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-rw-r--r--proto/data.proto108
1 files changed, 105 insertions, 3 deletions
diff --git a/proto/data.proto b/proto/data.proto index 93f2227..619b3d3 100644 --- a/proto/data.proto +++ b/proto/data.proto
@@ -27,6 +27,36 @@ enum DoorType {
27 27
28 // This door is an item if gravestone shuffle is enabled, and is a location as long as panelsanity is not on. 28 // This door is an item if gravestone shuffle is enabled, and is a location as long as panelsanity is not on.
29 GRAVESTONE = 6; 29 GRAVESTONE = 6;
30
31 // This door is never a location, and is an item as long as gallery painting shuffle is on.
32 GALLERY_PAINTING = 7;
33}
34
35enum DoorGroupType {
36 DOOR_GROUP_TYPE_UNKNOWN = 0;
37
38 // These doors border a worldport. They should be grouped when connections are
39 // not shuffled.
40 CONNECTOR = 1;
41
42 // Similar to CONNECTOR, but these doors are also ordinarily opened by solving
43 // the COLOR panel in the Control Center. These should be grouped when
44 // connections are not shuffled, but are not items at all when control center
45 // colors are not shuffled.
46 COLOR_CONNECTOR = 2;
47
48 // Groups with this type become an item if cyan door behavior is set to item.
49 CYAN_DOORS = 3;
50
51 // Groups with this type always become an item if door shuffle is on.
52 SHUFFLE_GROUP = 4;
53}
54
55enum MapType {
56 NORMAL_MAP = 0;
57 ICARUS = 1;
58 GIFT_MAP = 2;
59 DEMO = 3;
30} 60}
31 61
32enum AxisDirection { 62enum AxisDirection {
@@ -64,6 +94,24 @@ enum PuzzleSymbol {
64 QUESTION = 19; 94 QUESTION = 19;
65} 95}
66 96
97enum DaedalusOnlyMode {
98 DAED_ONLY_DISALLOW = 0;
99 DAED_ONLY_PARTIAL = 1;
100 DAED_ONLY_ALLOW = 2;
101}
102
103message Vec3d {
104 optional double x = 1;
105 optional double y = 2;
106 optional double z = 3;
107}
108
109message VersionNumber {
110 optional uint64 major = 1;
111 optional uint64 minor = 2;
112 optional uint64 patch = 3;
113}
114
67message ProxyIdentifier { 115message ProxyIdentifier {
68 optional uint64 panel = 1; 116 optional uint64 panel = 1;
69 optional string answer = 2; 117 optional string answer = 2;
@@ -84,6 +132,12 @@ message Connection {
84 uint64 painting = 5; 132 uint64 painting = 5;
85 ProxyIdentifier panel = 6; 133 ProxyIdentifier panel = 6;
86 } 134 }
135
136 optional bool roof_access = 7;
137 optional bool purple_ending = 8;
138 optional bool cyan_ending = 9;
139 optional bool mint_ending = 11;
140 optional bool vanilla_only = 10;
87} 141}
88 142
89message Door { 143message Door {
@@ -100,13 +154,20 @@ message Door {
100 optional uint64 complete_at = 12; 154 optional uint64 complete_at = 12;
101 155
102 optional string control_center_color = 6; 156 optional string control_center_color = 6;
103 repeated string switches = 7;
104 repeated KeyholderAnswer keyholders = 13; 157 repeated KeyholderAnswer keyholders = 13;
105 repeated uint64 rooms = 14; 158 repeated uint64 rooms = 14;
106 repeated uint64 doors = 15; 159 repeated uint64 doors = 15;
107 repeated uint64 endings = 16; 160 optional bool white_ending = 16;
161 optional bool double_letters = 18;
162 repeated string senders = 19;
108 163
109 optional DoorType type = 8; 164 optional DoorType type = 8;
165 optional bool latch = 20;
166 optional bool legacy_location = 21;
167
168 optional string location_name = 17;
169 optional bool daedalus_only_allow = 22;
170 optional bool daedalus_only_always_item = 23;
110} 171}
111 172
112message PanelData { 173message PanelData {
@@ -124,6 +185,10 @@ message PanelData {
124 185
125 optional uint64 required_door = 9; 186 optional uint64 required_door = 9;
126 optional uint64 required_room = 11; 187 optional uint64 required_room = 11;
188
189 optional bool exclude_from_panelsanity = 13;
190
191 optional string display_name = 12;
127} 192}
128 193
129message PaintingData { 194message PaintingData {
@@ -145,22 +210,28 @@ message PaintingData {
145 210
146message Port { 211message Port {
147 optional uint64 id = 1; 212 optional uint64 id = 1;
213 optional uint64 ap_id = 11;
148 optional uint64 room_id = 2; 214 optional uint64 room_id = 2;
149 optional string name = 3; 215 optional string name = 3;
150 216
217 optional string display_name = 10;
151 optional string path = 4; 218 optional string path = 4;
152 optional string orientation = 5; 219 optional Vec3d destination = 5;
220 optional double rotation = 8;
153 optional AxisDirection gravity = 7; 221 optional AxisDirection gravity = 7;
222 optional bool no_shuffle = 9;
154 223
155 optional uint64 required_door = 6; 224 optional uint64 required_door = 6;
156} 225}
157 226
158message KeyholderData { 227message KeyholderData {
159 optional uint64 id = 1; 228 optional uint64 id = 1;
229 optional uint64 ap_id = 6;
160 optional uint64 room_id = 2; 230 optional uint64 room_id = 2;
161 231
162 optional string name = 3; 232 optional string name = 3;
163 optional string path = 4; 233 optional string path = 4;
234 optional string key = 5;
164} 235}
165 236
166message Letter { 237message Letter {
@@ -198,6 +269,8 @@ message Room {
198 optional uint64 map_id = 8; 269 optional uint64 map_id = 8;
199 optional string name = 2; 270 optional string name = 2;
200 optional string display_name = 3; 271 optional string display_name = 3;
272 optional string panel_display_name = 13;
273 optional bool daedalus_only_allow = 14;
201 274
202 repeated uint64 panels = 4; 275 repeated uint64 panels = 4;
203 repeated uint64 paintings = 5; 276 repeated uint64 paintings = 5;
@@ -213,9 +286,36 @@ message Map {
213 optional uint64 id = 1; 286 optional uint64 id = 1;
214 optional string name = 2; 287 optional string name = 2;
215 optional string display_name = 3; 288 optional string display_name = 3;
289 optional DaedalusOnlyMode daedalus_only_mode = 6;
290 optional uint64 worldport_entrance = 4;
291 optional MapType type = 5;
292
293 optional uint64 rte_room = 7;
294 optional uint64 rte_ap_id = 8;
295 optional Vec3d rte_trigger_pos = 9;
296 optional Vec3d rte_trigger_scale = 10;
297}
298
299message Progressive {
300 optional uint64 id = 1;
301 optional string name = 2;
302 optional uint64 ap_id = 3;
303 repeated uint64 doors = 4;
304}
305
306message DoorGroup {
307 optional uint64 id = 1;
308 optional string name = 2;
309 optional uint64 ap_id = 3;
310 optional DoorGroupType type = 4;
311 repeated uint64 doors = 5;
312
313 optional bool daedalus_only_always_item = 6;
216} 314}
217 315
218message AllObjects { 316message AllObjects {
317 optional VersionNumber version = 15;
318
219 repeated Map maps = 7; 319 repeated Map maps = 7;
220 repeated Room rooms = 1; 320 repeated Room rooms = 1;
221 repeated Door doors = 2; 321 repeated Door doors = 2;
@@ -227,5 +327,7 @@ message AllObjects {
227 repeated Mastery masteries = 10; 327 repeated Mastery masteries = 10;
228 repeated Ending endings = 12; 328 repeated Ending endings = 12;
229 repeated Connection connections = 6; 329 repeated Connection connections = 6;
330 repeated Progressive progressives = 13;
331 repeated DoorGroup door_groups = 14;
230 map<string, uint64> special_ids = 8; 332 map<string, uint64> special_ids = 8;
231} 333}