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-rw-r--r--data/maps/the_orb/rooms/B Room.txtpb13
-rw-r--r--data/maps/the_orb/rooms/Middle Room.txtpb12
2 files changed, 12 insertions, 13 deletions
diff --git a/data/maps/the_orb/rooms/B Room.txtpb b/data/maps/the_orb/rooms/B Room.txtpb index e5ed320..633232f 100644 --- a/data/maps/the_orb/rooms/B Room.txtpb +++ b/data/maps/the_orb/rooms/B Room.txtpb
@@ -9,19 +9,6 @@ paintings {
9 # TODO: This is too high up to enter. It's also a hint painting. 9 # TODO: This is too high up to enter. It's also a hint painting.
10 exit_only: true 10 exit_only: true
11} 11}
12# TODO: Should these two be independent for shuffling purposes, or always tied
13# to the Main Area's port?
14ports {
15 name: "MID"
16 display_name: "Middle Worldport"
17 path: "Components/Warps/worldport4"
18 destination { x: -69 y: 0 z: 43 }
19 rotation: 90
20 # This port is in the room immediately after solving the B puzzles, which
21 # means it seems like it would be inaccessible if you enter the map from the
22 # painting or from the final port, but entering the O or R areas brings you
23 # back to the beginning.
24}
25ports { 12ports {
26 name: "FINAL" 13 name: "FINAL"
27 display_name: "Final Worldport" 14 display_name: "Final Worldport"
diff --git a/data/maps/the_orb/rooms/Middle Room.txtpb b/data/maps/the_orb/rooms/Middle Room.txtpb new file mode 100644 index 0000000..ed1a00c --- /dev/null +++ b/data/maps/the_orb/rooms/Middle Room.txtpb
@@ -0,0 +1,12 @@
1name: "Middle Room"
2# This is the room after solving the B puzzles but before getting to B1 itself.
3# It has to be a separate region because if you are shuffling worldports and you
4# warp to the B1 room port, you can't access this port if you're not able to
5# solve the B puzzles.
6ports {
7 name: "MID"
8 display_name: "Middle Worldport"
9 path: "Components/Warps/worldport4"
10 destination { x: -69 y: 0 z: 43 }
11 rotation: 90
12}