diff options
Diffstat (limited to 'proto')
| -rw-r--r-- | proto/data.proto | 108 | ||||
| -rw-r--r-- | proto/human.proto | 118 |
2 files changed, 220 insertions, 6 deletions
| diff --git a/proto/data.proto b/proto/data.proto index 93f2227..619b3d3 100644 --- a/proto/data.proto +++ b/proto/data.proto | |||
| @@ -27,6 +27,36 @@ enum DoorType { | |||
| 27 | 27 | ||
| 28 | // This door is an item if gravestone shuffle is enabled, and is a location as long as panelsanity is not on. | 28 | // This door is an item if gravestone shuffle is enabled, and is a location as long as panelsanity is not on. |
| 29 | GRAVESTONE = 6; | 29 | GRAVESTONE = 6; |
| 30 | |||
| 31 | // This door is never a location, and is an item as long as gallery painting shuffle is on. | ||
| 32 | GALLERY_PAINTING = 7; | ||
| 33 | } | ||
| 34 | |||
| 35 | enum DoorGroupType { | ||
| 36 | DOOR_GROUP_TYPE_UNKNOWN = 0; | ||
| 37 | |||
| 38 | // These doors border a worldport. They should be grouped when connections are | ||
| 39 | // not shuffled. | ||
| 40 | CONNECTOR = 1; | ||
| 41 | |||
| 42 | // Similar to CONNECTOR, but these doors are also ordinarily opened by solving | ||
| 43 | // the COLOR panel in the Control Center. These should be grouped when | ||
| 44 | // connections are not shuffled, but are not items at all when control center | ||
| 45 | // colors are not shuffled. | ||
| 46 | COLOR_CONNECTOR = 2; | ||
| 47 | |||
| 48 | // Groups with this type become an item if cyan door behavior is set to item. | ||
| 49 | CYAN_DOORS = 3; | ||
| 50 | |||
| 51 | // Groups with this type always become an item if door shuffle is on. | ||
| 52 | SHUFFLE_GROUP = 4; | ||
| 53 | } | ||
| 54 | |||
| 55 | enum MapType { | ||
| 56 | NORMAL_MAP = 0; | ||
| 57 | ICARUS = 1; | ||
| 58 | GIFT_MAP = 2; | ||
| 59 | DEMO = 3; | ||
| 30 | } | 60 | } |
| 31 | 61 | ||
| 32 | enum AxisDirection { | 62 | enum AxisDirection { |
| @@ -64,6 +94,24 @@ enum PuzzleSymbol { | |||
| 64 | QUESTION = 19; | 94 | QUESTION = 19; |
| 65 | } | 95 | } |
| 66 | 96 | ||
| 97 | enum DaedalusOnlyMode { | ||
| 98 | DAED_ONLY_DISALLOW = 0; | ||
| 99 | DAED_ONLY_PARTIAL = 1; | ||
| 100 | DAED_ONLY_ALLOW = 2; | ||
| 101 | } | ||
| 102 | |||
| 103 | message Vec3d { | ||
| 104 | optional double x = 1; | ||
| 105 | optional double y = 2; | ||
| 106 | optional double z = 3; | ||
| 107 | } | ||
| 108 | |||
| 109 | message VersionNumber { | ||
| 110 | optional uint64 major = 1; | ||
| 111 | optional uint64 minor = 2; | ||
| 112 | optional uint64 patch = 3; | ||
| 113 | } | ||
| 114 | |||
| 67 | message ProxyIdentifier { | 115 | message ProxyIdentifier { |
| 68 | optional uint64 panel = 1; | 116 | optional uint64 panel = 1; |
| 69 | optional string answer = 2; | 117 | optional string answer = 2; |
| @@ -84,6 +132,12 @@ message Connection { | |||
| 84 | uint64 painting = 5; | 132 | uint64 painting = 5; |
| 85 | ProxyIdentifier panel = 6; | 133 | ProxyIdentifier panel = 6; |
| 86 | } | 134 | } |
| 135 | |||
| 136 | optional bool roof_access = 7; | ||
| 137 | optional bool purple_ending = 8; | ||
| 138 | optional bool cyan_ending = 9; | ||
| 139 | optional bool mint_ending = 11; | ||
| 140 | optional bool vanilla_only = 10; | ||
| 87 | } | 141 | } |
| 88 | 142 | ||
| 89 | message Door { | 143 | message Door { |
| @@ -100,13 +154,20 @@ message Door { | |||
| 100 | optional uint64 complete_at = 12; | 154 | optional uint64 complete_at = 12; |
| 101 | 155 | ||
| 102 | optional string control_center_color = 6; | 156 | optional string control_center_color = 6; |
| 103 | repeated string switches = 7; | ||
| 104 | repeated KeyholderAnswer keyholders = 13; | 157 | repeated KeyholderAnswer keyholders = 13; |
| 105 | repeated uint64 rooms = 14; | 158 | repeated uint64 rooms = 14; |
| 106 | repeated uint64 doors = 15; | 159 | repeated uint64 doors = 15; |
| 107 | repeated uint64 endings = 16; | 160 | optional bool white_ending = 16; |
| 161 | optional bool double_letters = 18; | ||
| 162 | repeated string senders = 19; | ||
| 108 | 163 | ||
| 109 | optional DoorType type = 8; | 164 | optional DoorType type = 8; |
| 165 | optional bool latch = 20; | ||
| 166 | optional bool legacy_location = 21; | ||
| 167 | |||
| 168 | optional string location_name = 17; | ||
| 169 | optional bool daedalus_only_allow = 22; | ||
| 170 | optional bool daedalus_only_always_item = 23; | ||
| 110 | } | 171 | } |
| 111 | 172 | ||
| 112 | message PanelData { | 173 | message PanelData { |
| @@ -124,6 +185,10 @@ message PanelData { | |||
| 124 | 185 | ||
| 125 | optional uint64 required_door = 9; | 186 | optional uint64 required_door = 9; |
| 126 | optional uint64 required_room = 11; | 187 | optional uint64 required_room = 11; |
| 188 | |||
| 189 | optional bool exclude_from_panelsanity = 13; | ||
| 190 | |||
| 191 | optional string display_name = 12; | ||
| 127 | } | 192 | } |
| 128 | 193 | ||
| 129 | message PaintingData { | 194 | message PaintingData { |
| @@ -145,22 +210,28 @@ message PaintingData { | |||
| 145 | 210 | ||
| 146 | message Port { | 211 | message Port { |
| 147 | optional uint64 id = 1; | 212 | optional uint64 id = 1; |
| 213 | optional uint64 ap_id = 11; | ||
| 148 | optional uint64 room_id = 2; | 214 | optional uint64 room_id = 2; |
| 149 | optional string name = 3; | 215 | optional string name = 3; |
| 150 | 216 | ||
| 217 | optional string display_name = 10; | ||
| 151 | optional string path = 4; | 218 | optional string path = 4; |
| 152 | optional string orientation = 5; | 219 | optional Vec3d destination = 5; |
| 220 | optional double rotation = 8; | ||
| 153 | optional AxisDirection gravity = 7; | 221 | optional AxisDirection gravity = 7; |
| 222 | optional bool no_shuffle = 9; | ||
| 154 | 223 | ||
| 155 | optional uint64 required_door = 6; | 224 | optional uint64 required_door = 6; |
| 156 | } | 225 | } |
| 157 | 226 | ||
| 158 | message KeyholderData { | 227 | message KeyholderData { |
| 159 | optional uint64 id = 1; | 228 | optional uint64 id = 1; |
| 229 | optional uint64 ap_id = 6; | ||
| 160 | optional uint64 room_id = 2; | 230 | optional uint64 room_id = 2; |
| 161 | 231 | ||
| 162 | optional string name = 3; | 232 | optional string name = 3; |
| 163 | optional string path = 4; | 233 | optional string path = 4; |
| 234 | optional string key = 5; | ||
| 164 | } | 235 | } |
| 165 | 236 | ||
| 166 | message Letter { | 237 | message Letter { |
| @@ -198,6 +269,8 @@ message Room { | |||
| 198 | optional uint64 map_id = 8; | 269 | optional uint64 map_id = 8; |
| 199 | optional string name = 2; | 270 | optional string name = 2; |
| 200 | optional string display_name = 3; | 271 | optional string display_name = 3; |
| 272 | optional string panel_display_name = 13; | ||
| 273 | optional bool daedalus_only_allow = 14; | ||
| 201 | 274 | ||
| 202 | repeated uint64 panels = 4; | 275 | repeated uint64 panels = 4; |
| 203 | repeated uint64 paintings = 5; | 276 | repeated uint64 paintings = 5; |
| @@ -213,9 +286,36 @@ message Map { | |||
| 213 | optional uint64 id = 1; | 286 | optional uint64 id = 1; |
| 214 | optional string name = 2; | 287 | optional string name = 2; |
| 215 | optional string display_name = 3; | 288 | optional string display_name = 3; |
| 289 | optional DaedalusOnlyMode daedalus_only_mode = 6; | ||
| 290 | optional uint64 worldport_entrance = 4; | ||
| 291 | optional MapType type = 5; | ||
| 292 | |||
| 293 | optional uint64 rte_room = 7; | ||
| 294 | optional uint64 rte_ap_id = 8; | ||
| 295 | optional Vec3d rte_trigger_pos = 9; | ||
| 296 | optional Vec3d rte_trigger_scale = 10; | ||
| 297 | } | ||
| 298 | |||
| 299 | message Progressive { | ||
| 300 | optional uint64 id = 1; | ||
| 301 | optional string name = 2; | ||
| 302 | optional uint64 ap_id = 3; | ||
| 303 | repeated uint64 doors = 4; | ||
| 304 | } | ||
| 305 | |||
| 306 | message DoorGroup { | ||
| 307 | optional uint64 id = 1; | ||
| 308 | optional string name = 2; | ||
| 309 | optional uint64 ap_id = 3; | ||
| 310 | optional DoorGroupType type = 4; | ||
| 311 | repeated uint64 doors = 5; | ||
| 312 | |||
| 313 | optional bool daedalus_only_always_item = 6; | ||
| 216 | } | 314 | } |
| 217 | 315 | ||
| 218 | message AllObjects { | 316 | message AllObjects { |
| 317 | optional VersionNumber version = 15; | ||
| 318 | |||
| 219 | repeated Map maps = 7; | 319 | repeated Map maps = 7; |
| 220 | repeated Room rooms = 1; | 320 | repeated Room rooms = 1; |
| 221 | repeated Door doors = 2; | 321 | repeated Door doors = 2; |
| @@ -227,5 +327,7 @@ message AllObjects { | |||
| 227 | repeated Mastery masteries = 10; | 327 | repeated Mastery masteries = 10; |
| 228 | repeated Ending endings = 12; | 328 | repeated Ending endings = 12; |
| 229 | repeated Connection connections = 6; | 329 | repeated Connection connections = 6; |
| 330 | repeated Progressive progressives = 13; | ||
| 331 | repeated DoorGroup door_groups = 14; | ||
| 230 | map<string, uint64> special_ids = 8; | 332 | map<string, uint64> special_ids = 8; |
| 231 | } | 333 | } |
| diff --git a/proto/human.proto b/proto/human.proto index 1a15c59..5cd8ce7 100644 --- a/proto/human.proto +++ b/proto/human.proto | |||
| @@ -62,6 +62,29 @@ message HumanConnection { | |||
| 62 | 62 | ||
| 63 | optional bool oneway = 3; | 63 | optional bool oneway = 3; |
| 64 | optional DoorIdentifier door = 4; | 64 | optional DoorIdentifier door = 4; |
| 65 | |||
| 66 | // If true, this connection will only be logically allowed if the Daedalus | ||
| 67 | // Roof Access option is enabled. | ||
| 68 | optional bool roof_access = 7; | ||
| 69 | |||
| 70 | // This means that the connection intentionally skips the target object's | ||
| 71 | // required door. | ||
| 72 | optional bool bypass_target_door = 8; | ||
| 73 | |||
| 74 | // This means that the connection should additionally require all purple | ||
| 75 | // letters when the Strict Purple Ending option is on. | ||
| 76 | optional bool purple_ending = 9; | ||
| 77 | |||
| 78 | // This means that the connection should additionally require all cyan letters | ||
| 79 | // when the Strict Cyan Ending option is on. | ||
| 80 | optional bool cyan_ending = 10; | ||
| 81 | |||
| 82 | // This means that the connection should additionally require being able to | ||
| 83 | // type a specific text string when Custom Mint Ending is on. | ||
| 84 | optional bool mint_ending = 12; | ||
| 85 | |||
| 86 | // This means that the connection only exists when doors are not shuffled. | ||
| 87 | optional bool vanilla_only = 11; | ||
| 65 | } | 88 | } |
| 66 | 89 | ||
| 67 | message HumanConnections { | 90 | message HumanConnections { |
| @@ -82,14 +105,32 @@ message HumanDoor { | |||
| 82 | optional uint64 complete_at = 9; | 105 | optional uint64 complete_at = 9; |
| 83 | 106 | ||
| 84 | optional string control_center_color = 6; | 107 | optional string control_center_color = 6; |
| 85 | repeated string switches = 7; | ||
| 86 | repeated KeyholderIdentifier keyholders = 10; | 108 | repeated KeyholderIdentifier keyholders = 10; |
| 87 | repeated RoomIdentifier rooms = 11; | 109 | repeated RoomIdentifier rooms = 11; |
| 88 | repeated DoorIdentifier doors = 12; | 110 | repeated DoorIdentifier doors = 12; |
| 89 | repeated string endings = 13; | 111 | optional bool white_ending = 13; |
| 112 | optional bool double_letters = 15; | ||
| 113 | |||
| 114 | // Sender nodes to be added to the list of requirements for triggering the | ||
| 115 | // location. Only for senders that have no logic requirements. | ||
| 116 | repeated string senders = 16; | ||
| 90 | 117 | ||
| 91 | optional DoorType type = 4; | 118 | optional DoorType type = 4; |
| 92 | optional string location_room = 5; | 119 | optional string location_room = 5; |
| 120 | optional string location_name = 14; | ||
| 121 | |||
| 122 | // Non-item doors that are latched will stay open once opened, even if the | ||
| 123 | // opening trigger is deactivated. This applies to EVENT/LOCATION_ONLY doors, | ||
| 124 | // as well as item-locked doors when not shuffling doors. | ||
| 125 | optional bool latch = 17; | ||
| 126 | |||
| 127 | // If true, the client will treat this door like a location, even though no | ||
| 128 | // location is created for it in the generator. This helps provide backwards | ||
| 129 | // compatability with older worlds. | ||
| 130 | optional bool legacy_location = 18; | ||
| 131 | |||
| 132 | optional bool daedalus_only_allow = 19; | ||
| 133 | optional bool daedalus_only_always_item = 20; | ||
| 93 | } | 134 | } |
| 94 | 135 | ||
| 95 | message HumanDoors { | 136 | message HumanDoors { |
| @@ -108,6 +149,10 @@ message HumanPanel { | |||
| 108 | 149 | ||
| 109 | optional DoorIdentifier required_door = 7; | 150 | optional DoorIdentifier required_door = 7; |
| 110 | optional RoomIdentifier required_room = 8; | 151 | optional RoomIdentifier required_room = 8; |
| 152 | |||
| 153 | optional bool exclude_from_panelsanity = 10; | ||
| 154 | |||
| 155 | optional string display_name = 9; | ||
| 111 | } | 156 | } |
| 112 | 157 | ||
| 113 | message HumanPainting { | 158 | message HumanPainting { |
| @@ -127,9 +172,16 @@ message HumanPainting { | |||
| 127 | 172 | ||
| 128 | message HumanPort { | 173 | message HumanPort { |
| 129 | optional string name = 1; | 174 | optional string name = 1; |
| 175 | optional string display_name = 8; | ||
| 130 | optional string path = 2; | 176 | optional string path = 2; |
| 131 | 177 | ||
| 132 | optional string orientation = 3; | 178 | optional bool no_shuffle = 7; |
| 179 | |||
| 180 | // These specify how the player should be placed when a randomized entrance | ||
| 181 | // sends them to this port. "rotation" is in degrees and is counter-clockwise | ||
| 182 | // from the positive X axis. | ||
| 183 | optional Vec3d destination = 3; | ||
| 184 | optional double rotation = 6; | ||
| 133 | optional AxisDirection gravity = 5 [default = Y_MINUS]; | 185 | optional AxisDirection gravity = 5 [default = Y_MINUS]; |
| 134 | 186 | ||
| 135 | optional DoorIdentifier required_door = 4; | 187 | optional DoorIdentifier required_door = 4; |
| @@ -138,6 +190,13 @@ message HumanPort { | |||
| 138 | message HumanKeyholder { | 190 | message HumanKeyholder { |
| 139 | optional string name = 1; | 191 | optional string name = 1; |
| 140 | optional string path = 2; | 192 | optional string path = 2; |
| 193 | |||
| 194 | // If this is set, the keyholder will become a location when keyholder shuffle | ||
| 195 | // is enabled. This value specifies the key that is required to clear the | ||
| 196 | // location. It should be the same as the key needed for Green Ending. The | ||
| 197 | // only cases when this shouldn't be set is the two disappearing keyholders in | ||
| 198 | // The Congruent. | ||
| 199 | optional string key = 3; | ||
| 141 | } | 200 | } |
| 142 | 201 | ||
| 143 | message HumanLetter { | 202 | message HumanLetter { |
| @@ -161,6 +220,12 @@ message HumanRoom { | |||
| 161 | optional string name = 1; | 220 | optional string name = 1; |
| 162 | optional string display_name = 2; | 221 | optional string display_name = 2; |
| 163 | 222 | ||
| 223 | // This is used in panelsanity location names and location names for STANDARD | ||
| 224 | // doors generated from panels in the same area. | ||
| 225 | optional string panel_display_name = 10; | ||
| 226 | |||
| 227 | optional bool daedalus_only_allow = 11; | ||
| 228 | |||
| 164 | repeated HumanPanel panels = 3; | 229 | repeated HumanPanel panels = 3; |
| 165 | repeated HumanPainting paintings = 4; | 230 | repeated HumanPainting paintings = 4; |
| 166 | repeated HumanLetter letters = 5; | 231 | repeated HumanLetter letters = 5; |
| @@ -172,22 +237,69 @@ message HumanRoom { | |||
| 172 | 237 | ||
| 173 | message HumanMap { | 238 | message HumanMap { |
| 174 | optional string display_name = 1; | 239 | optional string display_name = 1; |
| 240 | optional MapType type = 4; | ||
| 241 | |||
| 242 | optional DaedalusOnlyMode daedalus_only_mode = 6; | ||
| 243 | |||
| 244 | optional PortIdentifier worldport_entrance = 3; | ||
| 245 | optional string rte_room = 7; | ||
| 246 | optional Vec3d rte_trigger_pos = 8; | ||
| 247 | optional Vec3d rte_trigger_scale = 9; | ||
| 248 | |||
| 249 | // These two fields are used by the validator and nothing else. excluded_nodes | ||
| 250 | // are objects in the tscn that are intentionally not mentioned in the txtpb. | ||
| 251 | // custom_nodes are the reverse of that; objects that are mentioned in the | ||
| 252 | // txtpb but not present in the tscn. These are generally created dynamically | ||
| 253 | // by the game mod, but may also be used for places where the validator is | ||
| 254 | // just wrong about the contents of the map file. | ||
| 175 | repeated string excluded_nodes = 2; | 255 | repeated string excluded_nodes = 2; |
| 256 | repeated string custom_nodes = 5; | ||
| 257 | } | ||
| 258 | |||
| 259 | message HumanProgressive { | ||
| 260 | optional string name = 1; | ||
| 261 | repeated DoorIdentifier doors = 2; | ||
| 262 | } | ||
| 263 | |||
| 264 | message HumanProgressives { | ||
| 265 | repeated HumanProgressive progressives = 1; | ||
| 266 | } | ||
| 267 | |||
| 268 | message HumanDoorGroup { | ||
| 269 | optional string name = 1; | ||
| 270 | optional DoorGroupType type = 2; | ||
| 271 | repeated DoorIdentifier doors = 3; | ||
| 272 | |||
| 273 | optional bool daedalus_only_always_item = 4; | ||
| 274 | } | ||
| 275 | |||
| 276 | message HumanDoorGroups { | ||
| 277 | repeated HumanDoorGroup door_groups = 1; | ||
| 278 | } | ||
| 279 | |||
| 280 | message HumanGlobalMetadata { | ||
| 281 | repeated string special_names = 1; | ||
| 282 | optional VersionNumber version = 2; | ||
| 176 | } | 283 | } |
| 177 | 284 | ||
| 178 | message IdMappings { | 285 | message IdMappings { |
| 179 | message RoomIds { | 286 | message RoomIds { |
| 180 | map<string, uint64> panels = 1; | 287 | map<string, uint64> panels = 1; |
| 181 | map<string, uint64> masteries = 2; | 288 | map<string, uint64> masteries = 2; |
| 289 | map<string, uint64> keyholders = 3; | ||
| 290 | map<string, uint64> ports = 4; | ||
| 182 | } | 291 | } |
| 183 | 292 | ||
| 184 | message MapIds { | 293 | message MapIds { |
| 185 | map<string, uint64> doors = 1; | 294 | map<string, uint64> doors = 1; |
| 186 | map<string, RoomIds> rooms = 2; | 295 | map<string, RoomIds> rooms = 2; |
| 296 | optional uint64 rte = 3; | ||
| 187 | } | 297 | } |
| 188 | 298 | ||
| 189 | map<string, MapIds> maps = 1; | 299 | map<string, MapIds> maps = 1; |
| 190 | map<string, uint64> special = 2; | 300 | map<string, uint64> special = 2; |
| 191 | map<string, uint64> letters = 3; | 301 | map<string, uint64> letters = 3; |
| 192 | map<string, uint64> endings = 4; | 302 | map<string, uint64> endings = 4; |
| 303 | map<string, uint64> progressives = 5; | ||
| 304 | map<string, uint64> door_groups = 6; | ||
| 193 | } | 305 | } |
