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-rw-r--r--data/connections.txtpb2
-rw-r--r--data/maps/the_between/connections.txtpb43
-rw-r--r--data/maps/the_between/rooms/B2 Back Room.txtpb17
-rw-r--r--data/maps/the_between/rooms/B2 Front Room.txtpb12
-rw-r--r--data/maps/the_between/rooms/B2 Room.txtpb8
-rw-r--r--data/maps/the_between/rooms/Main Area.txtpb6
-rw-r--r--data/maps/the_between/rooms/Plaza Entrance.txtpb7
-rw-r--r--data/maps/the_colorful/metadata.txtpb2
-rw-r--r--data/maps/the_entry/metadata.txtpb10
-rw-r--r--data/maps/the_extravagant/metadata.txtpb2
-rw-r--r--data/maps/the_gallery/metadata.txtpb8
-rw-r--r--data/maps/the_graveyard/metadata.txtpb5
-rw-r--r--data/maps/the_great/metadata.txtpb7
-rw-r--r--data/maps/the_great/rooms/Back Area.txtpb2
-rw-r--r--data/maps/the_great/rooms/Daedalus Entrance.txtpb2
-rw-r--r--data/maps/the_great/rooms/Main Area.txtpb10
-rw-r--r--data/maps/the_great/rooms/Purple Room.txtpb2
-rw-r--r--data/maps/the_great/rooms/Salmon Room.txtpb2
-rw-r--r--data/maps/the_hinterlands/metadata.txtpb32
-rw-r--r--data/maps/the_impressive/metadata.txtpb5
-rw-r--r--data/maps/the_orb/metadata.txtpb4
-rw-r--r--data/maps/the_orb/rooms/B Room.txtpb1
22 files changed, 163 insertions, 26 deletions
diff --git a/data/connections.txtpb b/data/connections.txtpb index 5e67500..e5014f7 100644 --- a/data/connections.txtpb +++ b/data/connections.txtpb
@@ -915,7 +915,7 @@ connections {
915 from { 915 from {
916 port { 916 port {
917 map: "the_between" 917 map: "the_between"
918 room: "Main Area" 918 room: "Plaza Entrance"
919 name: "PLAZA" 919 name: "PLAZA"
920 } 920 }
921 } 921 }
diff --git a/data/maps/the_between/connections.txtpb b/data/maps/the_between/connections.txtpb index e2e7dc8..4e2e9a5 100644 --- a/data/maps/the_between/connections.txtpb +++ b/data/maps/the_between/connections.txtpb
@@ -5,6 +5,47 @@ connections {
5} 5}
6connections { 6connections {
7 from_room: "Main Area" 7 from_room: "Main Area"
8 to_room: "B2 Room" 8 to_room: "B2 Front Room"
9 door { name: "B2 Door" } 9 door { name: "B2 Door" }
10} 10}
11connections {
12 from {
13 painting {
14 room: "B2 Front Room"
15 name: "EYES4"
16 }
17 }
18 to {
19 painting {
20 room: "B2 Back Room"
21 name: "EYES3"
22 }
23 }
24 oneway: true
25}
26connections {
27 from {
28 painting {
29 room: "B2 Front Room"
30 name: "EYES"
31 }
32 }
33 to {
34 painting {
35 room: "B2 Back Room"
36 name: "EYES2"
37 }
38 }
39 oneway: true
40}
41connections {
42 from_room: "B2 Back Room"
43 to_room: "B2 Front Room"
44 # via collecting B2
45 oneway: true
46}
47connections {
48 from_room: "Main Area"
49 to_room: "Plaza Entrance"
50 door { name: "Plaza Entrance" }
51}
diff --git a/data/maps/the_between/rooms/B2 Back Room.txtpb b/data/maps/the_between/rooms/B2 Back Room.txtpb new file mode 100644 index 0000000..132ba56 --- /dev/null +++ b/data/maps/the_between/rooms/B2 Back Room.txtpb
@@ -0,0 +1,17 @@
1name: "B2 Back Room"
2display_name: "B2 Room"
3letters {
4 key: "b"
5 level2: true
6 path: "Components/Collectables/collectable"
7}
8paintings {
9 name: "EYES2"
10 path: "Components/Paintings/eyes2"
11 orientation: "east"
12}
13paintings {
14 name: "EYES3"
15 path: "Components/Paintings/eyes3"
16 orientation: "west"
17}
diff --git a/data/maps/the_between/rooms/B2 Front Room.txtpb b/data/maps/the_between/rooms/B2 Front Room.txtpb new file mode 100644 index 0000000..02c09fb --- /dev/null +++ b/data/maps/the_between/rooms/B2 Front Room.txtpb
@@ -0,0 +1,12 @@
1name: "B2 Front Room"
2display_name: "B2 Room"
3paintings {
4 name: "EYES"
5 path: "Components/Paintings/eyes"
6 orientation: "east"
7}
8paintings {
9 name: "EYES4"
10 path: "Components/Paintings/eyes4"
11 orientation: "west"
12}
diff --git a/data/maps/the_between/rooms/B2 Room.txtpb b/data/maps/the_between/rooms/B2 Room.txtpb deleted file mode 100644 index aad5d15..0000000 --- a/data/maps/the_between/rooms/B2 Room.txtpb +++ /dev/null
@@ -1,8 +0,0 @@
1name: "B2 Room"
2display_name: "B2 Room"
3letters {
4 key: "b"
5 level2: true
6 path: "Components/Collectables/collectable"
7}
8# Uhh idk if the paintings and door in here should be randomized.
diff --git a/data/maps/the_between/rooms/Main Area.txtpb b/data/maps/the_between/rooms/Main Area.txtpb index 1e0e291..164493d 100644 --- a/data/maps/the_between/rooms/Main Area.txtpb +++ b/data/maps/the_between/rooms/Main Area.txtpb
@@ -201,9 +201,3 @@ ports {
201 path: "Components/Warps/worldport" 201 path: "Components/Warps/worldport"
202 orientation: "east" 202 orientation: "east"
203} 203}
204ports {
205 name: "PLAZA"
206 path: "Components/Warps/worldport4"
207 orientation: "north"
208 required_door { name: "Plaza Entrance" }
209}
diff --git a/data/maps/the_between/rooms/Plaza Entrance.txtpb b/data/maps/the_between/rooms/Plaza Entrance.txtpb new file mode 100644 index 0000000..b99081a --- /dev/null +++ b/data/maps/the_between/rooms/Plaza Entrance.txtpb
@@ -0,0 +1,7 @@
1name: "Plaza Entrance"
2display_name: "Main Area"
3ports {
4 name: "PLAZA"
5 path: "Components/Warps/worldport4"
6 orientation: "north"
7}
diff --git a/data/maps/the_colorful/metadata.txtpb b/data/maps/the_colorful/metadata.txtpb new file mode 100644 index 0000000..4c475a0 --- /dev/null +++ b/data/maps/the_colorful/metadata.txtpb
@@ -0,0 +1,2 @@
1# This has something to do with the FISH/FISHES proxy.
2excluded_nodes: "Components/panel_fake"
diff --git a/data/maps/the_entry/metadata.txtpb b/data/maps/the_entry/metadata.txtpb new file mode 100644 index 0000000..24d17bf --- /dev/null +++ b/data/maps/the_entry/metadata.txtpb
@@ -0,0 +1,10 @@
1# This is a debug warp to The Ancient and as far as I can tell there is no way
2# to access it.
3excluded_nodes: "Components/Warps/worldport-test"
4# Proxy stuff related to the Ctrl Tutorial.
5excluded_nodes: "Panels/Back Left/backleft_2_proxied_1"
6excluded_nodes: "Panels/Back Left/backleft_2_proxied_2"
7excluded_nodes: "Panels/Back Left/backleft_3_proxied_1"
8excluded_nodes: "Panels/Back Left/backleft_3_proxied_2"
9excluded_nodes: "Panels/Back Left/backleft_4_proxied_1"
10excluded_nodes: "Panels/Back Left/backleft_4_proxied_2"
diff --git a/data/maps/the_extravagant/metadata.txtpb b/data/maps/the_extravagant/metadata.txtpb new file mode 100644 index 0000000..36fc80a --- /dev/null +++ b/data/maps/the_extravagant/metadata.txtpb
@@ -0,0 +1,2 @@
1# This appears to be completely inaccessible.
2excluded_nodes: "Components/Warps/worldport"
diff --git a/data/maps/the_gallery/metadata.txtpb b/data/maps/the_gallery/metadata.txtpb new file mode 100644 index 0000000..c07cb5c --- /dev/null +++ b/data/maps/the_gallery/metadata.txtpb
@@ -0,0 +1,8 @@
1# These are the eyes in the foyer, and aren't normal paintings.
2excluded_nodes: "Components/Paintings/Starting/eye"
3excluded_nodes: "Components/Paintings/Starting/eye2"
4excluded_nodes: "Components/Paintings/Starting/eye3"
5excluded_nodes: "Components/Paintings/Starting/eye4"
6# This is the E that got removed but not deleted. It's above the ceiling and
7# cannot be accessed.
8excluded_nodes: "Components/Paintings/Starting/e"
diff --git a/data/maps/the_graveyard/metadata.txtpb b/data/maps/the_graveyard/metadata.txtpb new file mode 100644 index 0000000..fbac6ab --- /dev/null +++ b/data/maps/the_graveyard/metadata.txtpb
@@ -0,0 +1,5 @@
1# These really shouldn't be shuffled because it would make Black Ending trivial.
2excluded_nodes: "Components/Paintings/grave"
3excluded_nodes: "Components/Paintings/grave2"
4# I'll be real, I have no idea what this is.
5excluded_nodes: "Panels/panel_4"
diff --git a/data/maps/the_great/metadata.txtpb b/data/maps/the_great/metadata.txtpb new file mode 100644 index 0000000..d3b3018 --- /dev/null +++ b/data/maps/the_great/metadata.txtpb
@@ -0,0 +1,7 @@
1# This can't be shuffled because it is tilted.
2excluded_nodes: "Components/Paintings/u"
3# This can't be shuffled because it is on the ground.
4excluded_nodes: "Components/blare"
5# This is the fake HI panel that used to be in the Control Center entrance. It
6# is neither visible nor accessible.
7excluded_nodes: "Panels/General/entry_4"
diff --git a/data/maps/the_great/rooms/Back Area.txtpb b/data/maps/the_great/rooms/Back Area.txtpb index 0a8b168..013b0e2 100644 --- a/data/maps/the_great/rooms/Back Area.txtpb +++ b/data/maps/the_great/rooms/Back Area.txtpb
@@ -134,7 +134,7 @@ ports {
134} 134}
135ports { 135ports {
136 name: "TOWER" 136 name: "TOWER"
137 path: "Components/Warps/worldport10" 137 path: "Meshes/Blocks/Warps/worldport10"
138 orientation: "south" 138 orientation: "south"
139 required_door { name: "Tower Entrance" } 139 required_door { name: "Tower Entrance" }
140 # The reverse warp bypasses the door, so there needs to be two oneway connections. 140 # The reverse warp bypasses the door, so there needs to be two oneway connections.
diff --git a/data/maps/the_great/rooms/Daedalus Entrance.txtpb b/data/maps/the_great/rooms/Daedalus Entrance.txtpb index c7e71f0..f4c159a 100644 --- a/data/maps/the_great/rooms/Daedalus Entrance.txtpb +++ b/data/maps/the_great/rooms/Daedalus Entrance.txtpb
@@ -9,7 +9,7 @@ panels {
9} 9}
10ports { 10ports {
11 name: "DAEDALUS" 11 name: "DAEDALUS"
12 path: "Components/Warps/worldport8" 12 path: "Meshes/Blocks/Warps/worldport8"
13 orientation: "south" 13 orientation: "south"
14 required_door { name: "Daedalus Entrance" } 14 required_door { name: "Daedalus Entrance" }
15 # The reverse warp bypasses the door, so there needs to be two oneway connections. 15 # The reverse warp bypasses the door, so there needs to be two oneway connections.
diff --git a/data/maps/the_great/rooms/Main Area.txtpb b/data/maps/the_great/rooms/Main Area.txtpb index b562909..cf6285a 100644 --- a/data/maps/the_great/rooms/Main Area.txtpb +++ b/data/maps/the_great/rooms/Main Area.txtpb
@@ -121,27 +121,27 @@ panels {
121} 121}
122ports { 122ports {
123 name: "ENTRY" 123 name: "ENTRY"
124 path: "Components/Warps/worldport" 124 path: "Meshes/Blocks/Warps/worldport"
125 orientation: "south" 125 orientation: "south"
126} 126}
127ports { 127ports {
128 name: "KEEN" 128 name: "KEEN"
129 path: "Components/Warps/worldport6" 129 path: "Meshes/Blocks/Warps/worldport6"
130 orientation: "north" 130 orientation: "north"
131} 131}
132ports { 132ports {
133 name: "ORB" 133 name: "ORB"
134 path: "Components/Warps/worldport3" 134 path: "Meshes/Blocks/Warps/worldport3"
135 orientation: "north" 135 orientation: "north"
136} 136}
137ports { 137ports {
138 name: "LINEAR" 138 name: "LINEAR"
139 path: "Components/Warps/worldport15" 139 path: "Meshes/Blocks/Warps/worldport15"
140 orientation: "south" 140 orientation: "south"
141} 141}
142ports { 142ports {
143 name: "DIGITAL" 143 name: "DIGITAL"
144 path: "Components/Warps/worldport4" 144 path: "Meshes/Blocks/Warps/worldport4"
145 orientation: "down" 145 orientation: "down"
146 required_door { name: "Digital Entrance" } 146 required_door { name: "Digital Entrance" }
147} 147}
diff --git a/data/maps/the_great/rooms/Purple Room.txtpb b/data/maps/the_great/rooms/Purple Room.txtpb index 8edc789..ff9bd9a 100644 --- a/data/maps/the_great/rooms/Purple Room.txtpb +++ b/data/maps/the_great/rooms/Purple Room.txtpb
@@ -2,6 +2,6 @@ name: "Purple Room"
2display_name: "Main Area" 2display_name: "Main Area"
3ports { 3ports {
4 name: "DAEDALUS" 4 name: "DAEDALUS"
5 path: "Components/Warps/worldport18" 5 path: "Meshes/Blocks/Warps/worldport18"
6 orientation: "north" 6 orientation: "north"
7} 7}
diff --git a/data/maps/the_great/rooms/Salmon Room.txtpb b/data/maps/the_great/rooms/Salmon Room.txtpb index 9e29860..96efd1a 100644 --- a/data/maps/the_great/rooms/Salmon Room.txtpb +++ b/data/maps/the_great/rooms/Salmon Room.txtpb
@@ -2,6 +2,6 @@ name: "Salmon Room"
2display_name: "Main Area" 2display_name: "Main Area"
3ports { 3ports {
4 name: "BETWEEN" 4 name: "BETWEEN"
5 path: "Components/Warps/worldport11" 5 path: "Meshes/Blocks/Warps/worldport11"
6 orientation: "east" 6 orientation: "east"
7} 7}
diff --git a/data/maps/the_hinterlands/metadata.txtpb b/data/maps/the_hinterlands/metadata.txtpb new file mode 100644 index 0000000..b15ef2e --- /dev/null +++ b/data/maps/the_hinterlands/metadata.txtpb
@@ -0,0 +1,32 @@
1# I'm not currently planning on shuffling anything in here.
2excluded_nodes: "Components/Paintings/C"
3excluded_nodes: "Components/Paintings/E"
4excluded_nodes: "Components/Paintings/F/F_0"
5excluded_nodes: "Components/Paintings/F/F_1"
6excluded_nodes: "Components/Paintings/U"
7excluded_nodes: "Components/Paintings/U_1"
8excluded_nodes: "Components/Paintings/X"
9excluded_nodes: "Components/Paintings/z2_1"
10excluded_nodes: "Components/Paintings/z2_2"
11excluded_nodes: "Components/Warps/worldport3_deco"
12excluded_nodes: "Components/Warps/worldport3_deco2"
13excluded_nodes: "Components/Warps/worldport3_deco3"
14excluded_nodes: "Components/Warps/worldport3_deco4"
15excluded_nodes: "Components/Warps/worldport3_deco5"
16excluded_nodes: "Panels/G/court"
17excluded_nodes: "Panels/J/red"
18excluded_nodes: "Panels/K/no"
19excluded_nodes: "Panels/L/trick"
20excluded_nodes: "Panels/Misc/hi"
21excluded_nodes: "Panels/Misc/hint"
22excluded_nodes: "Panels/O/oh"
23excluded_nodes: "Panels/P/hint"
24excluded_nodes: "Panels/Q/gray"
25excluded_nodes: "Panels/V/grin"
26excluded_nodes: "Panels/Z/art"
27excluded_nodes: "Panels/k2/place"
28excluded_nodes: "Panels/m2/green"
29excluded_nodes: "Panels/o2/orange2"
30excluded_nodes: "Panels/p2/foxes"
31excluded_nodes: "Panels/u2/open"
32excluded_nodes: "Panels/v2/snipe"
diff --git a/data/maps/the_impressive/metadata.txtpb b/data/maps/the_impressive/metadata.txtpb new file mode 100644 index 0000000..3d4e2b5 --- /dev/null +++ b/data/maps/the_impressive/metadata.txtpb
@@ -0,0 +1,5 @@
1# These are apparently little eyes on the Green Eye panel pedestals? I don't
2# think they're ever visible in gameplay.
3excluded_nodes: "Meshes/eye"
4excluded_nodes: "Meshes/eye2"
5excluded_nodes: "Meshes/eye3"
diff --git a/data/maps/the_orb/metadata.txtpb b/data/maps/the_orb/metadata.txtpb new file mode 100644 index 0000000..920422d --- /dev/null +++ b/data/maps/the_orb/metadata.txtpb
@@ -0,0 +1,4 @@
1# These are inaccessible, and were probably just copy pasted from the other
2# rooms.
3excluded_nodes: "Components/Warps/worldport2"
4excluded_nodes: "Components/Warps/worldport3"
diff --git a/data/maps/the_orb/rooms/B Room.txtpb b/data/maps/the_orb/rooms/B Room.txtpb index 08dce6e..833c659 100644 --- a/data/maps/the_orb/rooms/B Room.txtpb +++ b/data/maps/the_orb/rooms/B Room.txtpb
@@ -10,7 +10,6 @@ paintings {
10 # TODO: This is too high up to enter. It's also a hint painting. 10 # TODO: This is too high up to enter. It's also a hint painting.
11 exit_only: true 11 exit_only: true
12} 12}
13# I believe worldport2 and worldport3 are completely inaccessible.
14# TODO: Should these two be independent for shuffling purposes, or always tied 13# TODO: Should these two be independent for shuffling purposes, or always tied
15# to the Main Area's port? 14# to the Main Area's port?
16ports { 15ports {