advancedStar Rauchenberger3 days9-0/+401
* Latch the control center color doorsStar Rauchenberger3 days10-3/+13
* Move The Plaza's RTE trigger outside of the turtleStar Rauchenberger3 days1-0/+5
* Fix repetitive -> entry worldport rotationStar Rauchenberger3 days2-3/+2
* Latch the N door in the_shopStar Rauchenberger3 days1-0/+3
* Handle Icarus's paintingsStar Rauchenberger3 days2-0/+44
* Implemented latched doors in the clientStar Rauchenberger3 days4-2/+108
* Make icarus optionalStar Rauchenberger3 days6-11/+105
* Fix datapacking for worldport_entranceStar Rauchenberger3 days1-3/+2
* Added icarusStar Rauchenberger3 days39-2/+1825
* Mark some doors as "latched"Star Rauchenberger5 days22-35/+35
* Annotate "worldport entrances"Star Rauchenberger7 days24-2/+105
* Fixed deep copy when merging requirementsStar Rauchenberger8 days1-4/+4
* Released v7.1.0Star Rauchenberger2025-10-071-0/+22
* Bump version v7.1.0Star Rauchenberger2025-10-071-2/+2
* Fix minimap colors when using a texture packStar Rauchenberger2025-10-072-5/+24
* Stop dumping region graphStar Rauchenberger2025-10-071-2/+2
* Don't create useless connectionsStar Rauchenberger2025-10-071-0/+6
* Error when no progressionStar Rauchenberger2025-10-061-0/+6
* Shortened some location names in the_greatStar Rauchenberger2025-10-066-116/+130
* Prevent White Ending from exiting APStar Rauchenberger2025-10-051-1/+1
* Update A Job Well Done signStar Rauchenberger2025-10-052-0/+31
* Fix various minor client bugsStar Rauchenberger2025-10-054-18/+19
* Add setting for not auto-starting the gameStar Rauchenberger2025-10-052-1/+3
* Don't resend confirmed checked locationsStar Rauchenberger2025-10-052-1/+4
* Liberated/Literate entrance panels in logic looking upStar Rauchenberger2025-10-056-20/+50
* Make Sun Temple -> Graveyard be in logicStar Rauchenberger2025-10-051-0/+15
* Use port display names in connectionsStar Rauchenberger2025-10-041-3/+3
* Added button to get logical pathStar Rauchenberger2025-10-046-32/+233