diff options
Diffstat (limited to 'data/maps/the_orb/rooms')
| -rw-r--r-- | data/maps/the_orb/rooms/B Room.txtpb | 15 | ||||
| -rw-r--r-- | data/maps/the_orb/rooms/Main Area.txtpb | 4 | ||||
| -rw-r--r-- | data/maps/the_orb/rooms/Middle Room.txtpb | 12 |
3 files changed, 18 insertions, 13 deletions
| diff --git a/data/maps/the_orb/rooms/B Room.txtpb b/data/maps/the_orb/rooms/B Room.txtpb index 0324647..633232f 100644 --- a/data/maps/the_orb/rooms/B Room.txtpb +++ b/data/maps/the_orb/rooms/B Room.txtpb | |||
| @@ -9,19 +9,10 @@ paintings { | |||
| 9 | # TODO: This is too high up to enter. It's also a hint painting. | 9 | # TODO: This is too high up to enter. It's also a hint painting. |
| 10 | exit_only: true | 10 | exit_only: true |
| 11 | } | 11 | } |
| 12 | # TODO: Should these two be independent for shuffling purposes, or always tied | ||
| 13 | # to the Main Area's port? | ||
| 14 | ports { | ||
| 15 | name: "MID" | ||
| 16 | path: "Components/Warps/worldport4" | ||
| 17 | orientation: "south" | ||
| 18 | # This port is in the room immediately after solving the B puzzles, which | ||
| 19 | # means it seems like it would be inaccessible if you enter the map from the | ||
| 20 | # painting or from the final port, but entering the O or R areas brings you | ||
| 21 | # back to the beginning. | ||
| 22 | } | ||
| 23 | ports { | 12 | ports { |
| 24 | name: "FINAL" | 13 | name: "FINAL" |
| 14 | display_name: "Final Worldport" | ||
| 25 | path: "Components/Warps/worldport5" | 15 | path: "Components/Warps/worldport5" |
| 26 | orientation: "south" | 16 | destination { x: -69 y: 0 z: 87 } |
| 17 | rotation: 90 | ||
| 27 | } | 18 | } |
| diff --git a/data/maps/the_orb/rooms/Main Area.txtpb b/data/maps/the_orb/rooms/Main Area.txtpb index 4fcac29..976c489 100644 --- a/data/maps/the_orb/rooms/Main Area.txtpb +++ b/data/maps/the_orb/rooms/Main Area.txtpb | |||
| @@ -85,6 +85,8 @@ panels { | |||
| 85 | } | 85 | } |
| 86 | ports { | 86 | ports { |
| 87 | name: "GREAT" | 87 | name: "GREAT" |
| 88 | display_name: "Main Entrance" | ||
| 88 | path: "Components/Warps/worldport" | 89 | path: "Components/Warps/worldport" |
| 89 | orientation: "south" | 90 | destination { x: 38 y: 0 z: 39 } |
| 91 | rotation: 90 | ||
| 90 | } | 92 | } |
| diff --git a/data/maps/the_orb/rooms/Middle Room.txtpb b/data/maps/the_orb/rooms/Middle Room.txtpb new file mode 100644 index 0000000..ed1a00c --- /dev/null +++ b/data/maps/the_orb/rooms/Middle Room.txtpb | |||
| @@ -0,0 +1,12 @@ | |||
| 1 | name: "Middle Room" | ||
| 2 | # This is the room after solving the B puzzles but before getting to B1 itself. | ||
| 3 | # It has to be a separate region because if you are shuffling worldports and you | ||
| 4 | # warp to the B1 room port, you can't access this port if you're not able to | ||
| 5 | # solve the B puzzles. | ||
| 6 | ports { | ||
| 7 | name: "MID" | ||
| 8 | display_name: "Middle Worldport" | ||
| 9 | path: "Components/Warps/worldport4" | ||
| 10 | destination { x: -69 y: 0 z: 43 } | ||
| 11 | rotation: 90 | ||
| 12 | } | ||
